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Ok: here's the issue: It may just be an incompatibility with mod - "Secrets of the shadows" But, to replicate: host a multiplayer world and with the F8 menu ~ you can see how packet 23 starts to get in the red real soon. taking damage from an enemy quickens this. This is not a problem by itself of course but when you start adding more and more mods ontop of the play-through, you start tanking frames like up to atleast 15% of em' on average.
Hope this helps!!
I am testing this heavy modpack i have made and i disabled yours during my tests TRYING to figure out what was sending excessive packets in F8 multiplayer dubug console and it didnt disable your Easy Packets Library mod during these tests. I got punched in the stomach.
But yeah... your mod has some concerning performance issues be it with minimum mods with it or alot. BUT when used by itself, its not present until you receive damage, then this issue spikes...
Spent 3 hours on that.
PS: This issue also doubles when with mod - "Secrets of the shadows"
I'll probably keep the weapons in the same mod as the minibiomes and wisplanterns since I'm planning on making them more related anyhow. Thanks for the feedback!
Currently, the mod feels a bit disjointed.
Prior to discovering the Rad disc, I had only ever really seen the basic metal hooks, I had not happened to have had the ingredients for the other biome hooks while crafting
Also: I've noticed that the lush grass doesn't get destroyed by bombs, even when the material behind it does.
But could you add an option to disable the "battle arts don't work on this item" text?
Cause it basically shows up on all other weapons if you play with extra mods
I don't mean to be alarming with this comment, just a heads-up to those in similar position.
A few other mods have had this issue before. I think it's related to mobs targeting the crystal over the player, which is why they disappear if you get too far away.