Total War: WARHAMMER III

Total War: WARHAMMER III

[SACRED] RANGED HERO - Cathay Astromancer Alchemist
5 Comments
Tilarang 20 Feb @ 11:44pm 
I love this mod, but its changes to the recruiting buildings make compatibility a big issue, can we get a version that doesn't change the building sequence?
Also, I want to know can we get a submod for:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3170836889
SacredLegion  [author] 15 Apr, 2024 @ 4:03am 
hmm... in the SHORT term, I am looking at MORE MINIONS. Beyond that, a lot of CHAOS involving available animations, etc, so harder to say. Will prioritise heroes first before deciding on whether to move into lords.
Kraxius 6 Apr, 2024 @ 2:58pm 
Will many of the other factions Wizards/magic users eventually be added to the list & will eventually the magic lords like Balthasar gelt get this ability as well (in general most magic lords?)
SacredLegion  [author] 4 Apr, 2024 @ 8:21pm 
haha. I actually thought that astromancer feels less useful than alchemist (other than spells). At least, for alchemist, as you mentioned, there is movement range. But I guess with the new astromancer mounts now...
scherosch 2 Apr, 2024 @ 4:27pm 
maybe a bit broken but tbh its fine alchemist felt so useless except for the movement range ty mate