RimWorld

RimWorld

46 ratings
Reload (Continued)
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.901 MB
12 Jun, 2024 @ 6:25pm
13 Jul @ 5:41pm
4 Change Notes ( view )

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Reload (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
514 items
Description
Original mod by NKM
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3174160707
If the original author requests it, I will remove this update.

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*** ANOMALY: Crashes to desktop - fleshmass ***

All installed weapons* should be accessible via mod options to set magazine size and other reload-related settings.

(* - I'm not seeing the militor's shotgun and I have concerns about mechanoids in general. Looking into it)

Support for Tacticowl Continued (RunAndGun and SearchAndDestroy modules tested)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3266724749
- this seems wonky in general

Support for Giddy-Up 2 Forked
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3246108162

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Original mod notes (1.4):

- Magazines
- Reloading
- Nine ammo types based on tech level and damage type (optional)

# Compatible with most of the weapons from other mods.

# Presets are provided for the following mods
Rimsenal - Augmented Vanilla Pack
Vanilla Weapons Expanded
Vanilla Weapons Expanded - Quickdraw
Vanilla Weapons Expanded - Coilguns

Presets can be created (more examples in the 1.5\Defs\Presets folder within the mod):
Example:

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<Reload.Defs.ReloadPresetDef>
<defName>Gun_Revolver</defName>
<ammoDef>R_Ammo_Industrial</ammoDef>
<magazineCapacity>6</magazineCapacity>
<reloadTicks>26</reloadTicks>
<loadsAmountPerReload>1</loadsAmountPerReload>
<moveSpeedPenalty>30</moveSpeedPenalty>
<beginSound>Revolver_Begin</beginSound>
<reloadSound>Revolver_ShellInject</reloadSound>
<endSound>Revolver_End</endSound>
</Reload.Defs.ReloadPresetDef>
</Defs>


52 Comments
GhostlyBlu 17 Jul @ 9:47pm 
I LOVE YOU BRO, YOU ARE THE BEST
Scout Gaming 17 Jul @ 7:11am 
I wish traders would sell ammo :(
Zaljerem  [author] 13 Jul @ 5:41pm 
Ok, there ya go.
GhostlyBlu 13 Jul @ 5:30pm 
If you update to 1.6 I'll forever be in your debt
Kokorocodon 11 Jul @ 9:02pm 
update?
csc001 10 Jul @ 1:08am 
Version 1.6 added weapon specialization terms, such as incendiary shells and armor-piercing shells. hope see u mod in 1.6:steamthumbsup:
Cpt. Squirrel 22 Jun @ 12:52pm 
Firstly, great mod! I had an incredibly similar mod in my "mods to-do" list that I wanted to create before I found this. I think I found an error relating to this mod however. Here is the trace: https://pastebin.com/eELutp7p

It happened when the pawn in question put a Recurve Bow into her inventory. Looks like she tried to reload it whilst it was in her inventory and failed as it was not equipped. The symptoms of the bug was that she would just stand still and do nothing on her own accord other than very important tasks (eating, sleeping, breastfeeding, etc).
SalmonToastie 12 Jun @ 8:20pm 
If you ever want monetary support to update this hit me up, i love this mod.
JessieFeathers 10 Apr @ 6:15pm 
there is a bug where you cant reload anything the colonist just stands there not being able to reload anything at all
mynameactually 27 Nov, 2024 @ 9:45am 
Damn. Hope that bug with Anomaly gets fixed soon.