RimWorld

RimWorld

Medieval Backstories Patch
15 Comments
StockSounds 2 Jul @ 12:52pm 
Well shoot, that's not cool
GrassTypeFire  [author] 2 Jul @ 12:47pm 
@StockSounds Nope, it's actually tied in a hardcoded way and not only by the backstory category, so I won't be able to patch it with xml alone. I think it would be easier to patch the anima tree by adding more focusTypes.
StockSounds 2 Jul @ 12:28pm 
It's tied to backstory, right? Can't you just patch it to accept all the medieval-category ones? I'll bet I could if you can't.
GrassTypeFire  [author] 2 Jul @ 10:44am 
@StockSounds Oh I see, then in this case it doesn't. To allow that I'd have to tweak the anima tree itself to accept different focus types and allow any pawn to link it instead of tribals only, and that's beyond the focus of this patch. I can't do that with only backstories, I could make the medieval factions also include tribal backstories but that wouldn't solve your issue.

There might be a mod that adjust the anima tree, but I'm not aware of any that does that.
StockSounds 2 Jul @ 8:38am 
As in, would they be able to use an Anima tree like tribals? I think it should be the case, because of medieval and magic and stuff.
GrassTypeFire  [author] 2 Jul @ 8:37am 
@StockSounds No, I've only patched to the medieval category, with the only exception of The Profaned faction which also spawns with tribal. Also I don't think psycasting is considered when generating pawns but I'm not sure if that's what you meant.
StockSounds 2 Jul @ 7:28am 
Do these count as tribal for psycasting?
GrassTypeFire  [author] 10 Jun, 2024 @ 6:41pm 
@Allborii I've tested with the MO 1.5 available on the steam workshop and it worked!
Allborii 7 Jun, 2024 @ 12:37am 
Does this patch the MO 1.5 fork?
LowFPSman 27 May, 2024 @ 4:56pm 
Problem is. VEMedieaval is not 1.5 and not compatable. And this mod do not work solo. So...
GrassTypeFire  [author] 9 Mar, 2024 @ 6:30am 
@ploshchad Since it's a patch mod, it should be safe to add mid-save! Although only newly generated pawns will spawn with the medieval backgrounds.
ploshchad 9 Mar, 2024 @ 12:20am 
Do you think this is safe to add to a save? It'd be perfect for my current medieval colony!
GrassTypeFire  [author] 6 Mar, 2024 @ 6:48am 
@Max I think it does, some of the descriptions were patched to make them more generic so it would still fit in a mixed-setting world.
Max 6 Mar, 2024 @ 5:05am 
Is this useful for *non*-medieval limited playthroughs? Does this e.g. make it so random medieval factions, or medieval pawns, have better-fitting backgrounds?
Sunday TUG DAY 5 Mar, 2024 @ 11:57pm 
yes