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I did file verification and nothing was detected so it's something in the mod.
1. ATLAS AS7-GR (Grim Reaper doesn't work).
Mods 2:
- Yet Another Mechlab
- Yet Another Campaign Hero Mech
2. king crab KGC-KANE “Kane”
3. marauder MAD-INF “Inferno”
4. warhammer WHM-BLK “Black.”
Skills do not work in them either
They are broken from the mod “YetAnotherRevampedQuirksEquipment”.
ever since i added the mod your hero variant is all i come across the other variants don't seem to exist
You could use the mod "Mech Delivery" (Nexus mod) as alternative way to get the mech(s) you missed.
Ty for trying to help me and your time.
I reverted the change I made to the LO already but thx for the hint about the potential issues.
It was just for testing reasons so I can provide a little more information than just "there is an issue".
The 2 last possible culprits (bc (Steam-)YAML is up to date) could be either YASpecial Variant (despite it getting overidden by your YAISM) or some old files or whatever that survived an update and now cause that specific issue.
Either way, as long as it interferes just with those 2 mechs I'm fine with it bc I'm to lazy to delete and redownload every single mod. :D
And yes there was something - "Yet another IS Mech" was overriding something but even after changing the LO from 8 to 20 for your mod (YAISM is @ LO 19) so that it has the last say did'nt fix the issue.
Not for the saved game and not in a new game.
The only other reason for the issue could be the (intentional) overiding of YAML by Yet Another IS Mech / - Special Variant / and your mod - dont know how exactly bc your mod has the highest priority now but I guess I can live without those 2 Mechs.
Sry for wasting your time I guess.
Now to why I'm here today:
The Champion has 4/0 Missile hardpoints.
You cant change the missile loadout and if you strip the mech or something gets destroyed thats it ... intentional or oversight?