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If you aren't able to complete a theatre with half the missions done, or with all of them done, you might try saving and reloading, or playing a battle to cause the campaign map to reload. If that works then it means there was a bug in a mod that caused the code to crash.
If you aren't able to complete a theatre at the halfway point, but you are able to do so after completing all the missions, then that sounds like the code hasn't crashed and someone maybe modified it to be that way.
but yeah it was basicily trying to keep randimizing the location every turn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3496883895
There's a known issue with Vlad and Isabella campaigns where their intro doesn't play. This is due to their unique relationship with their faction, and there is a fix for it, but I haven't had the time to implement it yet.
Just know that you can still play Vlad and Isabella without issue with this mod enabled.
1. Original CA code.
2. My mod extends original CA code to wait until I say it's OK, when the game starts.
3. Other mod says screw my code, do it whenever you're ready.
4. My mod, not knowing about #3 then says to execute the (now modified by the other mod) CA code, unknowingly executing it a second time.
So yeah, I think loading my mod after the other mod should fix it.
You might try loading my mod after the other mod, that may work better.
I had disabled the setting to make scheme changes, so in theory... it shouldn't have made a difference there.
Either way nothing should break.
Having looked at the code, it seems to do a full override of the vanilla changeling script functions.
However, I haven't seen changes to the mission keys or payloads, only conditions, so I suppose your script should still work.
You raise a good point though, so I'll create an MCT setting for the scheme change.
As usual, let me know of any issues.