Settlement Survival

Settlement Survival

长期档的轻松游戏
87 Comments
purpleAzI 20 May @ 8:29am 
good!赞美作者大大:steamhappy:
Mr.Zhang 22 Apr @ 3:40am 
箭塔的攻击范围貌似不太对。。。。实际攻击范围貌似没变
老羊三岁半  [author] 21 Mar @ 4:48am 
@我像冰块一样冷静:这个我还真没注意到,我最近半年多比较忙,没什么时间,等有大段时间的,再研究一下怎么改吧
老羊三岁半  [author] 21 Mar @ 4:46am 
@nnnnnneko2016:目前不会改动生育率的。因为改动生育率很容易导致婴儿潮,后期人口动辄2000+不好控制。而且我并没有出现生育率低的情况。你可以看看是不是配套设施没跟上,或者食物和水的品质没跟上
老羊三岁半  [author] 21 Mar @ 4:44am 
@别急我来表演:我没理解你的负向改动是什么意思。我住宅改动都是增加居住人数和家庭数的,并且也改了建筑热力值和幸福度。而且花园别墅的原版是两个家庭,每个家庭4个人。
别急我来表演 20 Mar @ 12:51pm 
住宅方面怎么是负向改动啊?花园别墅只能住2个家庭10人口吗?
nnnnnneko2016 11 Feb @ 9:46pm 
可以增加调节生育率的功能吗?想慢慢地长期玩一个档,但是生育率很容易特别低。想要一个可以调节生育率的功能,可以自己控制在多少那样
我像冰块一样冷静 14 Sep, 2024 @ 9:41pm 
箭塔的实际攻击距离好像并没有被修改,山贼进了攻击距离不会攻击,实际好像还是原本的攻击距离
老羊三岁半  [author] 14 Sep, 2024 @ 6:39am 
@冰葡椰蓉:因为每个建筑网格只能写一种地形代码,比如4*4的建筑就有16个建筑网格,可以写成一半山体一半平地,也可以写一半水面一半平地,但不能写成机种地形都兼容
冰葡椰蓉 14 Sep, 2024 @ 5:20am 
有个小问题,请问矿井为啥不能靠山了?我看说的是可以放在平地,但是我想靠山来减少占地,发现没法放下来?
老羊三岁半  [author] 13 Sep, 2024 @ 9:34pm 
@veveratm::Okay, but it will take some time:DSTchester:
veveratm 13 Sep, 2024 @ 4:47am 
i do,i found a wiki page weith all the "id numbers" of buildings, and crops, i can play with it more, and i hoped you "hide" the farm options from your mod, but you didnt, you deleted them, hehehe, most of modders they just "hide" the line , but i enjoy it so much :)
老羊三岁半  [author] 13 Sep, 2024 @ 4:13am 
@veveratm:It's my pleasure. I hope you have a good time:steamhappy::steamhappy:
veveratm 12 Sep, 2024 @ 10:54pm 
thank-you, you the best, really ! i really love the mod
老羊三岁半  [author] 12 Sep, 2024 @ 9:25pm 
@veveratm:Yes, crops and plants need to be modified one by one. Then, I will try to add "diging" and "terraform"
veveratm 12 Sep, 2024 @ 10:17am 
somehow i found it :) you were right, is there, you deleted the "farm staff" but i found about crops, i had to modify each crop, tree, plant :)

i might be out of line for asking here, could you modify or add another mod to have the "diging" and "terraform" from start?
老羊三岁半  [author] 12 Sep, 2024 @ 5:37am 
@veveratm:Please forgive me, my English is not very good:steamsad:
老羊三岁半  [author] 12 Sep, 2024 @ 5:31am 
@veveratm:And I deleted the part about the farm
老羊三岁半  [author] 12 Sep, 2024 @ 5:25am 
@veveratm:The modification of crop output is not in the Building.xml file, but in the ResAttribute.xml file.
veveratm 11 Sep, 2024 @ 12:00pm 
Hello :)

i was looking to edit some in your mod ( my personal use only after modification )
and i found in game file "lang.xml" - <ID>Building_Name_ID_2002</ID> this is the field, but in your "Building.xml" could not find anything about the farm, i was trying to modify the output.

i'm looking in the wrong build name id?
老羊三岁半  [author] 6 Sep, 2024 @ 5:13am 
@Zydar C. :Thank you for your suggestion. I will follow it. I'm glad you like my mod, and I hope you enjoy playing with it. Wishing you a happy day.:DSTchester:
Yang
Zydar C. 6 Sep, 2024 @ 3:13am 
@老羊三岁半: No worries. May I suggest you include the translations in your mod title & description, if there is enough space? More people can use it in that way.
老羊三岁半  [author] 5 Sep, 2024 @ 11:07pm 
@Zydar C. :Thank you for translating this introduction.:steamhappy::steamhappy:
Zydar C. 5 Sep, 2024 @ 3:51am 
PART 6

From the author:

This MOD is mainly for my own play, but if anyone has better ideas, feel free to share them in the comments. I’ll consider incorporating your suggestions where appropriate. Lastly, I hope everyone enjoys my MOD. Thanks~ muah~

P.S.: For those who prefer excessive resources, please refer to the old version of the MOD (I may gradually transfer some of the new changes from this version to the old one).
Zydar C. 5 Sep, 2024 @ 3:51am 
PART 5

Crops:
1) All seeds (including special seeds from various factions) can now be ordered, and their prices have been significantly reduced.
2) The output of crops that need farmland has been unified to between 60–48.
3) The output of crops that need orchards has been unified to 30.
4) The output of crops that need nurseries has been unified to between 60–50.
5) The output of crops that need special buildings has been unified to between 20–16.

Livestock:
1) All livestock can now be ordered, and the prices have been significantly reduced.
2) The daily output of livestock (e.g., manure, wool, milk, eggs, etc.) and slaughter yields (e.g., meat, leather, etc.) have been increased.

Wild Resources:
The output of wild trees, stone, iron ore, crops, and animals has been increased.
Zydar C. 5 Sep, 2024 @ 3:51am 
PART 4

Resources and Gathering:
1) The output of all mines has been increased, and all mines can now be demolished.
2) Open-pit mines and deep open-pit mines can now produce: stone, obsidian, gems, jade, and gold sand.
3) Mountain mines no longer need to be built on mountains (this includes mountain warehouses).
4) The output of gathering buildings has been greatly increased.

Processing:
1) Festival recipes are now permanent (e.g., firecrackers, Tusu wine, tangyuan, etc.).
2) The output of processing buildings has been greatly increased, and the amount of raw materials required for some recipes has been slightly reduced (e.g., feed, rice cakes, tangyuan).
Zydar C. 5 Sep, 2024 @ 3:50am 
PART 3

Services:
1) The service range of all service-type buildings is now 60, and the number of people served increases with building level. Example: Clinics serve 500 people, hospitals serve 1,000 people, and the buildings now provide significantly more health and happiness to residents.
2) The town hall can employ 10 mayors.
3) The output of science points from research buildings has been significantly increased.
4) The output of decree coins has been greatly increased.
5) The maximum population served by educational buildings has been greatly increased.
Zydar C. 5 Sep, 2024 @ 3:50am 
PART 2

Storage and Logistics:
1) The storage capacity of all storable buildings has been greatly increased, with the open-air warehouse and sturdy storage area each having a capacity of 9.99 million.
2) The dock can now order all items, including blueprints and silver coins, and the prices of some trade goods, books, and household items have been adjusted.
3) The caravan's carrying capacity has been greatly increased, and the probability of encountering danger has been reduced.
Zydar C. 5 Sep, 2024 @ 3:50am 
FOR ENGLISH SPEAKERS:

PART 1

Mod's title is 'A casual game for the long run'

As you can guess, it's a cheat mod, meant to make your gameplay as relaxed as possible over an extended period. This is a rework of an earlier mod which the author felt was too OP'd (lol) since the production capacity was overwhelming. This mod addresses that.

Here are its features, in the order that the author listed:

Housing:
1) All housing is no longer affected by the range of marketplaces, and the storage capacity of housing has been appropriately increased.
2) The happiness provided to residents by housing has been significantly increased, and apartment-type housing also provides happiness.
3) The number of families that each type of housing can accommodate and the maximum number of family members has been adjusted.
shell 18 Aug, 2024 @ 7:26pm 
避难所加个无视山脉吧,谢谢啦
alex X 17 Aug, 2024 @ 8:29am 
我爱了,谢谢你:lena_woahh:
蓝莓松露饼 28 Jul, 2024 @ 5:01am 
资源产量的倍率是不是太高了,开局两个标准田种南瓜,产量三千多,够吃几年了
老羊三岁半  [author] 27 Jul, 2024 @ 6:29pm 
@人穷脸丑一米四九:哈哈哈哈哈哈,这是我的亿点小恶趣味。。不过,还是可以拆的。。要仔细看介绍喔~~而且30也可以拆。
人穷脸丑一米四九 27 Jul, 2024 @ 2:40pm 
30营地灭不掉。我刚看了下评论区才知道这就是你说的惊喜~我以为我存档坏了 重新读档2次 直接拆我建筑去了
老羊三岁半  [author] 24 Jul, 2024 @ 7:47pm 
@GMRemix 8-Bit:你开别的Mod了吧。单独开这个是能用的
GMRemix 8-Bit 24 Jul, 2024 @ 7:15am 
这版本能用吗,新开档怎么没效果
老羊三岁半  [author] 23 Jul, 2024 @ 1:22am 
@mmmmnnnnxiao:还是谢谢你喜欢我的mod。。本来这也是为了方便我自己玩才做的,比如山地矿井内个修改,就是为了配合我的基地布局。。我只是没想到发布之后意外还挺受欢迎才细致地写了介绍和采用大家的想法。。
mmmmnnnnxiao 22 Jul, 2024 @ 11:56pm 
感觉你这个MOD好强,把一部分科技的效果都直接抹除了,比如扩大市场范围那个,而且山地矿井这些不建在山上也好奇怪。不过提升幸福度和采集产量还是可以。
就是好奇一点,这个MOD里那个家用燃料有没有修改,我最近的档燃料消耗太快了,几乎仓库里面存留不住。
老羊三岁半  [author] 19 Jul, 2024 @ 7:53pm 
@点点:好的好的。。这个我好像忘了:DSTghost:
点点 19 Jul, 2024 @ 9:37am 
可以加一个磨坊和堆肥的距离么……想加个别的mod也加不上:steamsad:
老羊三岁半  [author] 12 Jul, 2024 @ 12:51am 
@30341121:已经改好了,基础负重和负重上限都改了:DSTsmallbird:
30341121 9 Jul, 2024 @ 9:12pm 
大佬 你这个别加多啊 弄个200左右 不就不会了吗 基本负重实在是太小了
老羊三岁半  [author] 9 Jul, 2024 @ 7:30pm 
@30341121:这个我一直没改动。。因为可能会导致小人带着一堆东西跑来跑去。。
30341121 9 Jul, 2024 @ 8:33am 
大佬 你这个能加个小人负重吗
老羊三岁半  [author] 3 Jul, 2024 @ 11:24pm 
ej:嘿嘿,,客气啦:steamhappy::steamhappy:
ej 3 Jul, 2024 @ 8:43pm 
满分 谢谢兄弟您嘞 这游戏上次打开已经是两年前了
Redemption Garden 3 Jul, 2024 @ 1:49am 
好的,我试试看,谢谢老哥。
老羊三岁半  [author] 3 Jul, 2024 @ 1:48am 
@Redemption Garden:蟹蟹喜欢。。因为我也不想开荒时候过于艰难,再加上之前订阅的MOD很多都年久失修了,就自己搞了一个。。我刚去改动了一下,,你可以看看能不能拆掉,这算是我一点小恶趣味吧:DSTghost::DSTghost::DSTghost:
Redemption Garden 3 Jul, 2024 @ 1:43am 
哈哈哈,我还以为是我BUG了呢,这群山贼根本不和我的军队碰,直接就跑去干我建筑了,拆不掉营地有点过于难受,但是老哥你这个MOD做的是真的棒!
老羊三岁半  [author] 3 Jul, 2024 @ 1:37am 
@Redemption Garden:哈哈哈哈哈,我给30级的营地防御和血量拉满了:dsmagic::dsmagic:所以是亿点小惊喜。。如果觉得太影响体验的话,我就改一下,不那么变态:DSTchester: