MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

159 ratings
Yet Another Campaign Hero Mech
   
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File Size
Posted
Updated
91.327 MB
2 Mar, 2024 @ 11:33am
9 Jul, 2024 @ 1:45pm
18 Change Notes ( view )

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Yet Another Campaign Hero Mech

Description
Adding something fresh to the game's main story. Earn your keep by getting new hero mechs as you progress through the campaign. A YAML-based remake of moddingisthegame's "Campaign Villain Mechs" this mod adds 35 new heroes to be obtained through the main, Kestrel, and Rasalhague campaigns' mission rewards. It also adjusts the boss encounters these mechs appear in to be more difficult. Don't want to replay the Campaign? No problem. These mechs can be found in Career and Instant Action as well!

HEROES
- Annihilator ANH-ROM "ROM"
- Archer ARC-ORD "Order"
- Atlas AS7-GR "Grim Reaper"
- Awesome AWS-EXP "Explorer"
- Banshee BNC-KEL "Kelswa"
- BattleMaster BLR-CG "Com Guards"
- Cataphract CTF-DFD "Defender"
- Centurion CN9-CAV "Cavalier"
- Champion CGP-MSK "Maskirovka"
- Charger CGR-RON "Ronin"
- Cyclops CP-FNR "Fenrir"
- Dervish DV-SHT "Shootist"
- Firestarter FS9-CAR "Carnage"
- Grasshopper GHR-LK "Loki"
- Griffin GRF-FUS "Fusiliers"
- Hatamoto-Chi HTM-ON2 "Onimaru 2"
- Highlander HGN-PRC "Precentor"
- Hunchback HBK-T "Tyr"
- JagerMech JM6-BMB "Black Mamba"
- King Crab KGC-KANE "Kane"
- Marauder MAD-INF "Inferno"
- Marauder II MAD-ACL "Acolyte"
- Mauler MAL-SHR "Shredder"
- Nightstar NSR-ISR "Intelser"
- Orion ON1-GDR "Gotterdammerung"
- Raven RVN-INT "Interceptor"
- Shadow Hawk SHD-BKE "Blake"
- Stalker STK-HH "Headhunter"
- Thunderbolt TDR-JSN "Jackson"
- Trebuchet TBT-Y "Yumi"
- Victor VTR-NIK "Nikolai"
- Warhammer WHM-BLK "Black"
- Wolfhound WLF-TRP "Trespasser"
- Wolverine WVR-IRG "Insurgent"
- Zeus ZEU-THR "Thor"

CREDITS
- moddingisthegame for the original Campaign Villain Mechs mod.
- cszolee and trueg for YAML.
- phfor and Princess Daystar for ideas and quirk setup.
- xalibur75 for the Jackson and Trespasser icons.
63 Comments
DeadRaiser  [author] 7 Jun @ 6:20am 
@WODZU123098 it is not. I would recommend joining the YAML discord for real-time troubleshooting help.
WODZU123098 7 Jun @ 4:07am 
I'm using 40 mods and found 4 mechs whose skills don't work.
I did file verification and nothing was detected so it's something in the mod.

1. ATLAS AS7-GR (Grim Reaper doesn't work).
Mods 2:
- Yet Another Mechlab
- Yet Another Campaign Hero Mech

2. king crab KGC-KANE “Kane”
3. marauder MAD-INF “Inferno”
4. warhammer WHM-BLK “Black.”
Skills do not work in them either
They are broken from the mod “YetAnotherRevampedQuirksEquipment”.
DeadRaiser  [author] 6 Jun @ 2:41pm 
@WODZU123098 not an issue on my end. There's something going on with your mod installation or load order.
WODZU123098 5 Jun @ 5:23pm 
Somehow Warhammer WHM-BLK broke down, it does not read its special perks for PPC. Previously, when shooting with PPC-X it did not overheat, it shot terribly fast and now nothing. It shoots once in a while and overheats quickly. In addition, when I put this weapon in a regular Warhammer it shoots faster. Even the regular PPC doesn't get any bonuses in WHM-BLK.
DeadRaiser  [author] 24 Jan @ 12:48am 
@AutismoSupremo double-check your mods are properly downloaded and installed and that nothing is changing YAML’s files for the mech hardpoints. This is not a bug, it works fine as long as everything is installed correctly.
AutismoSupremo 23 Jan @ 11:04pm 
Marauder II MAD-ACL "Acolyte" has the same issue
AutismoSupremo 23 Jan @ 10:17pm 
theres a bug on the Champion CGP-MSK "Maskirovka" where it has missle weapons but not the hard points for them so they cant be modified but theyre still equipped
Onion 18 Nov, 2024 @ 8:28pm 
Ah yes that was it. Thank you so much! :praisesun:
DeadRaiser  [author] 18 Nov, 2024 @ 7:21pm 
@Onion there is an extra CT hardpoint that comes from Lore-based Mech Variants (found on Nexus) that I accidentally added to the mech. If you have a weapon sitting in that spot, you need to remove it. It will be fixed in the next version of the mod.
Onion 18 Nov, 2024 @ 6:23pm 
Is there something wrong with the KGC-KANE? Third person view places the camera under the map, the hud doesn't load until you fire a weapon, the mech is locked out of "torso counter rotate mode" and the display in the mechlab doesn't rotate when you click and drag the mech like the other mechs do. Also not all of the weapons show in the weapon list on the hud in-mission (I'm missing a SRM2).