Company of Heroes 3

Company of Heroes 3

(2) COOP - Dungeon Master
21 Comments
Shadowphreak  [author] 6 Jul @ 12:05pm 
Drizz, its been awhile since I looked at this oldie but I will take a look, good chance on of the recent relic patches may have effected the scripting playbills... will test and update asap... thanks for leaving comment :)
Drizz 6 Jul @ 11:59am 
Tried to play the map today with my friend. We got to the point where you have to "Travel the drain" We went in the drain, and got a bit annoyed that if you went in the wrong hole you had to run through the entire map again.

However, it seems the map did not progress after we exited. We killed some "Utility trucks" and came to a bridge, but the bridge was not possible to be crossed. :(

We gave up trying to finish the map at this point.
Shadowphreak  [author] 23 Sep, 2024 @ 3:10pm 
NumberOne, I just did some testing, I couldnt get that error/crash. :( Make sure you aren't using any tuning packs either.
Shadowphreak  [author] 23 Sep, 2024 @ 2:49pm 
NumberOne, thanks for posting. Are all player slots either Human or CPU (required). When did you get this error, in the beginning, or after a specific time in level? I'll do some digging, I'm thinking last relic patch may have tweaked something perhaps... (usually happens)
NumberOne 23 Sep, 2024 @ 5:59am 
Unexpected errors occurred because the match participants may be out of sync. Match data may be inaccurate and match results may be unavailable.

If this problem persists, please visit https://support.sega.com/ for customer service assistance.

Error code: C06T09R09X000 4D504D610225
Shadowphreak  [author] 18 Aug, 2024 @ 2:39pm 
Update,

Fixed some intro playbills to simplify starting hopefully fix crash. tested and couldnt reproduce crash.
Never Tire of Winning 25 Mar, 2024 @ 4:44pm 
Take it Boi
Erdmut 14 Feb, 2024 @ 8:38am 
I understand everything, I'm facing the same thing.
Shadowphreak  [author] 14 Feb, 2024 @ 7:55am 
commissioner - fair enough thanks for the feedback. :) This was first time trying something like this, and comments very valuable. :) I spent so much time testing and "wonder if this can be done" that it seems I overlooked design in general. It was fun to make though.

Yah reason I only start with two troops is because of the traps. kill scripts wipe out entire unit group not just the one person, so it was more believable/easier to control when its 2 instead of 5 or whatever units per group. :)

I'll try better next time!
Erdmut 14 Feb, 2024 @ 3:55am 
I played it.
I used the files of my mod and sent an elite T-65 Power Armor squad to this task instead of the ragers so that they would destroy everything,
But unfortunately I didn't like what I saw,
huge boring empty spaces that need to be walked through for a long time and tediously,
almost complete absence of enemies at least in the beginning,
crooked traps that kill weight through the kill team, while I was watching the trap with a shypame, one of the two people in my unit moved away from his partner and was 4 meters from the trap and he instantly died and took his partner who was standing 6 meters away from him into the grave, from this scene I caught a slight cringe,
but I was not taken aback and continued,
whom I realized that I needed to go through the path again,
I just silently went to the toilet while these two idiots walked the whole path again to the place of their death,
And when I came,
Erdmut 14 Feb, 2024 @ 3:55am 
they reached the place where I died, already at this point,
I began to suspect that it would only get worse,
but forgive me for being honest,
but when I saw these underground passages and started walking through them,
and it got me to the very beginning,
my ass burned out and I just turned off your map, after that,
I gave the unit the ability to correct the American bombing and ordered it to destroy the kit, leveling everything to the ground and removing everything that was on the map :) I believe that the task was successfully completed, all Germans were killed.
but seriously, I admire your skills as a person who knows how to handle modding tools, but as a game designer it's unplayable,
I hope you will take into account all your mistakes and do even better.
In general, I like it, but I wouldn't play this.
And forgive me for my English
Timevans999 14 Feb, 2024 @ 12:27am 
Talented Mapper!
Shadowphreak  [author] 12 Feb, 2024 @ 1:25pm 
dont have to use zombie mod, just saying it works.
Erdmut 12 Feb, 2024 @ 11:00am 
At least this type of zombie fashion
Erdmut 12 Feb, 2024 @ 10:59am 
I don't like zombie mods
Shadowphreak  [author] 12 Feb, 2024 @ 7:20am 
FYI - Map seems to work good with the UNDEAD ARMY mod.
Erdmut 12 Feb, 2024 @ 3:51am 
I haven't played this card myself yet, but as a moder myself, I understand how difficult it is to do this.
I like
Shadowphreak  [author] 11 Feb, 2024 @ 5:00pm 
Update,

- Added explosions barrels around loading dock mission to help kill ambush.
- Added more ammo crates around map. (used for grenades or ranger drops)
Shadowphreak  [author] 11 Feb, 2024 @ 3:35pm 
Update,

- Changed mission 2 spawners to spawn 2 at at time instead of 1, this was because AI was retreating right away. Extended spawn time to 90 seconds.
Shadowphreak  [author] 11 Feb, 2024 @ 2:10pm 
Update, disabled extra players. Should run faster now.
Shadowphreak  [author] 11 Feb, 2024 @ 1:32pm 
Map started as a test to see what Playbills (Scripts) can do in the Essence COH3 engine. Turned into a Dungeon Crawler. :) Used lots of ideas from old Gauntlet arcade game, ultima series, and map is based of a Bards Tale dungeon of 99 berzerkers... :)

Took forever to make this, and even longer to get playbills working right/testing. If I missed anything, please dont hesitate to post :)