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I've noticed that rotating the model would change the VFX.
I don't remember exactly what I did to "fix" that but it but if I've done something, it probably was something similar to what you ended up doing.
I hope I was able to help and if not me directly then I hope I was at least able to point you in the right direction :)
Pic looks good btw
If you've subscribed to the mod, you have the files of the mod locally downloaded and should be able to reverse-engineer how I applied the effect.
Iirc; simply linking to the files in the VFX folder in your VMD should do what you want it to.
I hope that was in any way useful :)
If you need more help, the modding discord and the tutorials from "Blind leading the Colorblind" and "VenrisSFO" were how I figured it out.
The unit can already be found in tzeentchian devoted major settlements in the T4 "sorcerer" building.
If you cannot find them there, the mod isn't working or some other mod is incompatible although that is very unlikely.
The unit can be found in belakors roster under the warband upgrade section for tzeentch units. They are an upgrade to chaos warriors of tzeentch.
If you cannot find them there, the mod isn't working or some other mod is incompatible although that is very unlikely.
Keeping the mod functional is the least I can do :)
Sorry for the inconvenience
It's something I want to do for sure :)
The animations you're looking for already exists in the regular high elf archers so copying those for your unit should give them the skeleton appropriate sword + bow animations :)
Editing an animation set is not too complicated / not too hard to learn. There's a 34min YT video which should cover all your needs to do what you'd like to do. "Modding Warhammer 3: The Basics of Animations" by Blind leading the colorblind, is what I used to learn. There are more resources for more and other purposes, only one google search away :)
I don't mind using "my work" for inspiration but I'd like to be asked if it was to be publically uploaded.
One last question though: Would it be difficult to turn your animation into a "bow+sword" version instead of "bow+shield+spear"? Or maybe would you even be willing to do that? Sadly I`m not able to do it myself and have no idea how difficult or time consuming that would be for you, so I thought I could at least ask you. And if you don`t have time for that, no problem. You already helped me anyways, so thank you.
The easiest solution seems to be to copy the male model and then edit the VMD (Varient Mesh Definition) and simply copy paste the Sisters bow.
The glowing effect comes from a "material.xml" file which links to the bow. You're gonna have to copy the bow and then likely rotate it to align correctly.
I'd suggest to find your locally downloaded workshop folder and find my mod and load it into rpfm and see what I did :)
I created this mod with the help of the "creating a unit" modding guide on steam, the modding wiki, the correct "Blind leading the colorblind" YT tutorials and the modding discord.
All I want is to replace Sisters of Avelorn with male High Elf Archers that use the beautiful glowing bows.
If I replace the sisters bodyparts in variantmeshdefinitions I end up with deformed bodies. I can prevent that by changing the "Man animation" in "land_units_table" from "hu1b_hef_avelorn_sword_and_bow" to "hu1d_elf_sword_and_bow". Then the unit looks fine but the glow effect from the bows is gone - probably because it is part of the sisters animation?
So is there any simple way to achieve male Archers with glowing bows?
I would be very grateful for help. Thanks
I have "updated" the mod to prevent the manager from saying that it "may not be up to date" if that's where your concerns are coming from.
If you're experiencing crashes, they shouldn't be due to this mod :)
Sorry for the trouble.
If you don't see the unit there, make sure the mod is enabled and if that's the case, can you DM me the modlist for the save you're trying to load? Maybe there's some incompatibility with other mods.
The mod should be compatible with everything but maybe I'm wrong :)
I updated the variable to it's new name and the crashes should be resolved.
If you ever played multiplayer battles and the unit is no longer found where you used to find it, please let me know.
Sorry it took longer than usual to find this change.
up until now! This latest update added unique descriptions for the unit.
Forgive my amature writing :)
This should now be fixed :)
Translated into numbers: 8/12 Basedamage to AP-damage split is now 7/14.
Making a horse mounted version wouldn't be as hard as making a disc of tzeentch version but I hadn't considered that so far.
Maybe I'll come around to making a chaos steed version of them :)