ENDLESS™ Space 2

ENDLESS™ Space 2

Arkon FACTION HEROES SHIPS - ESG
25 Comments
LinkFan001 9 Mar @ 9:34pm 
@Bucketsmith If you go to the file 3175339111 and go to simulations, find the hero definitions. Then find the same file, hero definitions in file 285610967. You need to swap out and override the the skilltreegeneric from the former and copy/paste the special trees from the latter. Then make sure Arkon is a lower number on the mod list than political skill trees. It is tedious and you need notepad++ but it does work. I have done it.
Bucketsmith 18 Feb @ 8:56am 
@LinkFan001 Any chance you would be willing to upload your merged version?
I really like both mods! I'm bummed out the game's modability won't allow these separate mechanics to be modded at the same time.
js.cap44.hh  [author] 6 Feb @ 12:17pm 
Thanx :) :steamthumbsup:
perl 6 Feb @ 7:05am 
Great mod
js.cap44.hh  [author] 19 Nov, 2024 @ 3:20am 
@LinkFan001: Congratulations! That's the spirit of "modding" ;-) :steamthumbsup: Have fun with the game ...
LinkFan001 19 Nov, 2024 @ 2:05am 
@js.cap44.hh Turns out they can be made compatible! I woke up in the middle of the night with an idea based on what you said. By simply changing the political skill tree in your mod's definitions and having the politics mod under it in the load order, I can have both your ships and their skill trees! Thank you for your input! Have a good day! :lunar2020confidentrooster:
js.cap44.hh  [author] 18 Nov, 2024 @ 2:27pm 
@LinkFan001: Right, unfortunately these mods are not compatible ...
LinkFan001 18 Nov, 2024 @ 11:38am 
@js.cap44.hh It's not possible then. There is already a political skill tree mod and they both need to modify Hero Definitions. I tried running them both and they are incompatible. Whatever is loaded last will overwrite the other. I was hoping it was possible to mess with both files so they cooperate, but all attempts seem to cause CTD errors. What a shame. I was not asking you to do it or anything. Sorry to bother you.
js.cap44.hh  [author] 18 Nov, 2024 @ 7:53am 
@LinkFan001: This mod changes the file "HeroDefinition.xml" and assigns new ships to the heroes. If you want to change the skills or their political influences you are free to change them. Just write a small mod with the new political tree and put it before or after the "HEROShipMod" in the load order ...
LinkFan001 15 Nov, 2024 @ 10:25pm 
Is it possible for a layperson to merge this mod with another or is that simply impossible? I wish so badly to have these ships with the political skill trees. The generic one is so lame. If it is impossible to merge mods or mess with both the ships and skills at the same time, well pity.
tomgs 2 Nov, 2024 @ 2:47pm 
I loaded them again and it is working for me now. Must have been a glitch.
js.cap44.hh  [author] 30 Oct, 2024 @ 3:28pm 
@tomgs: Just played a new game as "UE" with the "ESG 1.6", "Faction Heroes Ships - ESG", "Fleets 2 - ESG" and "Endless Moons 3.1.1" mods with no issues ...
tomgs 30 Oct, 2024 @ 11:12am 
This mod has been working for me until today. I have used it many times in the last 4 months. I tried to load the last MOD configuration to continue a game and it crashed to desktop when this mod started loading I tried this 3 times. I replaced it with the Carrier hero MOD and that loaded fine. I have ESG 1.6 first then this MOD then Arkon fleets 2 then Endless moons.
Mr. Flibble 15 Oct, 2024 @ 2:21am 
This seems to kind of work?
I ended up getting a hero from the academy and it worked just fine.
But when it came to my first United Empire guy Dmitry Lenko... When I got him, he still has his normal ship.

I am using the latest ESG 1.6 with latest ES patch. and this mod here...

ESG is loaded before this.

Am I just missing something?
theguyB 25 Jul, 2024 @ 12:18am 
damn, there i was, discovering the slot at the bottom and thought: "hey nice prank hiding it there, so only observant people find it ;D" didnt know you had no choice ^^
js.cap44.hh  [author] 6 May, 2024 @ 11:51am 
@Escaping: Yes ...
Escaping 6 May, 2024 @ 1:16am 
Good day, is this version compatible with 1.5 ESG?
1st Viscount Silvermarch 14 Apr, 2024 @ 11:46pm 
Dang, that's unfortunate and interesting.
js.cap44.hh  [author] 14 Apr, 2024 @ 11:22am 
@1st Viscount Silvermarch: Nope, it's not a resolution prolem. Unfortunately, it's the only place where the additional module icons can be placed ...
1st Viscount Silvermarch 14 Apr, 2024 @ 10:19am 
Ok, that makes sense, but for me two of them are at the very edge of the bottom screen. Is it a resolution issue?
js.cap44.hh  [author] 14 Apr, 2024 @ 8:28am 
@1st Viscount Silvermarch: The positions of the module-slots are "hard-coded" in the game engine. Thus, these extra modules lack a reasonable position in the ship models ...
1st Viscount Silvermarch 13 Apr, 2024 @ 8:57am 
Hi, I am really enjoying the mod. It's such a game changer, but I was having an issue with the loadout screen with the starting Cravers hero. Some of the module slots seemed to be misplaced. Thank you.
Herculez 21 Mar, 2024 @ 7:43pm 
@MID: this helps and is updated to the recent version: https://github.com/captaincobbs/ES2-Achievement-Enabler
js.cap44.hh  [author] 21 Mar, 2024 @ 4:19am 
@MID: Unfortunately, yes ...
MID 20 Mar, 2024 @ 8:53pm 
will disable the achieviments?