Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have a question regarding the pager feature. When I equip the pager on my belt and press the F key, it activates. However, this seems to conflict with the lantern I have attached to my bag, as the lantern no longer responds to the shortcut key.
Is there a way to change the pager’s hotkey or disable it entirely?
Thanks in advance!
If there are 100 types of events, the probability of occurrence is 1%.
There is a debugging function that allows you to set certain event codes to occur.
Ah, normally you can't change the settings in single player.
I think there was a MOD that allowed you to change the settings in single player...
If the event description fails to load due to an error, the log file may contain some hints.
@억척스러운
The reason why I did not implement a mechanism to trigger events at random coordinates is because this mod is made for multiplayer servers.
On multiplayer servers, the coordinate situation can change due to various circumstances, and the occurrence of an event may cause a CTD.
For example, I considered a mechanism to check whether the coordinates are safe every time an event occurs, but I prioritized reducing the processing load and did not implement it.
These may be acceptable in single player, but it is necessary to check the safety of coordinates when an event occurs.
I've already seen examples on GitHub where coordinates are specified, but rather than targeting a specific place, I want to limit the event occurrence to the city I'm currently in (or sometimes a nearby city), rather than the entire world.
You only need one
I think it's a good idea to have two in case the battery runs out.
Yes. You need to change that.
I've never used zomboid with Gportal, so I don't know, but if you can transfer the file to the specified location using an FTP application, you should be able to add it.
Sorry for the late reply
I've replied to github for now
I want to help to add a new functionnality : a permanent tooltip for epic weapon, can i help you ? (i post an issue in the github with this proposal ;))
I'd like to re-purpose this to make a "pizza delivery job" for a Life RP server, but if each employee gets the same "quest" it causes conflicts with 10 people competing for the "quest"
We will soon add the ability to reward vehicles.
Once vehicles become a reward, there is no need to delete map cells to add new vehicle mods :)
- Removed all cassette tapes from loot tables, limiting them to Treasure Hunt rewards only
- Use "They Knew MOD" so that it can only be obtained from random=random (collection rate will be several hundred times less)
- Use cosplay zombies Mod and making them spawn only in the Treasure Hunt Horde
We are all patiently waiting for B42..
But for now Its nice to see a mod that is an admin tool, this opens so many doors for content creation to make servers unique.
Also we are running this with 250+ mods on a public server with zero conflicts/issues the players are really enjoying it!
I'm glad you noticed.
I think this MOD will become even more useful with the underground implementation of B42.
Areas set by players as safehouses will be avoided
However, if it is outside the area of the safe house, an event will appear even if it is directly next to it, and zombies will enter the house.
So, the preset coordinates do not include locations near buildings that can be converted into Safehouses
Event coordinates are also set up at garbage dumps in commercial facilities, hospital corridors, etc., so if commercial facilities are also servers that can be turned into safe houses, you may need to review the coordinates.
I am also planning to publish the coordinates for the MOD map, but it will take some time.
I would be happy if the person who first registered the coordinates made it public for everyone to use.
Thanks so much
Only one bag containing rewards can spawn.
Regarding weight limits,
I haven't tested the limit, but it will fit even if I exceed the capacity.
I think it's probably unlimited.
ah,I got
that's a great idea
It seems like it could be done just by filling a bag with items that resemble survivors and having a zombie walk around carrying them.
thanks
I think it is possible to generate an event where armed NPCs appear by linking with a wonderful MOD called NPC framework.
And it should be a great Zomboid experience
However, this MOD has not yet reached my ideal completed form, so I would like to finish it first :)
Though, this is a grand idea, and i doubt that it would be easy to code.
Ok
I'll try to think of some way.