RimWorld

RimWorld

Reload
87 Comments
JessieFeathers 14 Oct, 2024 @ 11:00am 
1.5?
Kokorocodon 13 Jun, 2024 @ 6:35pm 
You see guys, there's a difference in "waiting", and "getting no response". Glad our community is very active though.
souulxp 11 Jun, 2024 @ 2:43pm 
1.5? i miss the mod B)
SalmonToastie 29 May, 2024 @ 8:41pm 
@DisKorruptd No thats what makes this mod awesome as fuck, it adds a magazine to each weapon. There is an ammunition system buts its off by default, all the reloading ammo mods out there always fail to address MAGAZINE CAPACITY. Now you can have ARS with 30-40 magazines while lmgs will have 100+.
DisKorruptd 21 May, 2024 @ 10:30pm 
Does this mod make the player have to manage actual ammunition stocks? or this just the current magazine? It's so annoying having to craft 10k bullets while managing everything else.
Winter 18 May, 2024 @ 7:02pm 
@Kokorocodon
Tbh it's people like you that deter modders from updating their mods & that began on the 27th of April.If you're so impatient, learn to code or go to the RimWorld Mod Market discord & commision a fork.
Kokorocodon 18 May, 2024 @ 8:32am 
can we call milie now?
SalmonToastie 7 May, 2024 @ 5:44pm 
@Gerewoatle i think it sort of still works in 1.5 tbh
Gerewoatle 1 May, 2024 @ 7:11am 
@Kokorocodon: A determination which is still going to take a fair bit more time than has already passed. Less than two months is too short a time to declare a mod abandoned.
Kokorocodon 1 May, 2024 @ 6:38am 
less about patience and more about not getting a word from the mod creator, it's unsure if this is ever going to be adressed
Gerewoatle 27 Apr, 2024 @ 8:23am 
@Kokorocodon: Mlie still has quite enough to update right now, and I also don't think they're likely to update a still-new mod purely because people are impatient.
Kokorocodon 27 Apr, 2024 @ 7:30am 
I'm almost summoning Milie, our only and one saviour
Oharo 24 Apr, 2024 @ 9:07pm 
Of the mods that add ammo and reloading mechanics, this one is my favorite. I hope it gets updated when the author has time.
Seanggag 24 Apr, 2024 @ 10:23am 
1.5 plz
SalmonToastie 14 Apr, 2024 @ 9:17pm 
Still hoping for a run and gun fix for 1.4 ahaha
SalmonToastie 14 Apr, 2024 @ 9:17pm 
Yeah same i really enjoy actual mag capacity AND ammo. All the other mods just do ammo and each gun has like 500 bullets its insane. This actually makes ranged combat more tactical.
Nigel G. Ripper 14 Apr, 2024 @ 3:36pm 
very cool mod and I hope it gets updated to 1.5
Mad Catter 14 Apr, 2024 @ 2:18pm 
Hello can I set ammo cost?
Rattler 13 Apr, 2024 @ 10:23pm 
Weird bug keeps happening to one of my colonists where they stand in place and get stuck in a reloading loop. Happens every once in a while but when it does it basically breaks the pawn in any combat. I am playing with a good bit of mods so there could be a conflict, but nothing I could imagine that would directly interfere with this. Here's part of the debug log message.

Exception in SetupToils for pawn Bones driver=JobDriver_Reload (toilIndex=-1) driver.job=(R_Reload (Job_23442982) A=Thing_Alien_Avali638 B=Thing_Gun_HeavySMG1548725)
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
lazy day 13 Apr, 2024 @ 9:13pm 
waiting for 1.5...
7588 8 Apr, 2024 @ 11:23am 
Hi
small request: is it able for you to make a framework version of the mod? (no ammo or presets)
squidd 27 Mar, 2024 @ 7:13am 
causes the game to freeze & ctd during combat. might be due to a mod conflict but there are no logs to provide.
SilentRave333 22 Mar, 2024 @ 7:35pm 
is there a way you can look into adding Rimmu-Nation² - Weapons, massive mod just curious thanks.
daykiwi 21 Mar, 2024 @ 9:42pm 
@남경민수
Hi there, I would like to report a minor issue when used with 'Awesome Inventory Forked'.
That mod allows you to pick up a weapon without equipping it.

Result: Infinite loop trying to reload weapon a non-equipped weapon

1) Prepare an empty bow, either by crafting or spawn using devtools
2) Order a pawn to pick it up, without equipping it
3) Pawn automatically tries to reload empty bow
4) However, since bow is not equipped, reload fails

Workaround: Equip the picked up weapon, pawn successfully reloads

Very great mod by the way.
SpacerGorisan 21 Mar, 2024 @ 2:13am 
It's a marvelous MOD! I would like to report one thing.
The cause is unknown, but when used in conjunction with Mile's "Plant Growth Sync (Continued)", the title of the MOD option changes from "Reload" to "Plant Growth Sync".
Therefore, two "Plant Growth Sync" items will be displayed in the MOD options.
One is a "Reload" option, so there seems to be no problem functionally.
Black_Overlord 18 Mar, 2024 @ 9:00am 
Is it compatible with Infinite Reinforce and Ifnusion 2? They give ability to increase magazine capacity, but for CE (as far as i understand, im not CE user)
SalmonToastie 17 Mar, 2024 @ 7:17am 
Also seems to disable Reloadable Rockets recipes from the machining table is that intended? When i remove this mod they reappear.
SalmonToastie 16 Mar, 2024 @ 6:34pm 
Nothing comes up on logs for the reload spam, ive found that if i reload first then activate SAD then it'll work until they kill the pawn they were targeting.
SalmonToastie 16 Mar, 2024 @ 1:35am 
The search and destroy compat would make this even better i'll have to grab logs and see if it spams anything.
Winter 15 Mar, 2024 @ 7:26pm 
I was so damn close to being able to yeet HugsLib. Soooo close. :steamsad:
Seeing pawns reload at different times during combat is very immersive. Excellent mod.

For those curious, Yes it's compatible with LTS Ammo. (can disable reload ammo)
SalmonToastie 14 Mar, 2024 @ 11:45pm 
@Scout Gaming i cannot believe you.
Scout Gaming 14 Mar, 2024 @ 3:35am 
Can't wait for 1.5
7588 13 Mar, 2024 @ 11:03pm 
yea this makes gun fights much better without obliterating balance and stuff
when i tried to use no ranged cooldown by itself a raider obliterated my colony with a deringer firing faster than a machinegun
DisKorruptd 13 Mar, 2024 @ 9:52pm 
oh heck yeah! this is very similar to a mod I had comissioned a while back. it's very nearly exactly what I commissioned. the no ranged cooldowns thing makes it exactly what I'd commed. (does Vanilla Skills Expanded reloading specialization make your reloading faster in this mod?)
mynameactually 13 Mar, 2024 @ 6:54am 
@無名氏7588 I was hoping for a way to have individual weapons not use ammo as well. Got a few that don't really make sense for reloading.
SalmonToastie 13 Mar, 2024 @ 6:25am 
@無名氏7588 it makes combat so cinematic right? Lots more gunfire at once and battles are faster.
SalmonToastie 12 Mar, 2024 @ 11:27pm 
@mynameactually can confirm the reload spam when search and destroy is activated. Even if full magazine they will spam it.
7588 12 Mar, 2024 @ 9:17pm 
also it would be nice to be able to set individual weapons to not use ammo
7588 12 Mar, 2024 @ 7:21pm 
this mod with no ranged cooldown works pretty good (my pawns can dump p90 ammo on the enemy without the enemy's two barrel shotgun becoming faster than chain shotgun)
mynameactually 12 Mar, 2024 @ 3:15pm 
Seems like there is a bit of a bug when using Search and Destroy and needing to reload. Will spam reload without moving or reloading when search and destroy tells them that they should be moving.
ShockedHearts 12 Mar, 2024 @ 9:29am 
@SalmonToastie I double this mod is great but the reloading is rather tedious and the autoreload is very unreliable from what I've seen.

either a 100% working auto reload or a way to force reload the entire pawn line would be nice
zyzyhasl 11 Mar, 2024 @ 10:11pm 
Medieval Overhaul
There seems to be some issues
SalmonToastie 11 Mar, 2024 @ 12:16am 
For anyone asking, enemies also do this, combined with the no ranged cooldown this mod provides some pretty cinematic gunplay.

However as a suggestion for the mod creator, if you could figure out a way to give multiple selected pawns a reload button instead of having to select each pawn manually then the mod gets 10x better, it would make tactical repositioning easier than having to move them and then click through while paused to set the reload.
SalmonToastie 10 Mar, 2024 @ 10:37pm 
I really like this, ive always disliked ammo but i've always wanted a form of the reload animation. No ranged fire cooldown worked but this is even better.
Oogdan 10 Mar, 2024 @ 10:14pm 
SO Can this mod make a single ammo reload an entire magazine via the options? Like if I set amount per reload to 15 and the magazine capacity is 15 will it reload to full off of one ammo? Because if so it is not working in my game right now. If not, is it a feature you plan to add?
Night Dragon 10 Mar, 2024 @ 2:52pm 
Causes desynchronization in multiplayer((When manually reloading weapons.
Kokorocodon 10 Mar, 2024 @ 2:00pm 
It's like Combat Extended, but good. And compatible with the other mods.
Alexander The Great 10 Mar, 2024 @ 10:30am 
legendary basic mod, good thinking mister creator :)
Art Student 9 Mar, 2024 @ 8:10pm 
@turkler if you need ce alternative check yayo combat, if you want ce experience without bullet hassel check combat reloaded