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I'd recommend OspreyGunner's Feldhaubitze 13 howitzer for this map: it''ll give an epic "Saving Private Ryan" feel to the map.
The howitzer that comes in the 2nd Leersog War Weapons Pack doesn't target enemies nearly as well, but that's an issue with the howitzer. Still, the map was made and balanced for rest of the weapons/vehicles in that mod, so using vanilla equipment might skew it the intended difficulty significantly.
You need to have a howitzer mod downloaded and then replace the MG slot with it, as shown in screenshot 7. If you've done that correctly, then I don't know why it wouldn't spawn correctly, you'd be the first to have the issue.
Eagle has three troop carriers (in vanilla, jeeps) at their start locations, capture Radzna to gain acess to the light tank (vanilla APC) which helps capturing the Battery Entrances considerably.
Huh! Good to know about the lighting issue (I'm terrible at that kind of troubleshooting!) I'll see if I can't have a fix for it soon.
Initially, I had planned on one flag for the battery: the defenders would've come from throughout the battery to defend the gates. However, pathfinding issues showed that it was necessary to create multiple flags with smaller defense radii, and also put constraints on the size and placement of the radii.
As for as my final tests, Eagle bots seem to be able to employ smoke somewhat regularly when assaulting, at least when using Altirus Kit, and when in a large enough wave, can take the gate without player help. I agree though that the spawn placements are tight, I've been thinking about adding spawn basement to both gates, if possible.
Thanks for your input and taking a look!
Thanks, I love using your Feldhaubitze 13 on this map!
Huh, that's a new one. I've attempted to fix it, as I thought the pathfinding/neighbors had inadvertently been altered, but I'm still not sure of the cause...
I just submitted a new version. It's not perfect, as there's still a few Raven troops exiting the battery, though this time they're trying to defend some of the rocks in front of the guns (they've been trying that since the beginning).
It shouldn't be a flood now, and hopefully they've stopped playing "follow-the-leader" up the mountain.
Please let me know if the issue persists, though I doubt I can do any more than I have...
However, I have noticed that the raven bots seem to all exit the artillery battery, march up the back of the map single file, and then begin walking forwards towards the uncaptured flags afterwards. It's not game breaking, just odd, and I was wondering if you could look into it?
The only downside is that the 2LW Howitzers very rarely fire, if at all, on this map. It's not an issue with a map, it's the howitzers themselves. Having tried them on other maps in the past, they have a tendency to not fire. Other artillery mods work much better on this map, in my experience.
Anyways, keep up the good work.