Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

UNIT PACK: Tau Empire
42 Comments
Chernobex 20 Dec, 2024 @ 9:42am 
Hi, your mod is really cool! But I have a question. What do I have to research to build the Orca aircraft?
WavyCylinder256 31 May, 2024 @ 2:19pm 
To clarify the potential glitch, it occurs with and without the mod. I just thought it was interesting enough to share.
WavyCylinder256 31 May, 2024 @ 2:17pm 
Some of the units from this mod show up in the research tree such as the Crisis Bodyguards, but not everything does. Is there a place that lists what units unlock with what research? To better explain, I toggled the setting to have every tier auto-unlock for the sake of testing the mod, and had unlocked the Orca heavy flyer despite not being a separate item in the research list. And a potential glitch that I discovered is that enabling the setting to auto-research stuff enables the production of DLC units that I do not own the DLC for. That fun thing aside, any information on this would be greatly appreciated.
dexgattaca  [author] 23 May, 2024 @ 12:47pm 
Hi folks. Breachers have been moved to Alternative Demolition unit pack to prevent conflict with new expansion.
Foxassassin 23 May, 2024 @ 9:57am 
Yeah. The duplicate units are causing crashing. It's a shame.

Also, I honestly think your Breacher model looks better than theirs.
Nexus 666 21 May, 2024 @ 9:20pm 
Oh no I love the breachers that’s a shame
dexgattaca  [author] 21 May, 2024 @ 9:01pm 
hey Flak. I'll be removing the Breachers, Chaos and Assault Terminators from my packs. I'll try to use my models for something else in the future.
flak88nik 21 May, 2024 @ 8:29pm 
Hi dexgattaca. What should a player do? Suddenly, developers in the upcoming DLS will suddenly add, for example, Breachers or another, then an ordinary user of the mod will have 2 similar units in the technology tree. Some players will want both a mod and a DLS. Are you planning any changes in this case?
dexgattaca  [author] 30 Apr, 2024 @ 7:55pm 
Quick update for balance and cosmetics.
ZECROME197 1 Apr, 2024 @ 10:18pm 
I'll answer for MiniLeagueGamer since i've already been using both and it does work. (assuming we actually are using the same mods..)
Nexus 666 28 Mar, 2024 @ 11:56am 
This mod is completely compatible with the amazing heroes of Legend tau mod by Devian I’d check that out too
dexgattaca  [author] 28 Mar, 2024 @ 10:28am 
Only one way to find out MiniLeagueGamer ;)

Let us know!
Mini 27 Mar, 2024 @ 11:36pm 
Is this compatible with the other Gue'vesa mod? that one adds the Ogryn ones too.
Templar 24 Mar, 2024 @ 1:21pm 
@Paranautic, Nah that's disgusting. Tau Ogryns
ParaNautic 17 Mar, 2024 @ 12:28pm 
Tau space marines :]
Metablueba 9 Mar, 2024 @ 3:41pm 
Maybe it could be attributed to an DLC I do not have? Like the Assault or Escalation Pack?

I have:

- Chaos Space Marines Faction
- T'au (of course) Faction
- Mechanicus Faction
- Reinforcement Pack
- Firepower Pack
- Specialist Pack
Metablueba 8 Mar, 2024 @ 7:39pm 
I'm still going to find a way to get around this problem, this mod is amazing and the breacher is one of my most favorite units when I get my hands on it.

I'll let you know about anything new pops up.
dexgattaca  [author] 8 Mar, 2024 @ 4:45pm 
New theory: Inquisition killed all the traitors.
dexgattaca  [author] 8 Mar, 2024 @ 4:10pm 
Doh! There goes my big brain moment. Haha
Metablueba 8 Mar, 2024 @ 3:43pm 
That's funny, I do have the Mechanicus DLC. Maybe its something related to that?
dexgattaca  [author] 8 Mar, 2024 @ 3:20pm 
Ah! I know the issue! Breachers use Mechanicus unit animations. I bet you don't have Ad Mech.
Metablueba 8 Mar, 2024 @ 3:08pm 
The Breachers appear on the research tier when playing multiplayer with my friend, have you all been testing single-player?
dexgattaca  [author] 6 Mar, 2024 @ 6:51am 
If anyone would be willing TMV addon for this that would be amazing.
flak88nik 6 Mar, 2024 @ 1:27am 
A great job!
Too many voices + this mod: the work of flamethrowers and Breacher research shows up in tech tree. The game version is 1.13.2 and the mod version is from 22.02.
Metablueba 5 Mar, 2024 @ 11:51pm 
I'm not sure about that, I tried deleting the file for Immersive unit sizes but the breacherse were not appearing still.
Nexus 666 5 Mar, 2024 @ 2:30pm 
Immersive unit sizes might be the problem as this mod doesn’t have a patch for it and won’t be sized properly I have red laseguns and too many voices and everything works fine for me and the breachers show up for me
Metablueba 5 Mar, 2024 @ 1:55pm 
Hello dex, I've tried singling out which mods were causing conflicts with yours.
However, even when I had the Tau mod alone, Breachers were not appearing on the research tier.
For context, the mods I tested out were - Immersive Unit Sizes, Red Lasguns, and Too Many Voices.

Everything else about the mod works, when I access the debug, the Breachers are in the files.
I just cannot see them on the research tier.

So, I don't know if its mod conflict related.

Additionally, I erased all my mods from the steam files, resubscribed afterward and tested it again, and same results.
dexgattaca  [author] 5 Mar, 2024 @ 8:11am 
Hi Metablueba. I just checked, and the flamers work. Breacher research shows up in tech tree as well. See latest screenshots. My guess is that you have other mods interacting with this somehow. If you can figure out what mod is causing issues I can try to make it compatible.

I fixed the "Hive Feel" typo. Appreciate the feedback and bug reports.
Metablueba 4 Mar, 2024 @ 9:19pm 
Running into a recent problem, I no longer see Breacher's on the research tree starting new campaigns. Anybody have a fix or if this is just a new bug?
Geesemen 29 Feb, 2024 @ 7:12pm 
Would it be ok to ask to make the glowing eyes on the infantry and crisis suits red for the tau?
Metablueba 26 Feb, 2024 @ 4:03am 
The Crisis Battlesuits no longer have any flames coming out of their flamer as of recent.

Also, when describing the Human Auxiliaries, Hive Fleet Behemoth is spelled wrong, instead it says "Hive Feel".

I do suggest looking into it, overall a very good Mod, good work!
Orkimedes 22 Feb, 2024 @ 8:55am 
i made an audible excited noise. well done
dexgattaca  [author] 21 Feb, 2024 @ 2:07pm 
Thank you for the bug report Haplo. Fixed.
The Wriggler 20 Feb, 2024 @ 5:47pm 
Absolutely amazing work here. Looks exactly like it's something out of the official game.
Haplo 19 Feb, 2024 @ 4:27pm 
Gue'Vesa Auxiliaries take up 2 slots in a transport and do not have a bulky icon.
Doc 19 Feb, 2024 @ 2:55pm 
Brilliant, as usual, but my favorite part is that it's the T'au! They just don't get their share of the modding love!
Dabi 🤍 19 Feb, 2024 @ 4:41am 
Phenomenal work
dexgattaca  [author] 17 Feb, 2024 @ 4:55pm 
Thanks everyone! Let me know if anything needs a tweak..

If you want a different Tau experience Farsight Enclaves is quite enjoyable. Plus Commander Farsight is my favorite model I made so far.
Shin 17 Feb, 2024 @ 12:52pm 
Another great unit pack!
Nexus 666 17 Feb, 2024 @ 9:23am 
Wow I didn’t expect this awesome custom models great addition to the Tau
Aramus 17 Feb, 2024 @ 8:16am 
Great addition to the Tau-roster. I looked at the units ingame. Regarding Balancing, Breachers and Gue'Vesa complement Firewarriors and Pathfinder really well. Crisis Bodyguard are much different to the "normal" ones and the Orca is really welcome with high HP and Armor, decent weaponry and transport. My next playthrough will be a Tau one
Devian 17 Feb, 2024 @ 2:19am 
The Orca looks great !