Barotrauma

Barotrauma

Remove GUI Window Position Restrictions
20 Comments
Nyarlathotep 10 May @ 1:59pm 
This mod works nicely with the "Lua Linker" mod (allowing you to link cabinets in-game)
Eoin Lynne 6 May @ 12:54am 
Even without it, this is great, thank you.
Nupaska  [author] 6 May @ 12:15am 
nope
Eoin Lynne 6 May @ 12:14am 
So far this is perfect, thank you so much. If I may ask, is there any way to add one of those gears with the lock function to it like other windows have as well?
Nupaska  [author] 5 May @ 11:29pm 
try now, mb it'll be enough
Eoin Lynne 5 May @ 12:27am 
I'm sorry, I misunderstood what this mod did. As for your guess that you could make all frames movable, I'll be honest, I just want to unclutter my screen a little when steering the sub. My sub has a window where the control terminal is so that one can see out, but with all the windows that pop up when you take control of the sub, you can't even see out the window at all. I catch rare glimpses of fights outside the window but it is blocked for the most part. I was hoping this mod would have let me fix that. Should you ever decide to make a mod like that, please let me know, it would really make my day.
Nupaska  [author] 4 May @ 9:49pm 
It removes check for intersecting frames
It's matters when playing with barocraftables and lua linker because you often place and link 2 cabinets to a fabricator, and there's not enough place on screen for 3 frames
Bruh, i guess i can make all frames moveable, but i doubt you'll like it
Eoin Lynne 4 May @ 9:43pm 
Yeah I know that, that's why I got this mod... everything else is already movable so what does this mod actually do then if not that...?
Nupaska  [author] 4 May @ 9:39pm 
Iirc they never were movable
Eoin Lynne 4 May @ 9:37pm 
I cannot move the speed/depth window, the passive/active sonar window, or the manual/auto steering window.
Nupaska  [author] 4 May @ 9:34pm 
And what exactly doesn't work?
Eoin Lynne 4 May @ 9:33pm 
I do have LUA, and all mods that I have the require it are working fine. This is the only one that refuses to work...
Nupaska  [author] 4 May @ 8:48pm 
already updated it on april 11, can't reproduce, works on my machine, make sure you have lua
Eoin Lynne 4 May @ 8:01pm 
Please update the mod soon, it doesn't work anymore it seems...
Nupaska  [author] 10 Apr @ 12:50pm 
2,491 subscribers, xd
Black Lenin 10 Apr @ 12:47pm 
Unfortunately doesn't work with the last update (((
Is it possible to update this mod?
Cultist ⁧⁧ ඞ 18 Feb, 2024 @ 8:08am 
Windows Locking is such a great feature that never did anything, thanks so much!
Etto 12 Feb, 2024 @ 10:42am 
Gotcha! Yeah, I hope it gets fixed as well.

Probably the greatest offender for me is the Beacon Headset in the atools.xml file of LeCrazyy's Item Variety Pack . It returns to the top left side every mission and I had to move it to the top right manually, as well as set the name again, but that's a separate issue.

Regardless, I have a clientside fix for it by editing the relative offset and whatnot in the xml file, but it'd be convenient if the dang GUI would just remember where I place and locked it, hahah.

Don't spend too much time looking into it if you pursue it, but I definitely appreciate it! Thanks again for this mod, it makes linked containers much more tolerable.
Nupaska  [author] 12 Feb, 2024 @ 5:56am 
Idk. The fact that this mod also fixes window locking is just a lucky coincidence
I have no idea why it was broken or why it's fixed

Mod changes ItemComponent.guiFrameDragHandle.ValidatePosition so i think all windows created by any item should be afected

I couldn't find any other code that could restrict positions, give me links to those mods and i check why it's not working for them

Also broken locking is barotrauma issue, i'm hope it gets fixed in next update
Etto 11 Feb, 2024 @ 11:49pm 
This absolutely drove me up the wall, hahah. Thank you very much for this mod!

I have a few other mods that add gui's that reset every level even if I lock them as well. Is there a specific modification or tag I can add to those mods in order to have them also maintain position between levels when I choose to lock them?