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@Chuckstarrious
I just tested Reign of Terror and didn't crash. Steam is often fickle with mod update. Unsub/resub to force it to update.
@GrimoireODS
They do not interact with each others.
Would also be cool if there was a later tome that used the slave reasource from tome of servitude, though i realise that is likely hard to implement.
Example: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3110961239
Tome of Subjugation (Tweak) - Moved Subjugation Raid to Tome of Servitude, added "Dominion over the Weak" in it's place.
Reasoning - Subjugation is often thought as a weak tome, and with the inclusion of a new tome that overlaps a bit with it's theme, i felt it was the perfect chance to give it a little more power. This tweak should let Subjugation Raid shine during the early game where stealing POPs are more powerful, and it gives a badly needed boost for the Tyrant Knight and by extension, the whole tome power level.
Fixed Magelock Sounds.
Rebalanced a few Tome Skills
Rebalanced a few Units
Tome of Servitude - Focusing on War and Resources, fundamentally define your Empire from the get-go by unlocking the highly unethical "Slaves Resource", crack your Whip of Command to ensure they acknowledge your supremacy while exploiting their uses for warfare and economical gain.
Tome of the Ruling Crown (Partially inspired by an old tome from ScienceFictionGuy) - Focusing on the Ruler and Absolute Authority, employ the might of Barons and Knights to construct an Empire aligned with your vision, invoke your Divine Right to empower those who carry your will.
Fixed Steppe Rider Naga and Gloomstrider Bug.
Changed the name of Tome of Discipline to Tome of the Imperial Mantle.
Rebalanced a few skills.
Magelock Gunners are now a T1 unit and have reduced cost to produce, this is to be more inline with the medal changes.
Magelock Gunners and Line Infantry have an exclusive outfit for Oathsworn.
(Yes i played Japanese in AOE3, why do you ask?)
Turned the Old Tome Skills into Pantheon Ascensions:
Crusader - Ascension: Defender of the Faith - Warrior Priest + 20% healing Effectiveness.
Imperial Mantle - Ascension: Imperial Commander - Exclusive Tactical Order - Retreat! as a free action.
Ingenuity - Ascension: Iron Marshal - Bayonet Charge! - All Ranged units gain Charge Strike for 1 turn while blocking Ranged Skills.
Freedom - Ascension: Sky's God Champion - Winds! Follow Me with a lower Cooldown.
I submitted a friend request on Steam to send screenshots.
The Magelocks in this mod evolve into a Tier 3 ranged unit called Line Infantry. Better stats of course but, they also do more damage when next to each other because of their special unit trait that does stack i think
Can also change the name of the unit to "Magelock Infantry"
I would just suggest to change the Magelock Gunners active skill for, instead of an AOE that is kinda awkward and out of place, to a bayonet charge or pushback (like the polearm pushback skill). Bayonet invention was truly a work of ingenuity, changing the nature of warfare of its time!
Asking for a bayonet model is too much for a mod, just the skill is enough to enjoy the feeling of ingame bayonet tactics :)
What do the magelocks in this mod actually -do-? Description says it's evolving so does that mean T2-T3-T4?