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@DoctorEva Yeah, there are.
there was a mod I had enabled, and I really didnt think it would have caused any issues, as it never really has. this mod was removed, and fixed the crash
RIP=1400d8847 [main_loop]
lots of other shit i dont wanna type
> gui:dialog:ku(btn_open_research)
v1.053.0 - standard 64x the date and time of this comment x64 - 78fa3dbdc - 0x01655E96
If you want faster defense missions, use the CE guide to reduce the number of points you need to win. Be aware though that this also shortens attack missions. Basically, every choice you make messing with balance has side effects so see what works best for you.
To make it harder to buy everything. I tested low economy twice and it only affects AI more than player.
The old CE V2 adjustment guide works for this mod too, more or less. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567221405
Basically, both our mods have grown more and more complicated over time and making them work together is more trouble than it's worth. If 2 mods try to change the same file you have trouble, and as mods get bigger the odds of this happening only increases.
If you want the AI changes from this mod, try the legacy version. That mod is much smaller and works with a wider range of mods.
Even with smaller mods like Coopy's mod that let players choose any map and faction they want -- my mod and his mod affect the same files after v2.3. The only way I could still give players the choice of playing with any faction/region they want after v2.3 was to graft his mod onto this one. With smaller mods this kind of surgery isn't too difficult, but with more complex ones it very quickly becomes a nightmare.
@fullhouse Put the crack pipe down.
Ok I followed the steps there but for your mod and edited the file to allow the AI to spawn more, the only issue is that in defense it seems now they spawn lots of light tanks at the start, then nothing else happens for 15 minutes. Ideally they should spawn infantry with lots of armor right?
Google the "conquest enhanced customisation guide" and you'll (hopefully) find a steam guide. In there you should be able to find ways to change AI resources.
- AI purchasing has been tweaked slightly. GER and USSR AI now have access to heavier tanks (KV-1, Tiger 1) earlier than before, for historical accuracy.
All in all, this update is more about gameplay than units. I am especially interested to see how the air supply tac-aid works for people with their many different playstyles!