Total War: WARHAMMER III

Total War: WARHAMMER III

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Man The Ramparts - Sieges Realism Segment
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270.175 KB
19 Feb, 2024 @ 3:50am
24 Jun @ 8:27am
14 Change Notes ( view )

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Man The Ramparts - Sieges Realism Segment

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A segment of my semi-overhaul mod "Man The Ramparts!" for your collection.

*IMPORTANT*
Read carefully please - Each semi-overhaul version of my Ramparts mods work as intended. The 3 individual segments however has issues. Campaign segment works with Siege & Battle segments individually, but Siege & Battle segments together will make your game crash to desktop upon loading in. I am working on it, but have no solution so far, thus I recommend using the semi-overhaul variants.

This mod contains only the siege part of my semi-overhaul and also serves as a clarification of said part. By using any of the 3 complete versions below, you should not be subscribed to this.

I made 3 different versions of the semi-overhaul, taking into account that some play with minor tier four or five settlements or simply vanilla. Make sure you have the correct version, at which you should only ever have one of them active when playing.

Ingame screenshots show some of the new values and boons.

What The Mod Does
  • Fortifications HP increase
    -Towers of stone - 10-12.000.
    -Towers of wood 8.000.
    -Wall coners 15.000.
    -Straight walls 25.000.
    -Other parts 12-20.000 depending on wood/stone.

  • Towers
    -Shooting arc has been changed to a 180 degree angle. This is upscaled from vanilla 90 degree angle.

  • Siege Constructs
    -Battering rams HP increase - 20.000. Siege effort cost lowered to 1.
    -Siege towers HP decrease - 8.500. Siege effort cost lowered to 3.
    -Siege towers are much more vulnerable to tower fire & Battering rams reflect their resistance to projectiles.

  • Ladders
    -Climbing ladders has had half the vanilla value added to the climbing speed, making this slower.
    -Climbing ladders has likewise had half the vanilla value added to climbing exhaustion, making units more tired.

  • Incentive to holding the fortification walls
    -A new beneficial boon has been added to walls, affecting defenders on a somewhat realistic mindset. This will stack with current vanilla boon.

  • Capture Points
    -Defenders can hold any 1 capture point of their chosing and stay in the battle. It no longer has to be the main one.
    -Defenders will lose the battle instantly if all capture points are controlled at the same time by the attacker.
    -Bleeding tickets are removed.

  • Defensive Buildings
    -Defensive supplies are a set amount and will no longer tick while battle has commenced, use them carefully.
    -Defensive towers cost 500, 1000, 1500 & 2000 DS according to tiers. Barricades cost 500 & 1000 pr. tier.

  • AI
    -AI has a 40% chance each turn, that it will sally out to fight, when in a minor/unwalled settlement.
    -AI will siege a settlement between 4 & 6 turns before attacking with siege equipment.

  • Attrition
    -Attrition starts ticking for the besieged after 3 turns to reflect disease and food/water shortages.
    -Attrition should likewise begin for the besieger after 4 turns at a lower percentage.

Considerations
  • Attrition may not work as intended, feedback is welcome.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
57 Comments
Krakenous 18 May @ 4:09pm 
@RagnaroK it appears elements of this has stopped working, such as the sieges and the "no ticking supplies" thing, that seems to be back in force. Hmmm. I know you have IRL stuff to deal with but, just a heads up :).
AETERNA 6 May @ 1:47am 
Turns out the mod isnt the problem, its my reading comprehension - sorry about that.
AETERNA 6 May @ 1:38am 
Saw this mod on gaming for immersion - sounds good, not working at present, running no other mods.
MichaelGFI 5 May @ 12:43am 
Love the concept of the mod and looking forward to testing it. With no supplies ticking up during battle, is the starting amount increased like in the No Real Time Building Reborn mod?
Walkabout 23 Feb @ 1:48pm 
Hey Ragnarok. Love this mod. have you seen the assladders begone mod? Is this something you are thinking of adding to this mod?
luich 20 Jan @ 8:03pm 
nice!
RagnaroK  [author] 16 Dec, 2024 @ 11:11am 
Mod is updated to work, but no changes made yet as I have run out of time for today :ratcoon:
RagnaroK  [author] 9 Nov, 2024 @ 2:35pm 
Lowered cost for siege engines (siege towers and rams) to the bare minimum. This should result in bigger and quicker sieges by the AI. :ranald:
RagnaroK  [author] 9 Nov, 2024 @ 4:08am 
Yeah I initially looked at it wrong, thinking it would be cool to have time to reinforce, but people prefer faster sieges, which is great too.

I'll change the values tonight, making ai attack faster and siege equipment faster to make. :parts:
Chairman_Meow 8 Nov, 2024 @ 9:50pm 
I wish I could make the AI attack within 1-2 turns. I want to play siege fights :)