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i might be out of line for asking here, could you modify or add another mod to have the "diging" and "terraform" from start?
i was looking to edit some in your mod ( my personal use only after modification )
and i found in game file "lang.xml" - <ID>Building_Name_ID_2002</ID> this is the field, but in your "Building.xml" could not find anything about the farm, i was trying to modify the output.
i'm looking in the wrong build name id?
Yang
From the author:
This MOD is mainly for my own play, but if anyone has better ideas, feel free to share them in the comments. I’ll consider incorporating your suggestions where appropriate. Lastly, I hope everyone enjoys my MOD. Thanks~ muah~
P.S.: For those who prefer excessive resources, please refer to the old version of the MOD (I may gradually transfer some of the new changes from this version to the old one).
Crops:
1) All seeds (including special seeds from various factions) can now be ordered, and their prices have been significantly reduced.
2) The output of crops that need farmland has been unified to between 60–48.
3) The output of crops that need orchards has been unified to 30.
4) The output of crops that need nurseries has been unified to between 60–50.
5) The output of crops that need special buildings has been unified to between 20–16.
Livestock:
1) All livestock can now be ordered, and the prices have been significantly reduced.
2) The daily output of livestock (e.g., manure, wool, milk, eggs, etc.) and slaughter yields (e.g., meat, leather, etc.) have been increased.
Wild Resources:
The output of wild trees, stone, iron ore, crops, and animals has been increased.
Resources and Gathering:
1) The output of all mines has been increased, and all mines can now be demolished.
2) Open-pit mines and deep open-pit mines can now produce: stone, obsidian, gems, jade, and gold sand.
3) Mountain mines no longer need to be built on mountains (this includes mountain warehouses).
4) The output of gathering buildings has been greatly increased.
Processing:
1) Festival recipes are now permanent (e.g., firecrackers, Tusu wine, tangyuan, etc.).
2) The output of processing buildings has been greatly increased, and the amount of raw materials required for some recipes has been slightly reduced (e.g., feed, rice cakes, tangyuan).
Services:
1) The service range of all service-type buildings is now 60, and the number of people served increases with building level. Example: Clinics serve 500 people, hospitals serve 1,000 people, and the buildings now provide significantly more health and happiness to residents.
2) The town hall can employ 10 mayors.
3) The output of science points from research buildings has been significantly increased.
4) The output of decree coins has been greatly increased.
5) The maximum population served by educational buildings has been greatly increased.
Storage and Logistics:
1) The storage capacity of all storable buildings has been greatly increased, with the open-air warehouse and sturdy storage area each having a capacity of 9.99 million.
2) The dock can now order all items, including blueprints and silver coins, and the prices of some trade goods, books, and household items have been adjusted.
3) The caravan's carrying capacity has been greatly increased, and the probability of encountering danger has been reduced.
PART 1
Mod's title is 'A casual game for the long run'
As you can guess, it's a cheat mod, meant to make your gameplay as relaxed as possible over an extended period. This is a rework of an earlier mod which the author felt was too OP'd (lol) since the production capacity was overwhelming. This mod addresses that.
Here are its features, in the order that the author listed:
Housing:
1) All housing is no longer affected by the range of marketplaces, and the storage capacity of housing has been appropriately increased.
2) The happiness provided to residents by housing has been significantly increased, and apartment-type housing also provides happiness.
3) The number of families that each type of housing can accommodate and the maximum number of family members has been adjusted.
就是好奇一点,这个MOD里那个家用燃料有没有修改,我最近的档燃料消耗太快了,几乎仓库里面存留不住。