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2. Rebalanced Genetics: Most traits are a little bit more common and its a little bit more difficult to breed traits
HI, I found these two features was listed in the description original mod, did you keep them or remove them? thanks
But I kind of did a deep dive over the past couple of days looking at the Higher Mortality Base (it's part of what I used) and decided to probably cut the changes from vanilla by 1/2 and not worry too much about the illness stuff. The defines aging and health changes are still needed.
I'm not sure if you plan to rebalance again or if you think it's no longer necessary since the base game is much more lethal now. But yeah, my feedback is that it's just far too harsh especially towards children with the plagues right now. Maybe because they don't have any reliable alternative way to boost their health. I do very much like the part about accelerated health loss with age and like that the average age of a ruler/courtier I see in my current playthrough has been ~40 instead of ~65 though.
Either way thank you for the responses and your work on this, and good luck to you if you decide to continue with it.
I think the base concept of this mod is great, but maybe I'm basing the idea that "people should die more" on the way the game played before plagues and I haven't caught up with the times.
@GarbageCollector no, I removed those elements because plagues are already killing enough people
Rock and Stone !
Rock and Stone!
I'm going to paste the code in a discussion thread, which I think has a higher limit. I actually found a better way to do it (using child and adult health instead of just health, thus excluding the elderly rather than countering the effect on them)
hmmm, if you have another mod that alters traits lower it should be loading those instead. That is odd.
it seems to be overwriting traits regardless of the mod order (if that is possible in any way) which plays bad with mods like Unpredictable Character Stories
Thanks, I will check that out too!
thanks, I will update that tomorrow.
https://file.io/ghdvHIK26aqa
The alterations there are for all the good genetic traits. I left Strong untouched, as it is more about lifestyle
I like this idea, if you upload the file change applied to the mod I will add it!
Now that Paradox has added elder_health as an option, I have been adjusting genetic traits in my own game so that once someone is elderly, the health bonus is offset. So if physique_good_1 adds 0.25 health, I make it also add elder_health -0.15. This has the effect (theoretically) of making genetic traits still good for the purpose of keeping healthy young people alive, but without them making old people regularly reach their 90s (not uncommon in vanilla).
tysm for the update :)
:)