Hearts of Iron IV

Hearts of Iron IV

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KR Tech Extension-Kaiserreich Naval Rework Compatibility Patch
   
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3.204 MB
27 Feb, 2024 @ 8:30am
11 Nov, 2024 @ 11:43am
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KR Tech Extension-Kaiserreich Naval Rework Compatibility Patch

Description
Last Updated for November 12th, 2024. (KR's 1.3.1 release; KNR 2024-NOV-09)
This compatibility patch will only be assumed to work with mod version specified in the description unless said otherwise due to the extensive modification of tech trees by both submods.

This is the official compatibility patch for KR Tech Extension and Kaiserreich Naval Rework. As of the current release, this only transposes Kaiserreich Naval Rework's naval tech tree in place of KRTX's own implementation.

All MrPunk's Naval Rework mod that works with this compatch:
- Kaiserreich Naval Rework
- KR海军重置
- Kaiserredux Naval Rework
- KX海军重置

For earlier releases, click here[github.com] and pick the version you're looking for, then follow the instructions below:
1) Download this submod.
2) Delete any former versions and ensure that you've unsubscribed from the Steam Workshop version of this mod.
3) Extract the .zip to `Documents\Paradox Interactive\Hearts of Iron IV\mod\kr-tech-extension_knr_compat`.
4) Make a copy of the `descriptor.mod` file in the folder, rename it to `kr-tech-extension_knr_compat.mod` and put it in `Hearts of Iron IV\mod`.

Due to tech tree conflict, this patch doesn't work with the following compatch for KRTX:
- KR Tech Extension-RT56 Steel Aluminium Standalone Compatibility Patch

Official Compatibility Patches:
- KR Tech Extension与 KR 海军重置的取消学说互斥兼容 to remove mutual doctrine exclusions for this KRTX-KrNR/KxNR compat patch, if you preferred.
87 Comments
上善若水 13 Jul @ 4:53am 
please update
agp319 6 May @ 4:10pm 
KR tech extension isnt getting an update, but theres a submod that updates it. if possible please work with the submod and update this! naval AI is so bad in the base version.
Tonymon 30 Mar @ 4:53pm 
is this ever getting updated?
请叫我纯爱战神 15 Feb @ 2:56am 
no work update please
Kaiser1914 6 Feb @ 8:38pm 
We await your return, oh great lord of Kaiserreich submods...
Not Mariolevi 3 Feb @ 2:14pm 
Is an update possible?
PaulineHanson69 27 Jan @ 1:57am 
Is this getting updated? There's an unofficial patch up already. Cheers!
PPsyrius  [author] 23 Nov, 2024 @ 9:19pm 
@MrPunk
Thanks, I'll try to get the new update rolled out alongside KR Tech Extension 1.15.* soon
MrPunk 23 Nov, 2024 @ 5:57pm 
@PPsyrius
Hi, due to overwriting single scripted effects has been disabled since the 1.15 update, I had to make a workaround to KRNR. Basically I gave all ship hull ID a prefix of vnr_, which is identical to VNR. guess the info will help your update, thanks for your work, it's very great!
PPsyrius  [author] 11 Nov, 2024 @ 11:44am 
1.3.1 Release for KrNR/KxNR Patch Nov 9, 2024

- Update to KNR's Nov 9, 2024 patch (Merchant Carrier Hull support).