Kingsvein

Kingsvein

Cold Is The Grave
32 Comments
DxGGG | Megalomancer 24 Jun @ 1:18pm 
thanks for the recommendation! I'm also INCREDIBLY happy to hear you're not done making mods for Horizon's Gate! It's been an absolute blast with HG so far, and I'm extremely stoked to see what you create next, regardless of game!
Prominence  [author] 24 Jun @ 11:10am 
Thank you for your kind words, DxGGG | Megalomancer! I don't have any current projects or firm plans for more Kingsvein mods at this time. The one idea I'm kind of kicking around is an abbreviated version of Mummy Dust for KV, so that players can have access to more tablets. I don't know if I'll ever get around to making it though, because I'm still working on HG mods.


As far as custom classes go, consider subscribing to Mockstones if you want more complex classes to play with. I don't think they'll tap into that gambler/wild mage archetype you're looking for, but they should be engaging and fun.
DxGGG | Megalomancer 24 Jun @ 9:41am 
I thought I'd seen elsewhere you say you were open to suggestions for mods, and I don't know where else to put this (DMing feels invasive? idk) but I also don't want to annoy you so in case you don't want to see it, I'm going to put spoilers over this recommendation because I would loathe if I accidentally annoyed you: I would LOVE to see what you come up with for a Gambler-type class, like, FF6 Setzer-style. I know Thaumaturge in HG is basically a chaos mage but I mean full sending it with randomness and cards/dice/slots/whatever. I'm not intimately familiar with how these games' engines work in the backend but having seen all your other work I'm confident if anyone could pull it off, you could!

(If that class is already in Kingsvein in some form and I just didn't know it, please ignore my silliness) (2/2)
DxGGG | Megalomancer 24 Jun @ 9:41am 
LITERALLY bought this game because I saw that you were making mods for it and I saw that Rad Codex also made the Krakenslayer mod personally. Your work on Horizon's Gate is why I've spent 70 hours on that game already in what feels like it was only two days. I have modded around forty different games over the past fifteen years and you are THE best mod creator I've ever had the joy of discovering, for any game I've ever played. Absolutely STELLAR work, I cannot praise you enough. Thank you so much for doing what you do! (1/2)
Lawrel 21 Jun @ 10:05am 
Amazing mod!
Prominence  [author] 26 May @ 6:04am 
Thank you, neurosis51! All credit for the soundtrack goes to Peritune Materials.
neurosis51 26 May @ 3:04am 
Also nice ost. I wish you added repeatable battle area with the enemies from here like you did with the King's Menagerie.
neurosis51 26 May @ 3:03am 
Damn, just finished this mod. Didn't think i'd get a sense of melancholy for a Ice sword i couldn't slot a barb into. He didn't even have that many lines either.😭
Son T49 13 Jun, 2024 @ 2:44am 
A Rad Codex game isn't truly finished until Prominence has added new areas, mechanics and materials to it. At this point, I consider their work canon to the series! A must-have.
Trust Faustino =)
gdo 18 Mar, 2024 @ 5:49pm 
Me too! XD I will! Usually I try everything before I search the internet for the answer, but on these parts I really got stuck. Thank YOU for all the help and for developing an amazing mod for an addictive game!
Prominence  [author] 18 Mar, 2024 @ 5:38pm 
I'm glad to hear you've completed that puzzle! Please let me know if you get stuck again, and I'll be happy to help. Thanks for playing!
gdo 18 Mar, 2024 @ 5:32pm 
It was the lightning cast back on the force panel that was missing. Now it worked! Thank you! @Prominence
Prominence  [author] 18 Mar, 2024 @ 5:23pm 
They last long enough for the puzzle. You can recreate the vulnerable section by using lightning on the panel.
gdo 18 Mar, 2024 @ 5:10pm 
hmm I already used the rod on the vulnerable point BEFORE trying to connect the walls using the shield. So, there's no more vulnerable point left on the force wall since I destroyed it. And when I try to use the shield to connect the wall again on the little building on the left, it creates a square, even if it attached to the existing wall. I tried to create two squares and then using the rod, but nothing happens. And the created squares soon vanish.
Prominence  [author] 18 Mar, 2024 @ 4:36pm 
That's the puzzle. You have to use more than just the Unraveler to pass it. Examine the various unique exploration items you've found so far and check their journal entries. Then try using the shield to create a temporary force wall to connect the vulnerable point to the others .
gdo 18 Mar, 2024 @ 4:04pm 
I defeated them, got the rod, but in order to access the next screen (north), I can't break the force wall that is blocking the path. I don't remember what I did, but the vulnerable spot is not attached to the rest of the wall. And when I use the rod on that spot, it just disappeared and there's no vulnerable spot left on the force wall. Is that a bug or I did something wrong?
gdo 7 Mar, 2024 @ 7:09am 
I am doing repeatable combats, otherwise I don't stand a chance XD Another option is to low the difficult of the combat, but I avoid this if possible whenever I can.
Prominence  [author] 7 Mar, 2024 @ 4:06am 
They're pretty much right next to the stairs, so yes, you'll have to fight them. Remember that you can always leave and play the repeatable combat zones to strengthen your party a bit as needed.
gdo 7 Mar, 2024 @ 3:53am 
@Prominence So you do have to fight them to get access to the item. I was afraid you were gonna say something like that because I don't think I'm fully prepared, but I will give it a shot. Thanks!
Prominence  [author] 7 Mar, 2024 @ 3:46am 
In the middle / left side of the first zone there is a large building that you can get inside. There will be an encounter with Shanford and Muzby, shown in one of the screenshots. Defeat them, then head down the stairs near the north end of the building.
gdo 7 Mar, 2024 @ 3:42am 
@Prominence I cannot find the item that is capable to destroy force walls, even with your hint. Can you be more precise? I really appreciate it :)
Jay-T 21 Feb, 2024 @ 7:27pm 
@Prominence, this is an incredible mod. I've played most of your Horizon's Gate mods, and this had it all: tricky puzzles, great combat, and excellent but not over-powered loot. The way it seamlessly works alongside the base game is just the icing on the cake. Amazing work. I know you don't take donations, so please take my sincere thanks and appreciation. Keep being awesome.
danblueman560 19 Feb, 2024 @ 2:04pm 
perfect thanks, knew there was an area i missed, much appreciated
Prominence  [author] 19 Feb, 2024 @ 1:46pm 
Check beneath the large chapel in the first zone . There's a special rod that you can use to dispel the barriers .
danblueman560 19 Feb, 2024 @ 1:38pm 
Anybody know how to break the magic walls? have used most abilities and special tools but nothing. thanks
hoppet 18 Feb, 2024 @ 10:27pm 
Was needing to level my party a bit for the endgame and dang if a Prominence mod isn't a great opportunity to.
IreneFray 17 Feb, 2024 @ 4:09pm 
Oh gosh! I'm excited to see this!
Prominence  [author] 17 Feb, 2024 @ 2:42pm 
Thank you for the kind words, Orikoan, Regret-V, Son T49, and Cairnos!

Cairnos, my next project is to bring over a few of them. I don't think all of them will make the cut, but I'm delighted to hear that there's interest in them returning.
Cairnos 17 Feb, 2024 @ 2:35pm 
Horizon best modder is here. Can we hope that you import most of your classes in this game aswell?
Son T49 17 Feb, 2024 @ 8:22am 
Glad to see you modding Kingsvein, and excited to play more from you!
Regret-V 17 Feb, 2024 @ 8:14am 
Great work as ever.
Orikoan 16 Feb, 2024 @ 1:19pm 
Hell yeah! Cant wait to see what you bring to Kingsvein. Always a treat Prominence.