Arma 3
[SP] Dynamic Civil War Redux - Altis BLUFOR
84 Comments
Bidass 21 May @ 2:13pm 
Cool to see you've kept the project alive ! I did not have time to maintain this project.
Xherdos 28 Mar @ 1:53am 
This is a Mission for Blufor if you want to play as Opfor make sure to pick a mission where it says it

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3169432097 like that one
Scuzz Missile 21 Mar @ 8:06am 
I don't see any civilians or INDEP on the map anymore, they stopped spawning for some reason. There are only single tanks/IFVs/APCs in the compounds and that's all
victorczon 5 Mar @ 7:40pm 
So this has no Co Op?
Just ran into another issue with a soldier I recruited to be part of my group not following me around. He just stands still in one place and doesnt listen to any move order I give
Hello I seem to be having an issue with the conversation system. I perform the action to say hello but there is no conversation dialogue. The civilian just faces my direction and I'm told that I cannot perform multiple action at the same time. I'm already an hour or so into a game and not sure how to proceed, is there a way to fix this? Anyone else have an issue like this?
Bolan 30 Jan @ 5:56pm 
@Kgutta6107 there's many maps compatible. Just search "Dynamic Civil War" and you'll see a bunch of them :)
Kgutta6107 11 Jan @ 3:13pm 
Love it! HOURS of operations lol How or can we get any other maps? I subscribed to several maps in the workshop and would love to have them access to this mod.
momesso 19 Oct, 2024 @ 3:22pm 
Hey, I can't load my saves
Xherdos 26 Sep, 2024 @ 1:34am 
sounds like a MOD or DLC Conflict (Noticed that 1 shot stuff with SOG).

Insufficent armor can be too
Soviet Onion 25 Sep, 2024 @ 3:59pm 
yo this is fun but is there a way to turn off whatever custom health script youre using? Its very annoying and i drop after like 1 shot or my character starts limping when i havent even been hit by enemy fire. this doesnt happen anywhere else?
Xherdos 29 Aug, 2024 @ 8:07am 
Indeed Underrated!

Btw. i found out why my new Persistent Members kept dying... Don't use any Ai Mods like "Tova's Ai Improver"
Bolan 28 Aug, 2024 @ 2:58pm 
This is sooooo underrated
Xherdos 24 Aug, 2024 @ 4:26am 
Great Mod, thank you very much for updating it :)
hongdino  [author] 17 Jun, 2024 @ 5:17pm 
@R0BBENKL0PPER
Yeah. That was intentional. If you want to spawn other vehicles, you could do that after you establish the fob.
R0BBENKL0PPER 17 Jun, 2024 @ 10:23am 
i have a problem im using rhs and i can only spawn a offroad when i use vehicle paradrop also im using USMC as the faction
hongdino  [author] 15 Jun, 2024 @ 12:15pm 
@Max von Teufel
Thank you for your kind comment. I am sorry to hear that all of your savefiles are gone... I hope it was not caused by the mission. If similar thing happens again, please let me know.
Max von Teufel 10 Jun, 2024 @ 8:41am 
@hongdino, I want to thank you for your commitment to this mission and taking the time to check the comments here and respond. I've been out of the game for a while now given the save issues in Arma3. I got the factions to work as I wanted to after following your responses. Sadly i was running your mission and had invested alot of time building myself a base camp, purchasing vehicles and so on when the game suddenly crashed when I saved my progress. And when restarting the game the mission could not be reloaded and all saved progress was gone. As far as I have gathered this is a core game issue that affect many missions like this aswell as many campaigns. So having to restart the your mission all over again felt like a b*tch. So I took a break from it all. But now I'm back and I'm intending to get right back into your mission! Awesome work, man! Thank you!
hongdino  [author] 9 Jun, 2024 @ 8:46am 
@Johnny
Thank you very much. I am glad you like it.
Although I really want to make this working in MP, it is beyond my capability unfortunately. The original version of this had numerous issues with MP(namely saving issue) and I could not find out how to fix those issues. Sorry :(
Johnny 7 Jun, 2024 @ 7:14am 
Love your works sir , can you make a MP version? i wanna play with my friends so we can enjoy amazing scenario and your works
hongdino  [author] 17 May, 2024 @ 9:12am 
@Gman
Oh haha I misunderstood about the heli.
Yeah I am not a programmer too. I have been learning about which code means what while I develop the mission. So I often have to invest a lot of time to figure out what codes are causing bugs. It would be so helpful for development if you let me know the result of your trials! Cheers :)
Gman 16 May, 2024 @ 1:12pm 
@hongdino
Lol, not your mission that drove me to that. Been doing it for years now after all my Ace arsenal loadouts got wiped out in a profile corruption. Never had a heli crash in this mission, I was alluding to my early days of playing DRO. Sorry, didn't mean to make it sound like another problem I was having here! Only issue I have had with the insert here is typical A3 stuff like the heli trying to leave with my squad still unloading. As long as the units are told the dismount before landing and I don't go too far from the bird, it doesn't happen.
Already using the custom faction files, it's a great addition that makes it very simple to play as anyone you want to!
I'm pretty perplexed as to what's causing it too, I was expecting to see isKindof being used instead of isEqualto. I'm not a programmer and I only code mods and missions as a hobby. I'm gonna try out a few things and I'll let you know if I find a fix that isn't just nuking the entire function.
hongdino  [author] 16 May, 2024 @ 10:40am 
@Gman
Hi, thank you for the feedback.
I checked fn_removeFAKs (and other files that contain removeitem command as well), but I found out the codes are written delete vanilla FAKs and Medikit only. Very strange that it deletes other items too... Maybe one of the mods that you are using let you storage those items inside of medikit? I honestly have no idea why that happened.
FYI, regarding the use of custom faction, there is a custom faction folder inside of the mission where you can make only certain classes of units spawn. I suggest checking it out if you are not using it.
Also, I feel you how much you must be frustrated when heli crashed. I tried to remove those kinds of accidents from happening, but I suppose stupidity of ARMA AI surpassed my efforts again. There is an option at the beginning to spawn with paradrop instead of helicopter. You might wanna try it!
Gman 15 May, 2024 @ 7:19pm 
Hello, just wanted to chime in with some weird behavior I've noticed while customizing a version of this for myself. The function fn_removeFAKs.sqf is deleting lots of gear that was standard stuff for my custom faction. I hate loading stuff in arsenals constantly, so I've just made a faction outfitted the way I want. An hour to loadout a team that dies in a heli crash started getting on my nerves. Things like ctab androids and tablets, ACE gear like wirecutters and the microdagr, LR radios, explosives, grenades, etc all disappear at mission start. Opened every script in the mission and searched for removeItem to locate the troublemaker. With the whole function commented out, nothing disappears. Might be intentional, but it feels like unwanted behavior since the function is only supposed to remove FAKs. Awesome mission btw, love it!
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 12 May, 2024 @ 10:02pm 
Can't believe I haven't found this mission set until now. The original Dynamic Civil War was a buggy mess. Glad you made a redux of this. :jake::steamthumbsup:
hongdino  [author] 12 May, 2024 @ 12:42pm 
@Max von Teufel
I removed Rhino from the mission. I think it will not make the same problem anymore!
hongdino  [author] 12 May, 2024 @ 12:37pm 
Check out the instruction of how to make the player's, allied, enemy and civilian units that you want to see during the mission (instead of randomly selected within the faction you chose)!

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3169432097/4358999171570466097/
Max von Teufel 4 May, 2024 @ 7:01pm 
@hongdino. Yes, I do have the tank DLC.
hongdino  [author] 1 May, 2024 @ 3:59pm 
@Max von Teufel
1. Track vehicle: Do you have the tank dlc? I did not know this until now, but when NATO is your friendly faction, sometimes tracked vehicle that you get from outpost is Rhino, which can only be operated if you have that dlc. I will replace this with vanilla vehicle in the next patch.

2. Stuck teammember: I did some test a few times with vanilla and found out they start to move after 2-3 seconds to rejoin your formation. I will test it in different situations though.
Max von Teufel 30 Apr, 2024 @ 4:57pm 
@hongdino so far the stuck tracked vehicles have only happened with the NATO vanilla vehicles. Following your advice I managed to get my player aswell as allied SFP faction to work this issue did not seem to affect the Swedish stridsvagn 122 included in the SFP mod. I run a a fairly modded game, however no AI-altering mods. Just various faction mods, like SFP, and CUP, weapons mods etc. Not sure if or why any of them would affect the vanilla vehicles.
Regarding the stuck teammember this has only accured once so far, as I have only tried recruiting a new team member from the outpost build kit once so far. This was not a vanilla soldier however, but a soldier from the SFP mod, as I had the same SFP faction for both player and allied. I will keep trying and see if this repeats itself.
Nidonreb 26 Apr, 2024 @ 1:28am 
Awesome ! Yeah, I delved into the script a little lol, but an how-to would be very appreciated, you're doing such an awesome job man !
hongdino  [author] 26 Apr, 2024 @ 1:22am 
@Nidonreb

I haven't tried simplex's mod, so I am not sure. I will look into it later!

And yes, you can not only change your allied units but also enemy unit types as well via editing scripts inside of the mission file. I will post the how-to soon.
hongdino  [author] 26 Apr, 2024 @ 1:19am 
@Max von Teufel
Buying tracked vehicle and soldiers: Huh... That is weird. Does it happen in vanila? I'll look into that.

Rearming friendly: The automatic rearm code I included for ai teammates adds a 'base' magazine of the weapon they hold when they empty a magazine. I don't know how to make code which replenish other types of magazines too... For now, the best way to rearm your teammates with certain types of ammo is to do it manually. Sorry :(

Also, no worries! Players' feedbacks are very helpful always and I don't take it negatively or personally. Thank you very much for your valuable feedback :)
Max von Teufel 23 Apr, 2024 @ 6:34pm 
Found another issue: when buying additional soldiers from the outpost build kit and then recruiting them to your team they seem to be stuck. No matter the order you give him, he just stands still in the same spot he was when you spent your 500 points recruiting him.
Nidonreb 23 Apr, 2024 @ 10:31am 
Also, is it possible to add my own unit recruitment script or are our AI squadmates tied to important scripts ?
Max von Teufel 20 Apr, 2024 @ 3:15am 
@hongdino when it comes to the arsenal and teammate ammo, I do think it is the latest version of the scenario I am running. And it seems my teammates do run out of certain types of ammo for certain weapons. In my case my MAAWWS gunner ran out of both smoke and HE rounds while seeming to have no lack of HEAT 75. My FN MAG gunner, armed with the Swedish ksp 58 also runs out of certain types of ammo. This is loaded with either 49 round pouches, 100 round pouches of ball, tracer or AP rounds. When editing my teammates at the beginning of the scenario I made sure he had a good mix off all these. Several times I have had him run out of some of these ammo types. When ordered to the arsenal so I can replenish what ever ammo type he has run out of is nowere to be found. The same for my MAAWWS gunner. But it might be that arsenal restriction box that causes this issue. Next time around I will leave that unchecked.
Max von Teufel 20 Apr, 2024 @ 3:05am 
@hongdino thank you for your reply! Much appreciated! I have another question and issue I have sumbled upon concerns rearming vehicles and issues with tracked vehicles. When I purchase vehicles from the outpost build kit the wheeled vehicles seem to work fine. However when ever I buy a tracked vehicle I'm unable to start the engine and drive them. You can use the other stations just fine, however the tracked vehicles are unable to be driven. As it comes to rearm enemy vehicles there seems to be no way of doing that. I havend had any of the vehicle support trucks showing up in the buy objects or vehicle list in the outpost building kit.
I hope you (or Bidass) do not take this as negative critique! I love this scenario and I think it has a lot of potential. I hope the issues I bring up might lead to fixes and solution that will lead to it becoming even better. :)
Nidonreb 18 Apr, 2024 @ 12:10pm 
is it possible to edit the mission files to add simplex's helicopter transport ?
hongdino  [author] 18 Apr, 2024 @ 11:46am 
@Max von Teufel
Hi! Thank you for playing the scenario.

1. This happens only when the 'arsenal restriction' is left checked at the beginning of the scenario. You could uncheck that to get unlimited access to the weapons of virtual arsenal. Also, if you're playing the latest version of the mission, I coded so that your ai teammates would never run out of ammo, so don't worry about them (Unless you found it is still happening in the latest version too. Please leave a comment if this is the case).

2. The box is for when you set up your own custom faction unit roster via editing files in the folder where mission is located. They are initially set to NATO/CSAT if no editing is done. Therefore, you must leave the boxes unclicked if you want to set the allies and enemies to factions in mods (and let the mission automatically set the unit roster).
Max von Teufel 17 Apr, 2024 @ 6:27pm 
Another issue is that no matter what allies you seem to choose, and click in the box so your allied faction will overwrite the NATO/CSAT standard, only NATO/CSAT allies show up once you start playing the mission. This needs to be fixed!
Max von Teufel 17 Apr, 2024 @ 6:25pm 
Love the concept of this scenario!! However it has some issues in terms of weapons and ammo iin the arsenal. No matter what Bluefor faction you choose, in my case SFP Swedish Army 2016-2035, only a very limited number of Nato weapons show up in the Arsenal. There is ammo for what ever weapon you have chosen, in my case for the AK5C, ksp 90 (SAW) and ksp 58 (FN MAG). Yet if you or any of your men run out of ammo, or a certain type of ammo, what ever you need to replenish from the Arsenal cease to be there. It only shows up aslong as you have atleast one mag, grenade or what ever type carried by the soldier. So if you or one of your soldiers run out completely you are fucked and can't get more ammo. This means you have to micro manage your own and your team mates ammo loads and replenish at the arsenal BEFORE you run out of anything. Is there a reason for this? Is there a fix?
MFd00m1775 10 Apr, 2024 @ 4:44pm 
any plans for Lythium , FFAA
hongdino  [author] 26 Mar, 2024 @ 4:33pm 
@Hanss Hi! Unfortunately I don't have time to develop this on these days. So it is very unlikely... Sorry :(
Hanss 24 Mar, 2024 @ 12:45pm 
Hello, would there be a chance for a version with INDFOR?
Hanss 18 Mar, 2024 @ 12:56am 
@hongdino Thanks, I shared some scenarios in the workshop and I hope the author information is clear.
hongdino  [author] 17 Mar, 2024 @ 4:19pm 
I am perfectly okay with it, but please mention the original creator Bidass too.
Also, I am about to update the mission (no later than tomorrow) and it will include the support mechanics from duws-x. I think it would be good to mention that as well.
Hanss 16 Mar, 2024 @ 4:33pm 
@hongdino Can I share publicly some scenarios (other maps) that I have ported this great scenario generator to? Of course, I will write that these are only ports of your work and links to your works.
hongdino  [author] 11 Mar, 2024 @ 12:10pm 
@Hanss Ok I definately uploaded the debug version. I’ll reupload ASAP. Sorry!
Hanss 11 Mar, 2024 @ 11:50am 
@hongdino Yeap, I have the commander's team marked on the map and I can teleport anywhere I want (no tricks/mods).
hongdino  [author] 11 Mar, 2024 @ 11:03am 
@Hanss Oh no I might accidently uploaded the debug version. Does the map shows the marker of where enemy commander is?