tModLoader

tModLoader

PalMod (Summoner Subclass)
346 Comments
xboxkidstv 8 hours ago 
has anyone figured out the combatiblity with other mods yet
大哥降临我身边 8 Aug @ 10:52pm 
兄弟还更新吗
wizard2890 26 Jul @ 3:04pm 
oh, also, do they save when i catch them
wizard2890 26 Jul @ 7:58am 
exciteted to load a dragon into my modded world, catch it, then watch my computer suffer and die as it hates Tmodloader
maryevangelinemartins 12 Jul @ 10:51am 
Can you put monsters back in the sphere? you cant kill the monsters yourself because theyre tamed and it sucks when theres just a slime stuck inside the floor somehow taunting you because it will never die
Idlemind 12 Jul @ 4:56am 
What's the point of taming a monster if it's gone when you reload?
Odie 11 Jul @ 8:40pm 
@toxzik5 if i remember correctly, throarbin made a video on this mod, and he was able to increase the limit by using gear that helps the summoner class
toxzik5 20 Jun @ 12:03pm 
i hope not i would like to keep my turtle on command.

also how do you increase the limit from 2 to like 5 or 10?
if that's not a feature please can you make it?

i don't know how to recall please tell me how to recall or can you make that a feature if not already?
also end game "the boss cube" it requires moon lord to be dead in order to make can capture any boss excluding moon lord ofc
plus can we get "the king sphere" can capture everything in sight (what you see on screen)
(although prop gonna be a minute before you can)
but please consider my idea?
i can shot ideas out of my axx so id like to help if can.
4k1n0m 19 Jun @ 6:04pm 
@Sephryn it's intentional for the captured npcs to not save when exiting a world
DisKorruptd 16 Jun @ 10:14pm 
I have found that the Wyverns act like normal worms instead of flying Wyvern worms. Which, considering Wyverns move pretty slow, severely nerfs their ability.
Sephryn 1 Jun @ 1:41pm 
Scrolled through the comments a bit and didn't find mention of this bug, but every time I boot my game back up, all of my captured pals from the previous session are gone. I don't know if that's an issue with this mod, or maybe some sort of compatibility issue.
Wolf14Vargen14 29 May @ 10:49am 
Nintendo Gonna Be Mad?
djbubbles8 23 May @ 11:49am 
is it multiplayer compatible or just single player?
planthero4 22 May @ 8:43pm 
i was sort of hoping to catch mothron but... now i feel sad
Cerulean_Desert 5 May @ 7:23pm 
Will we be able to capture bosses? That would be awesome
Ashley.png 24 Apr @ 8:14am 
Nice mod. Not compatible with calamity, yet still good with it. Tho, could you please add a config so I can remove damage penalty with active minion? Some armors have their own minions, which still counts and removes damage from pal's mobs.
Verveine  [author] 12 Apr @ 3:40am 
The mod is not compatible with calamity, or any mod adding custom AI
Samu333_Dorado_ 10 Apr @ 5:06pm 
Is normal that when i try to use it whit calamity the IA off all capturale enemies make them unable to harm enemies and try to attack me winout being able to hurt me or do aniting usefull except die for my enemies if they entre in contact?
lechkingofdead 10 Apr @ 1:23am 
if ill say anything i agree with flame on this mod just needs equipment. aside from its shears but them being veried is a good start.
东方彩虹🌈 31 Mar @ 8:15am 
不得了
The Roaring Knight 23 Mar @ 5:11pm 
Maybe add some unique armor sets and capture sphere upgrades that boost capture damage?
they could be crafted from:
Pre-boss loot
Dungeon loot
Mech boss loot
Empress of light loot
and if calamity mod is installed (if possible, could be an addon)
Ravager loot
Dragonfolly loot
Providence loot
Polterghast loot
Auric tesla
Verveine  [author] 22 Mar @ 6:42pm 
@the parasites in your head
That's not how it works, If there were an easy way to do it i'd have done it already

Every new tameable aistyle requires me to rewrite their AI from scratch , which is why not all vanilla aistyles are tameable in the first place, including bosses

Your idea of "basic cross-mod compatibility" implies reverse engineering the AI of modded NPCs, which can easily take up to hours of work for a complex one
the parasites in your head 22 Mar @ 7:39am 
for the love of god, PLEASE add some basic cross-mod compatibility. just, like, make non-boss/miniboss and non-critter/friendly creatures capturable. playing this mod along with something like Starlight River, Redemption or another mod that actuallly pours effort into making creative enemies is agonising because i can't capture a floating wulfrum mortar-machine that alters its behaviour depending on what allies are near it but i can capture the dumbass blue slime with like 2 lines of code next to it.
Perso300 6 Mar @ 7:45pm 
My captures wont save when I exit for some reason
LicoPicoElite 3 Mar @ 6:13am 
Is there a way to re-capture the creatures you've sent out? It's annoying because I can't find a way to other than to save and quit then reload the world.
Reidak 27 Feb @ 2:26pm 
I've been playing with this mod for a long time already and its absolutely AMAZING. I can't wait for multiplayer support! But your creatures won't save on game exit, sadly, so you'll need to capture them again if you'll restart your game. I wish only 2 things for this mod to become my absolutely favorite mod of all time. Save your captured summons on game exit and tamable bosses. Yes, it will be unbalanced for sure, but it would be absolutely amazing. Anyways, thank you Verveine for making this masterpiece!
Ectno 21 Feb @ 1:36pm 
Very fun mod, but I was wondering if the summons could heal proportional to their max hp. This could make lower hp summons heal less and the higher hp summons heal more so they all do not heal the same speed.
Jeebz31 #FIXTF2 31 Jan @ 2:10pm 
Hey! This is an absolutely wonderful mod!! I'm loving it so far! I was just wondering though, how come Demon Eyes don't fly? Or, at least, mine don't lol
JokeOfAllTrades 29 Jan @ 9:19am 
This is such a fun (if not unbalanced) mod! Can't wait for the multiplayer support!
Bread 21 Jan @ 1:51pm 
hey, could you make eater of worlds and other bosses tamable? I feel like that'd be a really good idea. Thx!
嚻妲唧婭 18 Jan @ 2:55am 
Why does pressing the capture button in the game have no effect after I subscribe? Can any monster be caught?
I really like this feature, please tell me how to solve the problem that doesn't work.
Dragon Fire 813 11 Jan @ 10:26am 
Just an fyi this causes a crash with the TerraGuardains mod. Crash log is on their page.
alexzanderevans1222 7 Jan @ 6:45pm 
How do you recall your creatures?
Mothr-all 2 Jan @ 12:57pm 
I've reached pre-end game

An issue i noticed is worm enemies don't work as well as you muight tink, the mod is at times stressfull and dumb, but its pretty fun and sometimes op
Lord Bulba 26 Dec, 2024 @ 9:34pm 
crazy that this is becoming reality
Droider 23 Dec, 2024 @ 6:11am 
clarification: it shoots cats
Droider 23 Dec, 2024 @ 6:09am 
oh my god, he guessed it. official palworld x terraria collab.
so far all we know is that palworld is getting meowmere (may just be a skin, it was a teaser)
Sozo 15 Dec, 2024 @ 3:11pm 
there should be a way to take the pals back in the sphere after trowing them insted of just teleporting them to you
Verveine  [author] 12 Dec, 2024 @ 9:06pm 
No, same issue as bosses, I have to manually code every tamed NPC AI, making modded compatibility too much of a headache and time sink to be doable
Mothr-all 12 Dec, 2024 @ 8:52pm 
is it calamity compatible?, it would be crazy to make a run like this
薄暝 12 Dec, 2024 @ 3:29am 
刚好俩游戏马上就要联动了
Aila 11 Dec, 2024 @ 1:59am 
necromancy :ppg_pumplin:


(make pillars and bosses tamable in the configs)
(lowkey pillars spawning tamed enemies would be so funny :spiffo:)
Atoniox 2 Dec, 2024 @ 12:39pm 
top predictions that went too far (palword x terraria is become real :balloonicorn:)
CRESONT 1 Dec, 2024 @ 12:57pm 
Its probably already been said a hundred times but, a joke option in the config that lets you capture bosses would be cool
cricketboy01 29 Nov, 2024 @ 7:26pm 
multiplayer is very jittery with players lagging all over the place visually for me. The other playersalso have this issue.
Brother 28 Nov, 2024 @ 11:24pm 
Welcome back Nostradamus
King524 28 Nov, 2024 @ 10:27am 
>its real
Draedon_gaming 26 Nov, 2024 @ 6:44pm 
bro had a vision
cannon9009 26 Nov, 2024 @ 5:14pm 
you deserve a mountain of points for having the predictive power of fucking Apollo
cannon9009 26 Nov, 2024 @ 5:08pm 
no fucking way you predicted this shit 7 months early