RimWorld

RimWorld

[TKF] Improved Input
37 Comments
YeOl'Choppa 27 Jul, 2024 @ 4:56pm 
any chance of both this and dependency getting an update for 1.5? currently breaks the mod options menu and throws an exception at launch
J 27 Apr, 2024 @ 3:45pm 
@Artica:
>Is there a difference between math! and this mod?

The difference is light and day. This mod is the core feature of Math! (calculations) + some quality of life improvements to in-game inputs. Math! offers more for power users, though, like the ability to use variables for calculations—for example, the amount of food consumed per day can be a variable in Math! It also expands on the bill management, which is super useful.

If all you care about is being able to do simple calculations in-game, you can use either. If you’re interested in learning a powerful set of features to cut down on the amount of calculations that you have to do in your head, Math! is the only option.
Artica 26 Apr, 2024 @ 11:53pm 
Is there a difference between math! and this mod?
CMTD 15 Apr, 2024 @ 11:04pm 
좋은 모드 만들어주셔서 감사합니다, 혹시 1.5 버전업은 언제쯤 될 수 있을까요?
Reapinseira 21 Mar, 2024 @ 1:33am 
Dubs Apparel Tweaks 모드에서 hair layer offset을 -0.001~-0.005로 맞춰야 대머리 되는 현상이 없는데 슬라이더-소수 자동 반올림을 켜면 0이나 -0.01로 잡혀버려서 대머리가 되버림
소수 자동 반올림 끄고 Dubs Apparel Tweaks 모드 설정 들어가서 hair layer offset -0.001 잡고 다시 소수 자동 반올림 켜면 되긴 되는데, 그렇게 하고나서 덥스 설정창에 다시 들어가면 재조정되면서 대머리가 됨
Dubs Apparel Tweaks 슬라이더 따로 빼내거나 반올림 자리수 더 늘려줄 수 있음?
晓山alreShan 8 Mar, 2024 @ 1:28pm 
Would this mod get updated in feature?:waxquail:
I wish this mod could be more compatible with other mods, such as: EndlessGrowth , by {providing a option to disable [Use Improved Sliders] for crafting bill only} or {able to set higher value of [Allowed crafting skill]}
love the mod, helps a lot
Eagle-Six 27 Feb, 2024 @ 9:59am 
not compatible with ”Character editor" , if you open a page with a stat that go over the maximum input (like mortar have 500 range but in Character editor page the maximum range you can go is 100) ,this mod will force rewrite the number to maximum
nkms 21 Feb, 2024 @ 6:10am 
개추:steamthumbsup:
Inglix 19 Feb, 2024 @ 7:44pm 
Seems like it has some difficulty handling screens with a very large number of sliders. For example, if you have mods that add a lot of drugs and edit a drug policy to start enabling them all for scheduled usage (which adds three sliders per drug) eventually the input fields just start to behave erratically and no longer accept input.
Leosky 19 Feb, 2024 @ 1:45pm 
Really good job so far !
I still got few issues, some text fields need to be clicked twice to get the focus and in some menus like the Vanilla Events Expanded mod options menu, i have a constant 'click' sound and it's laggy.
Arky 19 Feb, 2024 @ 1:31pm 
@kokorocodon an abbreviation for mathematics
Kokorocodon 19 Feb, 2024 @ 6:36am 
what is math?
TheKlassyFox  [author] 18 Feb, 2024 @ 10:40am 
@Cosmo Corban @Agamenton I overrided my mod to auto-select when Ctrl-F window is opened. But from now on, I'm not making any compatible patch of this kind. When having the similar issue as Ctrl-F, just disable the Improved Input Field option or disable focus-related options. This is why there are tons of options with detailed description that can be turned on and off on the settings.
Agamenton 18 Feb, 2024 @ 5:09am 
yes, the mod "Ctrl F" really needs to have back the autoselect of the input field (there are other mods like this but the "Ctrl F" is most important)
Arky 17 Feb, 2024 @ 11:59am 
There are so many cool things in the settings
Arky 17 Feb, 2024 @ 11:59am 
Now the onyl thing left is for me to learn all the mod has to offer!
Cosmo Corban 17 Feb, 2024 @ 10:00am 
When using "Ctrl F" mod the field is not autoselected.
Inglix 16 Feb, 2024 @ 10:39am 
The debug actions menu is working now. Thanks for the quick fix.
Rainstone 16 Feb, 2024 @ 5:38am 
연구전문가 추
Zookes 15 Feb, 2024 @ 10:10pm 
A good flavor of spaghetti.
TheKlassyFox  [author] 15 Feb, 2024 @ 9:24pm 
@camien99 @Inglix @Arky Debug actions conflict fixed. I didn't remove Math.dll from the source code while making a compatible patch and that could have caused the issue. Let me know if it works.
Arky 15 Feb, 2024 @ 5:10pm 
Nice! Thank you klassy fox. It is working great now!

Edit: I also verified the debug actions conflict.
Inglix 15 Feb, 2024 @ 4:02pm 
I'm seeing the same issue as camien99. Reproduced it with a very minimal modlist.

https://gist.github.com/HugsLibRecordKeeper/00fa34b4c52071cc64dbc6e2a366f77e
camien99 15 Feb, 2024 @ 10:39am 
Mod bugs out the debug mode actions menu for me.Can't open it anymore with the mod loaded.
greencheese_dude 15 Feb, 2024 @ 5:13am 
i love the little tuturials in the pictures
晓山alreShan 15 Feb, 2024 @ 1:43am 
excellent work! :steamhappy: These two mods make the game manipulation way less annoying
TheKlassyFox  [author] 14 Feb, 2024 @ 11:52pm 
@p20 hammerpoints Math! replaces bill UI on all workbenches so that you can use arithmetic format and variables when setting the amount on the bill.

This mod replaces all text fields, number fields, and sliders on any UI of RimWorld so that you can use arithmetic format, focus moving with TAB, auto-rounding, and this fixes common buffer issue, etc.

Both mod do very different thing and it's upto you to decide which to use, but both are compatible when used together.
TheKlassyFox  [author] 14 Feb, 2024 @ 11:47pm 
@长夜烛光 | 晓山alreShan Yes.
TheKlassyFox  [author] 14 Feb, 2024 @ 11:41pm 
@Arky I made a patch and now everything should work fine with RIMMSqol.

Reason why it didn't work before (if you're curious):

RIMMSqol uses its own fixed input fields system instead of RimWorld's original input fields system, which all other mods use. This caused an incompatibility with this mod because both mod tries to fix RimWorld's original input fields system. Better Sliders mod could work with no issues because it doesn't fix anything apart from adding an input field next to sliders. Now the patch has been made and RIMMSqol will use this mod's field system (if both enabled).
Arky 14 Feb, 2024 @ 7:26pm 
This mod breaks RIMMSqol number input in its settings. It probably uses something different from better sliders because better sliders didn't break it. Do you know what is happening?
晓山alreShan 14 Feb, 2024 @ 12:01pm 
Is this compatible with Math! (Forked) ? just asking:waxquail:
p20 hammerpoints 14 Feb, 2024 @ 11:24am 
How does the compare to the Math! mod?
BLAZEPK 14 Feb, 2024 @ 2:26am 
GOD.
The Yeen Queen 13 Feb, 2024 @ 8:30am 
HOLY CRAP THANK YOU!
TheKlassyFox  [author] 13 Feb, 2024 @ 7:55am 
Yes, this mod can do the same thing but with more features.
♫ Sgt. Geisechts ♪ 🦜 13 Feb, 2024 @ 7:35am 
Would this be a more universally applicable alternative to Better Sliders?
SeoHyeon 13 Feb, 2024 @ 5:56am 
신.