Hearts of Iron IV

Hearts of Iron IV

KR Tech Extension-Kaiserreich Naval Rework Compatibility Patch
87 Comments
上善若水 13 Jul @ 4:53am 
please update
agp319 6 May @ 4:10pm 
KR tech extension isnt getting an update, but theres a submod that updates it. if possible please work with the submod and update this! naval AI is so bad in the base version.
Tonymon 30 Mar @ 4:53pm 
is this ever getting updated?
请叫我纯爱战神 15 Feb @ 2:56am 
no work update please
Kaiser1914 6 Feb @ 8:38pm 
We await your return, oh great lord of Kaiserreich submods...
Not Mariolevi 3 Feb @ 2:14pm 
Is an update possible?
PaulineHanson69 27 Jan @ 1:57am 
Is this getting updated? There's an unofficial patch up already. Cheers!
PPsyrius  [author] 23 Nov, 2024 @ 9:19pm 
@MrPunk
Thanks, I'll try to get the new update rolled out alongside KR Tech Extension 1.15.* soon
MrPunk 23 Nov, 2024 @ 5:57pm 
@PPsyrius
Hi, due to overwriting single scripted effects has been disabled since the 1.15 update, I had to make a workaround to KRNR. Basically I gave all ship hull ID a prefix of vnr_, which is identical to VNR. guess the info will help your update, thanks for your work, it's very great!
PPsyrius  [author] 11 Nov, 2024 @ 11:44am 
1.3.1 Release for KrNR/KxNR Patch Nov 9, 2024

- Update to KNR's Nov 9, 2024 patch (Merchant Carrier Hull support).
_Sun_Man_ 31 Oct, 2024 @ 6:58am 
@PPsyrius KRNR got updated on the 28th
PPsyrius  [author] 5 Oct, 2024 @ 1:06pm 
1.2.1 Release for KrNR/KxNR Patch Sep 25, 2024

- Update to KNR's Sep 25, 2024 patch.

Big thanks to @Shavius for these contributions.
OfficerOfficer 2 Oct, 2024 @ 7:42pm 
and i meant the VNR naval trees and designer.
OfficerOfficer 2 Oct, 2024 @ 7:38pm 
Appreciate it, looks like i get to learn submodding now
PPsyrius  [author] 30 Sep, 2024 @ 7:21pm 
@OfficerOfficer
If you meant KR Tech Extension itself, it shouldn't be that hard as it was based on EaW Tech in the first place (excluding Magic and Pony/Griffin/Zebra/...-specific techs) - although you'll likely need to swap some models around i.e. swapping human infantry for ponies in Air Assault entities file.

If you meant the reworked naval trees from Vanilla/KR/KX Naval Rework mod series, just make sure VNR/KNR naval tech + module files overwrite all EaW entries, and port all special EaW naval hulls to the new file.
OfficerOfficer 30 Sep, 2024 @ 6:02pm 
how difficult would it be to adjust this mod to work with equestria at war
wulf 20 Sep, 2024 @ 11:16pm 
thank you! it must be a lot of work to put together this many working parts for such a specific combination of mods but its exactly what I want
PPsyrius  [author] 7 Sep, 2024 @ 9:02am 
1.2 Release for KrNR/KxNR Patch Aug 24, 2024

- Update to KNR's Aug 24, 2024 patch.
- Update to KR's 1.2 update.

Big thanks to @Shavius for these contributions.
PPsyrius  [author] 4 Sep, 2024 @ 10:54pm 
@Venil
I'm thinking of releasing an update alongside the new KR 1.2 update, assuming they're releasing one this weekend.
Venil 4 Sep, 2024 @ 12:25pm 
Will there be an update soon?
Amine Alkaline 11 Aug, 2024 @ 7:28am 
Very technical, but highly appreciated ! Thanks !
PPsyrius  [author] 11 Aug, 2024 @ 7:24am 
After some investigation - thankfully no three-way compatches between KRTX-KNR-BM:EU is needed here as long as you follow the instruction below:

Just Make sure your mod loading list is in the following order from Top to Bottom :
- Kaiserreich / KaiserreduX
- KR Tech Extension
- Kaiserreich Naval Rework / KaiserreduX Naval Rework / KR海军重置 / KX海军重置
- Better Mechanics: Extended Units
- KR Tech Extension-Kaiserreich Naval Rework Compatibility Patch (this mod)
- BM Extended Units + KR Tech Extension
PPsyrius  [author] 11 Aug, 2024 @ 3:26am 
@Almine Alkaline
Ok, I'll handle that for you :)
Amine Alkaline 10 Aug, 2024 @ 3:10pm 
@PPsyrius

I would be very pleased and relieved if you could take care of that my friend, I am a bit overextended at the moment lol

Thanks in advance !
PPsyrius  [author] 9 Aug, 2024 @ 9:52pm 
@Niko
I think I saw KR/KX/Vanilla Naval Rework being in Amine's (BM mod series creator) compatibility modding list plan earlier - if that patch still doesn't work I'll see what I can do.
Niko 9 Aug, 2024 @ 11:51am 
Just as an aside this patch doesn't work with Better Mechanics: extended units. It works with your base mod thanks to their own patch; and works fine with Naval Rework on its own but it with this patch seems to have issues thought i'd let you know about it is all.
PPsyrius  [author] 6 Aug, 2024 @ 10:03am 
1.1.4a Release for KrNR/KxNR Patch Aug 6, 2024

Update for Kaiserreich Naval Rework patch Aug 4, 2024
PPsyrius  [author] 6 Aug, 2024 @ 8:35am 
@_Sun_Man_
Thanks for the heads up, I'll check if any update is needed for this compatch real quick
_Sun_Man_ 6 Aug, 2024 @ 7:58am 
Hey just to let you know, KRNR got updated
BLAZEPK 1 Jul, 2024 @ 2:47pm 
@PPsyrius @Shavius
Many thanks!
PPsyrius  [author] 1 Jul, 2024 @ 12:44pm 
@BLAZEPK
As Shavius says - I'ld recommend them as a solid addition once that submod is updated to KR's 1.1.4/1.1.4a patch.

Use the following mod loading orders (Top -> Bottom)
- Kaiserreich
- KR Tech Extension
- Kaiserreich Naval Rework
- KR Tech Extension-Kaiserreich Naval Rework Compatibility Patch (This Patch)
- Kaiserreich-Kaiserreich Naval Rework Compatibility Patch (That Submod)
Shavius  [author] 1 Jul, 2024 @ 7:09am 
@BLAZEPK that patch is used to fix ship models given by nat focus and decisions. Otherwise all of those script will give you an empty hull with KNR
BLAZEPK 1 Jul, 2024 @ 12:12am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3228229366
Kaiserreich-Kaiserreich Naval Rework Compatibility Mod

Do I not need to apply this mod?
PPsyrius  [author] 28 Jun, 2024 @ 4:12pm 
1.1.4 Release for KrNR/KxNR Patch June 29, 2024

Update for KR patch 1.1.4
- Script Enums update from KR 1.1.4.
PPsyrius  [author] 22 Jun, 2024 @ 10:40am 
1.1.3 Release for KrNR/KxNR Patch June 18, 2024 (Part 2)

Update for KR patch 1.1.3
- KNR carrier AEW wing module is now unlocked by KRTX Bistatic RADAR.
- Make the KNR nuclear engines require KRTX naval nuclear engine tech.

Big thanks to @Shavius for these contributions.
PPsyrius  [author] 4 Jun, 2024 @ 7:51am 
1.1.3 Release for KrNR/KxNR Patch June 1, 2024

Update for KR patch 1.1.3
- Add doctrinal bonus support for KNR's new `medium_cruiser`.
- KNR's ship helipad now requires KRTX's Experimental Helicopter tech
- Disables KNR's `phased_array_radar`, move them to KRTX's radar tech tree instead.
- Switch late/post-war Fire Control System to KNR's tree instead.

Big thanks to @Shavius for these contributions.
PPsyrius  [author] 4 Jun, 2024 @ 1:23am 
@Shavius
Thanks for the report - I'll try to get them fixed for tonight's update.
Shavius  [author] 3 Jun, 2024 @ 11:26pm 
There is also repetition in fire control and torpedo computer
Shavius  [author] 3 Jun, 2024 @ 11:16pm 
Could you remove the phase array radar tech from KNR (as the extended electronic techs already can unlock it), and add KRTX experiment as a dependency of the KNR ship helipad?
PPsyrius  [author] 22 May, 2024 @ 7:37am 
1.1.2 Patch for KrNR/KxNR Patch May 12, 2024 (Part 2)

- Some update from KR patch 1.1.3.
PPsyrius  [author] 17 May, 2024 @ 1:08am 
@hivemindtime123
After those 2 (and preferably, the last one)
hivemindtime123 16 May, 2024 @ 8:45pm 
What is the load order for this mod?

Is it over the other 2 mods?
PPsyrius  [author] 5 May, 2024 @ 12:42pm 
1.1.2 Patch for KrNR/KxNR Patch May 2, 2024

- Update for KR Tech Extension patch 1.1.2.
- Russian shipnames now work again for KX Soviet players.
PPsyrius  [author] 2 May, 2024 @ 11:40pm 
@鸡哥全能少年
Thanks for the reminder, I'll try to get this updated tonight
鸡哥全能少年 2 May, 2024 @ 7:00pm 
Updated,pls!
filippocelsi 18 Apr, 2024 @ 11:01am 
@PPsyrius
Now i can see the full Doctrine tree, but i cant use ship and naval technology since 1944
Im playing Kaiserreich with Tech expansion and KR Naval rework.
Thank you
PPsyrius  [author] 6 Apr, 2024 @ 2:36am 
1.1a Patch for KrNR/KxNR Patch Mar 30, 2024

- Update for HoI4 patch 1.14.4
PPsyrius  [author] 3 Apr, 2024 @ 11:56pm 
@Mr_Melnyk
Glad to be of help :)
Mr_Melnyk 3 Apr, 2024 @ 11:49pm 
It worked, all is back to normal! Thanks again!
Mr_Melnyk 3 Apr, 2024 @ 11:18pm 
Thanks. Will try.