Door Kickers 2

Door Kickers 2

2 - THE CROSSROAD
10 Comments
Dirk Diggler  [author] 23 Mar @ 10:18am 
I think I fixed the issue, duplicate objectives where one could not be destroyed was probably the issue.
Dirk Diggler  [author] 13 Feb @ 3:57am 
I wont promise anything. Also, I dont think the map editor supports creating campaigns?
Em26 13 Feb @ 3:37am 
Will tale of two brothers (or any of your maps) be remade into a campaign?
Dirk Diggler  [author] 24 Mar, 2024 @ 5:47am 
Im sorry dude but it sounds like your game is haunted :) I think it's above my paygrade to attempt to fix it. Glad you like the map though!
robertjsmalljr 23 Mar, 2024 @ 10:12pm 
Very eerie bug happened when nearing east side of map.

I had a couple of units approach the furthest east building (the building with the quarter circle room of windows) and I had the units approach from the south opening in the wall and ALL of the dead bodies on the map started spinning in place (I have always had the bodies set to not disappear) and then parts of the map blacked out while the bodies kept spinning. It went on for about 10 seconds, all the dead bodies just spinning in place like the hands of a clock and then the map closed and I got a message saying "server timed out" or something like that.

I am only using very popular mods like tier 1 overhaul and special forces something. First time I have ever had the game crash in any form so I dont think my few mods are the cause but im no expert...

FANTASTIC MAP THOUGH!!!!! I absolutely love the lay out and design.
Alcatrax 15 Mar, 2024 @ 10:30am 
Tough mission, good job!
Śenator 9 Mar, 2024 @ 11:05am 
thank you for qucik fix sir!
Dirk Diggler  [author] 9 Mar, 2024 @ 11:04am 
Alright I dont know how the objectives became unreachable after uploading, but its fixed now. Also fixed the LOS issues in the warehouse. Thanks for reporting!
Śenator 9 Mar, 2024 @ 10:38am 
also there is no "sabotage equipement" button for the single heavy mortar that is placed in the lower yard
Śenator 9 Mar, 2024 @ 10:19am 
when you entering the first building to the right, troops somehow keep aiming at the enemies behind the shelves, despite the fact that the shelves are solid