Total War: SHOGUN 2

Total War: SHOGUN 2

Bayonets & Tighter Formations
17 Comments
Gacsam 8 Feb @ 4:56am 
Any chance for *just* Tighter Formations so that
1. melee units aren't at such a disadvantage when charging
2. slightly less tight since they sometimes don't fit into a straight line until you move them a tiny bit again
LordRojdix11  [author] 3 Jan @ 8:52am 
@marcellodrakolee Only for vanilla FotS units.
Lee 2 Jan @ 6:14am 
does it work on other units
Kreiken 7 Dec, 2024 @ 8:23am 
this guy gets it
meanlean 25 Sep, 2024 @ 5:26pm 
Nobody is fucking doing all that, do it yourself
schumacher.equip 25 Aug, 2024 @ 7:55am 
Could you make a mod where the AI ​​only recruits shogunal and imperial line infantry units, cavalry with carbines, cannons and Gatling guns, in the navy the AI ​​also recruits English, French and US battleships and adds historically accurate bayonets for all factions?
Doge 7 May, 2024 @ 1:47pm 
How were you able to update your mod? I try to update mine, but the mod manager does nothing
LordRojdix11  [author] 27 Apr, 2024 @ 1:27pm 
@[IVe]Calradien66 No. But it is incompatible with mods that change the stats of the units affected because they access the same files.
[IVe]Calradien66 6 Apr, 2024 @ 6:12pm 
does it change the unit stat ???
Chipolino 3 Apr, 2024 @ 4:04pm 
lags like a mofo
IlllIlllllllIiilIIll 14 Mar, 2024 @ 9:17am 
finally
败战庭女皇奥古斯塔 26 Feb, 2024 @ 8:55pm 
thx
LordRojdix11  [author] 24 Feb, 2024 @ 8:43am 
@败战庭女皇奥古斯塔 Yes.
败战庭女皇奥古斯塔 23 Feb, 2024 @ 8:25pm 
does it work with a mod that enables levies to kneel fire? the mod is called Levy infantry are not fools!
LordRojdix11  [author] 20 Feb, 2024 @ 3:38am 
@hivemindtime123 The changes only apply to Vanilla units.
hivemindtime123 19 Feb, 2024 @ 4:22pm 
does this mod work with mods that add units?
Peace Criminal 19 Feb, 2024 @ 1:39pm 
you're a saint.