RimWorld

RimWorld

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Medieval Backstories Patch
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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372.637 KB
29 Feb, 2024 @ 12:42pm
12 Jun @ 11:32am
28 Change Notes ( view )

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Medieval Backstories Patch

Description
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly. If you are tired of medieval pawns showing up with tribal backstories like Fire Keeper or Stew Keeper, then this mod fixes that!

Since it is a patch mod, it is recommended to put it last in the mod list load order.




Content & Compatibility


Patched Backstories
The full list is available at github[github.com].





Credits

The author of the Medieval Overhaul + Medieval Backstories in which this mod was based upon.

And all the original backstories authors from all the mods mentioned!

If you have suggestions or spotted any inconsistencies, please feel free to leave it in the comments!

And if you're looking for a bit more variety on backstories then I also recommend my other patch Tribal Backstories - Medieval Patch

Github [github.com]




Shameless Plug Time

Wishlist my studio's game Bloodrush: Undying Wish, currently in Early Access and with a free demo available! It is a fast-paced hack n' slash with a gothic thematic and very frenetic combat (I worked on music and sound design!).


15 Comments
StockSounds 2 Jul @ 12:52pm 
Well shoot, that's not cool
GrassTypeFire  [author] 2 Jul @ 12:47pm 
@StockSounds Nope, it's actually tied in a hardcoded way and not only by the backstory category, so I won't be able to patch it with xml alone. I think it would be easier to patch the anima tree by adding more focusTypes.
StockSounds 2 Jul @ 12:28pm 
It's tied to backstory, right? Can't you just patch it to accept all the medieval-category ones? I'll bet I could if you can't.
GrassTypeFire  [author] 2 Jul @ 10:44am 
@StockSounds Oh I see, then in this case it doesn't. To allow that I'd have to tweak the anima tree itself to accept different focus types and allow any pawn to link it instead of tribals only, and that's beyond the focus of this patch. I can't do that with only backstories, I could make the medieval factions also include tribal backstories but that wouldn't solve your issue.

There might be a mod that adjust the anima tree, but I'm not aware of any that does that.
StockSounds 2 Jul @ 8:38am 
As in, would they be able to use an Anima tree like tribals? I think it should be the case, because of medieval and magic and stuff.
GrassTypeFire  [author] 2 Jul @ 8:37am 
@StockSounds No, I've only patched to the medieval category, with the only exception of The Profaned faction which also spawns with tribal. Also I don't think psycasting is considered when generating pawns but I'm not sure if that's what you meant.
StockSounds 2 Jul @ 7:28am 
Do these count as tribal for psycasting?
GrassTypeFire  [author] 10 Jun, 2024 @ 6:41pm 
@Allborii I've tested with the MO 1.5 available on the steam workshop and it worked!
Allborii 7 Jun, 2024 @ 12:37am 
Does this patch the MO 1.5 fork?
LowFPSman 27 May, 2024 @ 4:56pm 
Problem is. VEMedieaval is not 1.5 and not compatable. And this mod do not work solo. So...