Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
[SACRED] RANGED HERO - Cathay Astromancer Alchemist
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
626.935 KB
8 Mar, 2024 @ 3:19am
14 Feb @ 2:16am
4 Change Notes ( view )

Subscribe to download
[SACRED] RANGED HERO - Cathay Astromancer Alchemist

Description
Adds a ranged magical missile attack to Astromancers and Alchemists. The missiles are explosive AOE type that is highly effective against infantry. You can unlock improved explosive damage as you level up, allowing the magical missiles to rival bombardment spells at the higher levels.


-- OVERVIEW --

> Adds a magical missile attack for Astromancers and Alchemists.
> Adds 2 new skills (6 points total) for boosting the damage of the missile attack, available at level 4 and every 7 levels subsequently. At the higher levels, you will really feel the power of the missiles.
> The Astronomy and Alchemy buildings have been upgraded so you can have more heroes earlier and embrace the colourful magic missiles.
> Heroes gains special abilities such as skills, passive spells and different missile attacks will change based on the direction of Wu Xing Compass. NOTE: The Wu Xing compass interface might have some overflowing text due to the additional abilities. Please refer to the image on this mod for the effects if you cannot see all the text.
> Alchemist gains the ability to buff units through gunpowder alchemy


-- BALANCE --

NO!!!

You should feel rewarded with powerful attacks for training up the hero to high level.


-- COMPATIBILITY --

This mod modifies the skills, land_unit, battle_personality of Alchemists and Astromancers, Cathay magic and artillery building_effects_junction_tables, and adds projectile and explosions for Alchemists and Astromancers. Should be compatible with most mods that does not modify the above-mentioned items. The location of the magic missile skills in UI was selected to minimise potential clashes with some popular hero skill mods, though I do not guarantee compatibility.


-- ADMINISTRATIVE --

I might take a while to respond. Feedback is welcome.

Please proceed to develop sub-mods as needed - simply provide the credits and link back to the original mod here.


-- [SACRED] RANGED HERO SERIES --


-- [SACRED] FACTION MODS --
5 Comments
Tilarang 20 Feb @ 11:44pm 
I love this mod, but its changes to the recruiting buildings make compatibility a big issue, can we get a version that doesn't change the building sequence?
Also, I want to know can we get a submod for:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3170836889
SacredLegion  [author] 15 Apr, 2024 @ 4:03am 
hmm... in the SHORT term, I am looking at MORE MINIONS. Beyond that, a lot of CHAOS involving available animations, etc, so harder to say. Will prioritise heroes first before deciding on whether to move into lords.
Kraxius 6 Apr, 2024 @ 2:58pm 
Will many of the other factions Wizards/magic users eventually be added to the list & will eventually the magic lords like Balthasar gelt get this ability as well (in general most magic lords?)
SacredLegion  [author] 4 Apr, 2024 @ 8:21pm 
haha. I actually thought that astromancer feels less useful than alchemist (other than spells). At least, for alchemist, as you mentioned, there is movement range. But I guess with the new astromancer mounts now...
scherosch 2 Apr, 2024 @ 4:27pm 
maybe a bit broken but tbh its fine alchemist felt so useless except for the movement range ty mate