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I'll change the values tonight, making ai attack faster and siege equipment faster to make.
I have to much on my plate with 75 mods and more coming, so I am skipping on patches, submods, compatability mods etc. but anyone who feels like doing these for any of my mods, has my blessing and I will happily link in my description, should such mods be made.
That said, if you are familiar with RPFM or able to get it and open the .pack file, I can tell you what to delete, to get supplies ticking again, its very simple, so let me know.
This should make siege engines be constructed faster and in bulk by AI and player alike.
Pretty sure last time I built one was in Medieval 2, so 20+ years ago :P
Never understood why CA would neglect sieges so much, basically 50% of the game if not more. Even gave them heaps of suggestions multiple times over the years, yet still nothing.
I have no time today, but will lower the cost tomorrow, probably like 50% or so.
Need a good middle ground, as I want tier 1 towers to be able to destroy them, but obviously not all 10 towers if this is valid.
Mod titel name and mod image description is the best way for you to know which you have, sorry it can't be more precise. :/
Also make sure you no longer have my mod enabled/subscribed, since they would share the name and your new file most likely would not show up.
-battle_secondary_currency_sources_links_tables
-toggle_system_building_variants_tables
Hit those 2 folders and delete them, when you hit save, make sure the packfile is in your warhammer 3 "data" folder.
Unsub from the mod and make sure you activate the packfile via your mod manager, will be marked with a blue folder icon.
That should be it, if not, let me know and I'll see if I forgot something.
I just want to enable supplies accruing during sieges, because I like all the otehr stuff your mod does! I just like being able to build lots of pewpews and angry boxes. ^^
Download that, open the program, choose open file and go to your warhammer 3 content/workshop files. In there you will find a numbered folder with my mod pack file inside it, thats the one you open.
The fastest and easiest way to find my mod, is by unsubbing, wait 5 secs, resub, wait 5 secs and then its the latest folder in above mentioned folder.
Once you open the pack file, you double click "db" and in there there will be a couple of different folders/tables.
Should you be able to get that far from my scrappy instructions, I can tell you which tables to mark and hit delete with. ;)
No I disabled it and sadly I am not well-versed in MCT adding such options, maybe some day.
Do you know RPFM? If so, I can tell you which table you should delete in order to remove the things here you do not like. :)
I like building stuffs
It is mentioned under "Defensive buildings". :)
I believe in good communication and as long as people address their issues, considerations, requests and more in a decent manor, I will mirror that courtesy if I can. :)
3 of the buildings they can make gives 1200 too making it 2400 for a tiny outpost. I still understand that you find it lackluster, but as of now, I will keep it as is, as its on par with every other factions.
That said, I will be making a mod (tomorrow I hope) to increase welf/chaos outpost and their infrastructure from tier 1 to 3 for vanilla as well as tier 4 and 5 variants. DS will go alongside that and put those 2 factions on par with eryone else.
I hope to get it all done within a single day of modding. Hopefully this will offer you some kind of solution. :)
You have no walls to begin with, and you can't get more from upgrading walls or settlements, you'll never even be able to build the higher tier towers as you'r stuck at 1200 defensive supplies.
I like the idea of defensive Supplies not ticking in over time and not beeing able to build AFTER battle started, but we should still get almost the same ammount of supplies, just at the start.
The Wood elven Defense map is basically built around the Defensive supplies, but doesn't work with this mod basically.