XCOM 2
[WotC] Hack Fudge Rolls
19 Comments
EvilBob22 9 Jun @ 12:42pm 
XCom 2 does cheat the rolls, after a few bad ones, in any difficulty other than Legendary (always in the player's favor). Firaxis calls it "Aim Assist".

In the previous game, it was possible to miss what was listed as 100% chance. It was actually a 99.5% chance, roundied to 100% in the display and then rolled against the true 99.5% (which misses about 1 in 200 tries). That gave them a bad reputation regarding percentages. XCom 2 uses the rounded number in its rolls, so a 100% is truly 100% now.
uberjammer 9 Jun @ 4:30am 
BG3: Let's give them an optional game mode where we artificially reduce the number of disastrous rolls in a row, just so they don't get frustrated at a string of bad luck that ends the game.
XCOM2: Let's just mess with them so that everyone playing the game gets suspicious of percentage chances. We did just buy stock in reddit after all.
JeffbotClassic.TTV 21 Apr, 2024 @ 4:45pm 
Thank you that helped alot
copyrite  [author] 20 Apr, 2024 @ 12:25am 
Excellent explanation by EvilBob22, nothing to add.
EvilBob22 19 Apr, 2024 @ 11:15am 
Say you have a 40% chance of success to hack something. The game rolls a number from 1 - 100, and it has to be 40 or less for you to succeed. If you roll a 30, it shows the little animation ending at the 30 position on screen and yay, you did it. But, if you instead roll an 80, it secretly rolls again for a number between 41 and 100; let's say it got 45 this time. The animation shows the closer of the two rolls, ending at 45 on screen, so it almost gets to the cutoff line at 40. The idea is you get more moments of, "aww, that was so close!" even when the roll that counted wasn't that close.

This mod removes that extra roll when the roll fails. So, the animation always shows the initial roll that really counted (the 80).

Then, for fun, the author added in an option to do the opposite and add MORE rolls instead, so it's even more likely to get close to the line on screen. (And added a similar extra roll option for successes to do the same.)
JeffbotClassic.TTV 18 Apr, 2024 @ 8:01pm 
Im sorry I'm stupid, can someone please explain to me what this mod does?, more detail the better.
Venator 20 Feb, 2024 @ 2:30am 
Finally, the time has come
Hudson Savage 19 Feb, 2024 @ 8:33pm 
I love fudge, thanks for this mod.
VS-lockon 19 Feb, 2024 @ 3:43am 
Fudge Rolls you not the dm in this game
EvilBob22 18 Feb, 2024 @ 3:29pm 
If you want the success to go exactly to the threshold you might as well have the failures do it too. Instead of returning the min/max of x number of rolls, return the target number +/- 1.
MrMister 18 Feb, 2024 @ 1:10pm 
Or I guess you could just mod it further so a success will move the progress bar exactly up to the threshold, and no further, no need to roll to get that result.
fearlessiron 18 Feb, 2024 @ 12:23pm 
Very nice mod, thanks!
copyrite  [author] 18 Feb, 2024 @ 12:16pm 
@MrMister I would have also liked an unpredictable progress bar. However, it looks like it isn't defined in the .uc, but rather in a base game .upk, so it's that much harder to mod that.

And yes, config the fudge roll counts to high (say, 50), and they'll land closer to the boundary between failure and success. In fact, that's how I'll be playing at least for a while! It's not so much about how close you were, but that you can't be sure until the bar stops.
MrMister 18 Feb, 2024 @ 11:25am 
So if you set it to a high number of success fudges, does that mean you'll always feel like you're winning by the skin of your teeth?
MrMister 18 Feb, 2024 @ 11:24am 
Hah, I remember spewing this non-stop after I learnt about it too.


The real challange would be to make the progress bar able to bounce back from the end and back into failure.
AKA Illogical 18 Feb, 2024 @ 11:09am 
Well, now what am I suppose to complain about!?
lordabizi 18 Feb, 2024 @ 10:48am 
if one trolls, then one must troll to one heart's content.
Anyway, fantastic mod :)
copyrite  [author] 18 Feb, 2024 @ 10:42am 
@lordabizi not with this mod. It can be done (and I accidentally did while testing), but I don't know why you'd want that.
lordabizi 18 Feb, 2024 @ 10:41am 
Can one fudge the rolls to show incorrect hacking results...