Stellaris

Stellaris

No Minister Penalties
9 Comments
DFW Kerser  [author] 10 May @ 7:34am 
Yes. In future you can test it by firing the relevant ministers as soon as you start the game (I think)
Drakelord138 9 May @ 11:56am 
does this still work in 4.0?
pokenar 4 Oct, 2024 @ 9:11pm 
This is really useful in modded games with a lot of council options. 2 locked in was fine but having 3 be near-required felt incredibly restrictive.
Kontrolo'Kiun 21 Sep, 2024 @ 9:28am 
thank you!!!!! my gosh, I have search this mod for about 3 hours. I love you!!!!
WhatTheForecast 11 Aug, 2024 @ 3:39pm 
Literally just was playing around with the idea of not having the basic positions as I have several mods that add desirable councilor positions (think +50 ship experience per level of a commander, like that level of good), but I didn't want to deal with the penalties of not taking those positions, as they're very harsh for no reason. Then I found this mod. Thanks for making it!
얍피 22 Jun, 2024 @ 1:32am 
good !
msseo303 20 Apr, 2024 @ 10:13pm 
Thanks!
Nahios-si 15 Mar, 2024 @ 5:40am 
Yes, I hate it when I have to fix three basic positions when using mod posts, or I will be penalized
Baka Racker 12 Mar, 2024 @ 12:04pm 
Huh, I didn't even know there were penalties, I've never NOT had the base three. Cool mod, now I can try to actually use all the options added by civics, as I'm using a mod that gives 4 civics. Thanks!