Halo: The Master Chief Collection

Halo: The Master Chief Collection

Paradiso AI Mayhem | Endless Reach AI War
50 Comments
III AVIATOR III  [author] 3 Jun @ 12:03pm 
@Raptor Those are good suggestions. This map was supposed to have more diversity of Elite and Brute ranks, however there is a bug somewhere in there that is preventing them from spawning. So right now only the common ranks can spawn. One of these days I want to go back and correct that, plus other bugs that I discovered after release.

On Hemorrhage, that map has a Zealot striketeam that can be called in by the player.
Raptor_Gunner13 2 Jun @ 11:07am 
if you make another reach AI mayhem like this again maybe make certain kind of groups like a group of ultras or zealots a thing, and the zealots being led by a field marshal. some ranger spawns would also be cool, maybe as their own button like spec ops have their own
Nootie the Cutie 4 Mar @ 3:14am 
Ah right, loving the button choices. Thanks for the massive effort. Love to learn how you do this someday.
III AVIATOR III  [author] 3 Mar @ 12:04pm 
Those are the AI spawn controllers. They currently don’t have any custom info text implemented yet. There is a guide thread above the comments section that explains what each one does in the meantime. Hopefully soon I can update this map and make the switches tell you what they do.
Nootie the Cutie 3 Mar @ 3:58am 
what do the buttons in the cave do?
III AVIATOR III  [author] 2 Mar @ 7:06pm 
Friends, I have just released an update that makes this map compatible with the Halo MCC patch that released on February 28th. The map is now 100% functional again! Enjoy!
III AVIATOR III  [author] 16 Dec, 2024 @ 12:36pm 
Nice! That isn’t as easy as it sounds!
AntlionSoldier344 15 Dec, 2024 @ 1:01pm 
using the jetpack i was able to hijack a falcon
III AVIATOR III  [author] 22 Aug, 2024 @ 5:10pm 
Probably not. I would need to closely collaborate with the Mythic Mod’s author to make that happen. This could be difficult and I’m not sure if he would even be interested. So right now the mods will remain separate. Thanks for playing tho and I’m glad you are enjoying it!
Detective Engieman 21 Aug, 2024 @ 11:43pm 
love this mod mate, but is there any chance you could make this to work with the Mythic overhaul? This mod if you don't know it https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899279981
III AVIATOR III  [author] 21 Jun, 2024 @ 1:04pm 
@Durp Yeah I believe the behavior of the Spartans was changed with the MCC. They no longer have gender settings, rather large or small body type. I know the original was like you described, but this may have changed with the MCC.

The AI not using the custom weapons is known and intentionally like that. See known issues list item 2.

Thanks for playing in the meantime! I’ll see about making some improvements on the items you listed.
Durp 21 Jun, 2024 @ 11:07am 
for the non-unique spartans (so, not the chief or auntie dot or emile etc) the female spartans have male voices and the male spartans have female voices

the ai also don't seem to know how to use the BR or Magnum, they don't fire their weapons if they've been given either one
Lt 6 Jun, 2024 @ 7:21pm 
its alright, take your time! caring for all these mods you have is something i could never accomplish
III AVIATOR III  [author] 6 Jun, 2024 @ 7:01pm 
@Lt I haven’t forgotten about this map. I’m currently a little burned out on Halo modding right now so I don’t have much pending at the moment to be honest. I’ve been playing some different games in my free time. Hopefully soon I’ll get the itch again to update some released projects and post some all new ones.
I'm_Moist_( ͡° ͜ʖ ͡°) 6 Jun, 2024 @ 1:15pm 
@III AVIATOR III
I agree with Raptor, I've played this map for about 4 hours (2 as Spartans and 2 as Elites) and I have not seen Generals or Zeolites at all, not even Chieftains! As for other things, the Target Locator doesn't recharge ammo and the sounds for the Battle Rifle and CE Magnum has ether no sounds or just sounds really quite? If I had to suggest anything I'd say add a small chance for Engineers to spawn and make Hunters always spawn in pairs as I only seen them in 1's, maybe add some Covenant weapons to kinda help balance it out like adding the Covenant Carbine or Beam Rifle to slightly add to kinda be the Covenant side of the Battle rifle and CE magnum, and I'd say add a bit extra like the Wraiths and Scorpion though I doubt because of how kinda tight these area's are. And honestly thats it and you got a solid map that is fun to play on, hope this helps. Oh and one more thing maybe tune the AI to use the BR and Magum (Because seeing Carter hold the BR was kinda sick ngl).
Lt 6 Jun, 2024 @ 12:18pm 
any luck on the sounds aviator? enjoying the mod so far!
Raptor_Gunner13 20 Apr, 2024 @ 6:22pm 
i think that would make things a little more interesting if i could somehow toggle that or however you want to implement it
III AVIATOR III  [author] 20 Apr, 2024 @ 5:37pm 
@Raptor Not always. The AI are allowed to be more defensive minded with the vehicles, or go on the attack. When I was testing they did both. If you prefer them to be more on the attack most of the time that can be changed in a future update.
Raptor_Gunner13 20 Apr, 2024 @ 2:56pm 
also its a bit late to say but are the ai vehicles meant to stay in spawn areas?
Raptor_Gunner13 4 Apr, 2024 @ 2:28pm 
thanks mate
III AVIATOR III  [author] 4 Apr, 2024 @ 2:17pm 
@Raptor Thanks for the bug report. I’ll run some tests and see about fixing it if I find errors.
Raptor_Gunner13 31 Mar, 2024 @ 7:45am 
i havent seen any
III AVIATOR III  [author] 30 Mar, 2024 @ 5:59pm 
@Raptor They should be in there, they are just set to a low probability of being spawned.
Raptor_Gunner13 30 Mar, 2024 @ 4:55pm 
you should add generals and zealots for what can be dropped
DunkSauZ3 6 Mar, 2024 @ 11:00am 
Im checking this one out
III AVIATOR III  [author] 4 Mar, 2024 @ 8:39pm 
@Raptor_Gunner13 Hmm, I haven't ever seen that before. Thanks for the report - I'll see what can be done about that. I'm also glad to hear that you are enjoying my latest map!
III AVIATOR III  [author] 4 Mar, 2024 @ 8:38pm 
@rylanrich2 Yeah those objects are not being noticed by the AI. I guess they cannot accept pathfinding calculations. Over the next few updates I do to this map the pathfinding will definitely be improved!
Raptor_Gunner13 4 Mar, 2024 @ 12:31pm 
but overall this mod is much cleaner and functional than your previous ones. good job
Raptor_Gunner13 4 Mar, 2024 @ 12:27pm 
for some reason the spartans, specifically the ones that are specific characters such as cortana or jorge have an aversion to using the falcon turrets and some spartans seem to just become one with a falcon and people can get inside of the spartans while they are in a seat, leading to two people in one seat at a time
rylanrich2 4 Mar, 2024 @ 11:36am 
pathfinding is rather iffy around the back of the island (lots of running straight into rocks and stuff) so you probably need to put down more cookie cutters
III AVIATOR III  [author] 3 Mar, 2024 @ 8:23pm 
@drewdickens79 Hmm I might remember that. I think you wanted me to expand the battle to the island. Well I wasn’t able to do that all in the other mod, but at least now there are two maps and you can choose to fight in either location! Thanks for sticking around and enjoying my maps :)
drewdickens79 3 Mar, 2024 @ 5:33pm 
YO! i commented somthing about this mod wayy back when you first did hemmorage.
Raptor_Gunner13 2 Mar, 2024 @ 7:24pm 
i didnt realize it was a firefight map
III AVIATOR III  [author] 2 Mar, 2024 @ 4:15pm 
@Raptor Is it showing up for you now?
Raptor_Gunner13 2 Mar, 2024 @ 2:24pm 
nevermind
Raptor_Gunner13 2 Mar, 2024 @ 1:10pm 
for some reason this does not show up at all for me and i also have this issue with the beachhead ai war. and yes i have plenty of space on my computer for it
III AVIATOR III  [author] 1 Mar, 2024 @ 7:01pm 
It’s all good, I imagine that eventually I’ll solve it :)
Lt 1 Mar, 2024 @ 6:45pm 
hm, i dont know how to do any custom sounds for mods because.. i have no modding knowledge, you should try to get in contact with some of the modders with more experience with sounds
III AVIATOR III  [author] 1 Mar, 2024 @ 5:15pm 
That’s correct, none as of yet. I wasn’t able to find out how to make them work in game. In the editor the BR/Magnum sounds are all there, in game nothing.
Lt 1 Mar, 2024 @ 3:26pm 
i just noticed that theres currently no sounds for the BR and M6D, is it me or is there no sounds implemented yet?
III AVIATOR III  [author] 1 Mar, 2024 @ 3:18pm 
@Lt Thanks a bunch Lieutenant! Enjoy!
III AVIATOR III  [author] 1 Mar, 2024 @ 3:18pm 
@Reaper I certainly can. There will be more custom made assets making their way into this mod in future updates.
Lt 1 Mar, 2024 @ 11:31am 
applause!!
ReaperSamurai 1 Mar, 2024 @ 7:20am 
hello, I'm wondering can you add a unique weapon for the covenant like the covenant carbine and the Beam rifle or the brute plasma rifle? just a suggestion.
ReaperSamurai 29 Feb, 2024 @ 9:14pm 
honestly I can't wait to see what other AI battle mods you put out
III AVIATOR III  [author] 29 Feb, 2024 @ 8:06pm 
@Reaper Glad to be of assistance! Enjoy the new mod!
III AVIATOR III  [author] 29 Feb, 2024 @ 8:06pm 
@Waffle Enjoy!
ReaperSamurai 29 Feb, 2024 @ 3:59pm 
made my day
ReaperSamurai 29 Feb, 2024 @ 3:59pm 
beautiful
Hi Im Waffle 29 Feb, 2024 @ 2:33pm 
Honey Wake up new AI War Mod is Out