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Tbh it's people like you that deter modders from updating their mods & that began on the 27th of April.If you're so impatient, learn to code or go to the RimWorld Mod Market discord & commision a fork.
Exception in SetupToils for pawn Bones driver=JobDriver_Reload (toilIndex=-1) driver.job=(R_Reload (Job_23442982) A=Thing_Alien_Avali638 B=Thing_Gun_HeavySMG1548725)
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
small request: is it able for you to make a framework version of the mod? (no ammo or presets)
Hi there, I would like to report a minor issue when used with 'Awesome Inventory Forked'.
That mod allows you to pick up a weapon without equipping it.
Result: Infinite loop trying to reload weapon a non-equipped weapon
1) Prepare an empty bow, either by crafting or spawn using devtools
2) Order a pawn to pick it up, without equipping it
3) Pawn automatically tries to reload empty bow
4) However, since bow is not equipped, reload fails
Workaround: Equip the picked up weapon, pawn successfully reloads
Very great mod by the way.
The cause is unknown, but when used in conjunction with Mile's "Plant Growth Sync (Continued)", the title of the MOD option changes from "Reload" to "Plant Growth Sync".
Therefore, two "Plant Growth Sync" items will be displayed in the MOD options.
One is a "Reload" option, so there seems to be no problem functionally.
Seeing pawns reload at different times during combat is very immersive. Excellent mod.
For those curious, Yes it's compatible with LTS Ammo. (can disable reload ammo)
when i tried to use no ranged cooldown by itself a raider obliterated my colony with a deringer firing faster than a machinegun
either a 100% working auto reload or a way to force reload the entire pawn line would be nice
There seems to be some issues
However as a suggestion for the mod creator, if you could figure out a way to give multiple selected pawns a reload button instead of having to select each pawn manually then the mod gets 10x better, it would make tactical repositioning easier than having to move them and then click through while paused to set the reload.