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also how do you increase the limit from 2 to like 5 or 10?
if that's not a feature please can you make it?
i don't know how to recall please tell me how to recall or can you make that a feature if not already?
also end game "the boss cube" it requires moon lord to be dead in order to make can capture any boss excluding moon lord ofc
plus can we get "the king sphere" can capture everything in sight (what you see on screen)
(although prop gonna be a minute before you can)
but please consider my idea?
i can shot ideas out of my axx so id like to help if can.
they could be crafted from:
Pre-boss loot
Dungeon loot
Mech boss loot
Empress of light loot
and if calamity mod is installed (if possible, could be an addon)
Ravager loot
Dragonfolly loot
Providence loot
Polterghast loot
Auric tesla
That's not how it works, If there were an easy way to do it i'd have done it already
Every new tameable aistyle requires me to rewrite their AI from scratch , which is why not all vanilla aistyles are tameable in the first place, including bosses
Your idea of "basic cross-mod compatibility" implies reverse engineering the AI of modded NPCs, which can easily take up to hours of work for a complex one
I really like this feature, please tell me how to solve the problem that doesn't work.
An issue i noticed is worm enemies don't work as well as you muight tink, the mod is at times stressfull and dumb, but its pretty fun and sometimes op
so far all we know is that palworld is getting meowmere (may just be a skin, it was a teaser)
(make pillars and bosses tamable in the configs)
(lowkey pillars spawning tamed enemies would be so funny