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This update adds 47 new music tracks (including 21 from Fire Emblem Warriors: Three Hopes), removes 3 music tracks, and fixes / adjusts tags of strategic tracks for a more immersive experience.
Playlist link has also been updated to a Spotify version, due to videos on Youtube being delisted or deleted.
It can be found here: https://soundcloud.com/komogi-nanuta/sets/fire-emblem-music-aow4-mod
Full patch notes can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3164554994/
Hope you all continue to enjoy listening to Fire Emblem music~
If I ever have time to do an "Extended" version of this mod in the future, I'll definitely add in Between Heaven and Earth [Inferno], alongside many other tracks!
I was thinking on this one specifically. Between heaven and earth (Inferno)
https://www.youtube.com/watch?v=nIgiBIJNd7c
Here's the link: https://docs.google.com/document/d/1lUPd_yZImSnpCNaP2AWXRfXMUKfFJ34Cv1Ii4Pww26g/edit?usp=sharing
Small update that adds Apex of the World (Rain) back into the mod!
(Turns out there is some minor lyrical singing in Trials of Fortitude II from the Empire and Ashes soundtrack, so Apex of the World (Rain) still fits the music of AoW4! Thanks for pointing that out arca_bibliophile!)
Adjusts audio levels of all tracks to be the same volume as the base game tracks. Modded tracks should no longer sound softer than the base game music!
(Thanks for reporting the issue Guilu and That Human!)
Removed Apex of the World (Rain) from Fire Emblem: Three Houses, due to it featuring singing with lyrics.
The music levels sound fine to me, although another user did report that they were lower in volume than base game tracks as well. I'll look a bit more into the mixing and see what I can do!
Yeah, I would have loved to include some music from the older games, but alas, they unfortunately don't quite fit in haha
sad theres none for the older games but i guess it would be pretty jarring hearing much different soundfonts lol
It is intentional for a tactical music track to loop, but a different track should play when you enter a new battle or load from a save!
Regarding conditional music tracks, they are indeed present for the AoW4 ost! However, many of them don't have any conditions at all, meaning that they will play independent of alignment, war status, or game length. In additional, tactical music tracks cannot have conditionals at all, meaning a random one will be picked for each battle!
Although its far less of an issue (Might even be intentional) The tactical music doesn't seem to change for me, it just loops the same track. Is that intended or should it go through the tracks? I haven't tested version 3.0 yet (think I'm going to wait for Primal Fury before starting a new game now)
Also I find it really interesting you have conditional music tracks depending on game length or alignment. Was that something already in the game for the AOW4 ost?
Twilight of Gods and God Shattering Star (Rain) have been removed after some feedback.
All tracks have been added to appropriate Mixer Groups, meaning they can now be controlled by the ingame music volume slider! (Thanks for reporting the issue Reks_Hayabusa!)
All tracks have also been compressed, reducing mod size by roughly 50%.
32 new tracks from Fire Emblem: Fates , 1 new track from Fire Emblem Echoes: Shadows of Valentia , and 5 new tracks from Fire Emblem: Awakening have been added! One track has been moved from Tactical to Strategic and another track has its conditionals changed.
Detailed changes can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3164554994
Have fun listening to all of the new music!
10 new tracks from Fire Emblem: Engage and Fire Emblem: Three Houses have been added, 3 tracks have been removed, and a few tracks have had their conditionals changed.
Manual loop conditions have also been added to all Strategic tracks, which should prevent the issue of them playing forever. (Thanks for reporting this Elliott!)
Detailed changes can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3164554994
Regarding the strategic tracks, they should be cycling! However, I did mark sections of the tracks to loop, which may be causing what you're experiencing. Let me see if there's anything I can do!
One thing I did notice, not sure if this is a mod issue but the track playing in the world map section did not change it just seemed to loop it? I'm guessing the tracks should cycle? Unless I got crazy RNG that played the same song several times.
Hope you enjoy checking out the included tracks!
I've not tried the mod yet but definitely going to give it a try, thanks!
Adds 13 tracks from Fire Emblem Echoes: Shadows of Valentia and Fire Emblem: Awakening !
Tracklist can be found here: https://docs.google.com/document/d/1WwGz6T1bRG8_SRtHVNJq9ZLn3fDYRZMjaCflLGv9Afg/edit?usp=sharing
Hope you all enjoy listening to the new tunes~
If you'd like to have only modded music, you can check out Music Remover here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3164551939