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2) Avestan, after completing Zoroaster’s Legacy, you get the opportunity to hire some really skilled Mobeds. I love their unique trait of Gathas Scholar, but afterwards it seems to just sort of fizzle out. What if, and this is just a thought, you could work with them to craft an Avestan language? Historically the Avestan language was never written, being merely an oral language until very recently. The language the Achaemenids spoke being Old Persian. In crafting this new Avestan language, you could then get an event to spread it as an Iranian language where everyone within your empire who has an Iranian language as their native language can choose one of three options
A) Adopt Avestan
B) Learn Avestan but keep their OG language [this would create a decision to change their cultural language to Avestan]
C) Refuse. However if the AI decides to learn Avestan at some later point they’ll unlock the option of B.
On a side note, might I suggest a change to a couple of the legends:
1) The Legacy of Amestris while fascinating, is rather baffling on how you need to own a specific province in order to get it. While I don’t deny the rest of the requirements are perfect, I’d like to suggest that rather than having to own Amestris and Heraclea directly, that you simply need to have them in your kingdom/empire. This will keep it open to the holder of the Persian Empire, even if they don’t hold it directly.
1/2
Error: promoted_legend trigger [ Failed context switch ]
Script location: file: common/on_action/10_achaemenid_yearly_events_on_action.txt line: 69 (cyrus_legend_random_events:trigger)
file: common/on_action/yearly_on_actions.txt line: 677 (yearly_playable_pulse)
[09:58:55][E][jomini_script_system.cpp:284]: Script system error!
Error: promoted_legend trigger [ Failed context switch ]
Script location: file: common/on_action/10_achaemenid_yearly_events_on_action.txt line: 13 (darius_legend_random_events:trigger)
file: common/on_action/yearly_on_actions.txt line: 677 (yearly_playable_pulse)
these but for each type
here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628
I don't mind having the texts from the mod to stay in english, but can't understand anything if just the code appear in game.
How can I get "scythian bows" tradition?
I upgraded it to a Mythic Legend.
I have never seen something so realistic or immersive. It was so much fun.
(I did discover two bugs, though: even without completing the Legends, the special Cultural Traditions can be added for reforms. Also, despite it saying that it adds a new Cultural Tradition, it does not add a new, free slot, meaning that if you have seven Cultural Traditions, it doesn't work.)
Thanks for the mod!
@rovers4life1997 I'm not sure. The legends exist from game-start, so they may not be present if you load in the middle of a game, but I haven't tested. If you're willing, could you try launching a game mid-run and see if the legends appear? Thanks!
@cuomo860 and @taylor I'll try to fix that issue for the 1.1 patch coming pretty soon. I don't know why I hadn't thought of it, but I had assumed I HAD to edit the vanilla file for traits if I were messing with a vanilla trait, but I just realized a good way that I can edit that trait without touching base game files. I'll fix that compatibility issue in a quick hotfix-like patch, and the 1.1 patch will come out in a few days.