Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

SS Bots: Dizellfest's Survival Bunker (Survival Mappack) {Ver.0.6}
11 Comments
Dizellfest  [author] 17 May, 2024 @ 2:34am 
{Ver.0.6} IS OUT NOW. Check Out the Change Notes to see what's changed. Enjoy.
Shockwave 21 Mar, 2024 @ 5:55pm 
Thanks
Dizellfest  [author] 21 Mar, 2024 @ 5:25pm 
@Shockwave Do you mean entities for making them work on maps or actually spawning them via entities? For that you'd have to use Serious Sam 4's or Siberian Mayhem Editor. Otherwise for Fusion you are most likely to run into crash if you spawned a bot via entity that treats it as an NPC. There is tutorial i made here. I'm very limited on how can i inform you using comment section https://www.youtube.com/watch?v=GTQyzUrj4ow&t=431s Let me know if it helps and let me know if i can assist you further
Shockwave 21 Mar, 2024 @ 3:38pm 
Can you tell me where the bots are located at in the editor to place them on maps? Instead of spawning them in via cheats
Швим 20 Mar, 2024 @ 6:55am 
Nice!
Dizellfest  [author] 18 Mar, 2024 @ 1:33pm 
@Greenth-Mac You can bother me anytime don't worry about it.
It's hard to explain with how limited i am here on workshop comment section. You can add me on Discord, Steam. My friend list tag is psycesponge. Should come up with Dizellfest as the result.
Next i can recommend watching this tutorial i made https://www.youtube.com/watch?v=GTQyzUrj4ow&t=431s It says its for SS4 but the method is the same as for Fusion except you don't need to specify what characters to spawn in the immortal, expendables Npcs. Let me know if you need further help
Greenth-Mac 18 Mar, 2024 @ 12:35pm 
Apologize to bother you again, but mind teaching me few things on how the bot category works in serious editor? I do have a small idea but I am a little lost. And how you made them move through the levels by themselves? I really want to try and see what I can make out of it and for that I require some help.
Dizellfest  [author] 18 Mar, 2024 @ 9:06am 
@Greenth-Mac Yes i used Serious Editor nothing else. No scripts as well. All work is done with Bot Markers and other Logic Entities.
Greenth-Mac 18 Mar, 2024 @ 8:56am 
Did you use serious editor or other means to make the bots go through the level? I would like to give it a shot if I can, at the very least make them keep following the player.
I am positive that there is a way, especially since the game do support bots by default without any community mod, we just need more skilled people to give this game an attention.
Dizellfest  [author] 18 Mar, 2024 @ 8:28am 
@Greenth-Mac There is one piece i made for The First Encounter bots where they can almost beat the game without player's help. Player is involved as well as i redesigned them for playing in Coop only. For Second Encounter and BFE fortunately that's hardly possible because map design is not linear. By that i mean it contains unreachable objects, jumping, parkour areas, puzzling in non linear fashion. It causes AI to break and makes them stand still or start teleporting. Many people have asked me if it's possible for me to redesign them for TSE and BFE. Sorry to say it's hard and beyond my knowledge as function access is not possible for AI or probably it is but i do not know where. I agree with you that sadly Fusion is abandoned project of Croteam. Bots feature for Fusion is truly phenomenal idea but needs tons of work.
Greenth-Mac 18 Mar, 2024 @ 7:54am 
A shame the team abandoned Fusion, because the bot mode they added is what could allowed me to play all 3 campaigns in co-op mode (with AI). For some reason the test bot mode work extremely well because the bot controlling our character go through the level and find secrets.
I am wondering if the community can use the bot test to make bots move through the campaigns of the 1st and 2nd encounters.