Project Zomboid

Project Zomboid

Guns of 93: Test Build (Unstable)
306 Comments
Marrok  [author] 31 Jul @ 9:38am 
BEanZ91 - There are no full auto AKs in the mod at the moment. Civilian spawns will primarily be semi auto.
BEanZ91 31 Jul @ 7:38am 
i have a few aks how do i engage the full auto?,,or is there no full auto in this mod
Chinny 29 Jul @ 3:47am 
Ah, no worries, worth an ask, I'll probably try and figure out whether it is one of my *many* mods at some point 😂 cheers anyway.
Marrok  [author] 28 Jul @ 6:46pm 
Chinny - While im trying to figure out ways to improve it and plan to refactor some lua to hopefully help, additional loading time is just going to be a thing with the number of new items and scripts. Mod incompatibilities can make it worse, but I'm not sure what they would be off hand.
Chinny 28 Jul @ 6:17pm 
Is this mod supposed to make my loading times take 10x longer than it should, or are there any incompatibilities that I'm unaware of?
Marrok  [author] 28 Jul @ 8:08am 
babygamer12345 - Most of the ammo recipe fixes were just typos or other mistakes that were found. Loot should be better than it was a month ago. Still needs some tweaking and some rare guns pop up maybe too often, but it's much less broken than it was.

Ammo crafting is something I do have plan to add, but it may be a before I get to it. I need to get things like spent cases into the mod first.
babygamer12345 28 Jul @ 7:47am 
can i ask if the loot spread is resolved now and what does the ammo recipe fix do? is it that ammo crafting is being implemented in the future?
Garmin 27 Jul @ 12:48pm 
maybe, but its the damage stat, not the accuracy.
Marrok  [author] 27 Jul @ 12:45pm 
Helmer - Are you using it with the stock folded? The to hit drops a good bit when you fold the stock.
Garmin 27 Jul @ 12:43pm 
maybe its a personal issue or smn then because it appears as though it cant kill anything for me, wierd.
Marrok  [author] 27 Jul @ 12:28pm 
Helmer - It does the same damage as the M870, Benelli M3, Ithaca 37 Riot, or any other gun with an 20" barrel. I just doubled checked the stats.
Garmin 27 Jul @ 12:02pm 
How come the spas-12 deals no damage compared to the other shotguns??
Цикута 26 Jul @ 11:50pm 
Oh, i'm stupid f*ck, there's problem in State of Emergency
which adds firearms spawn for rangers and militia, nvm
Pretty shame how mods not so good in duo
ehhh.. sorry then
Marrok  [author] 26 Jul @ 11:36pm 
Цикута - I'm trying to replicate this. This is really weird because what triggers this should not have anything to do with items on zombies.
Цикута 26 Jul @ 11:25pm 
well, i'm was wrong, error happens not only with military zombies
https://imgur.com/dG6APVQ
GerardotheCrusader 26 Jul @ 10:05pm 
Yup that was it used a wrench to get rid of the flash hider and installed the silencer. Thanks Marrok!
GerardotheCrusader 26 Jul @ 9:08pm 
I shall check that right now
Marrok  [author] 26 Jul @ 8:53pm 
GerardotheCrusader - Did you take the flash hider off?
GerardotheCrusader 26 Jul @ 8:37pm 
Idk if im tweaking but i cant seem to put the .223 silencer on the Colt M16a2 even though it has the threaded barrel and the colt model 727 either it also has a threaded barrel the only silencer i have is the .30 which i put on the hk91. Thanks!
Marrok  [author] 26 Jul @ 7:20am 
Not sure how those a related either. It's weird.
Marrok  [author] 26 Jul @ 7:19am 
Цикута - I'll look into it. That shouldn't be spawning with on Zombies at all.
Цикута 26 Jul @ 4:15am 
Army guns spawn on zombies somehow broken, killing zombies causes an error related to ALICE rig and spawning weapons (mostly pistols, i guess)
no idea how this is related to each other
Max Dickings 24 Jul @ 6:11pm 
As a gun nut I appreciate the insane amount of work and depth that this mod brings, thank you
Marrok  [author] 19 Jul @ 3:17pm 
General Kazeeem - Request are fine. An FNC may happen. At the moment, I'm not adding new guns until I get everything reworked.
General Kazeeem 19 Jul @ 3:15pm 
Hey homie, I have zero clue if you take requests, some mod makers get pissed when people request things in the comments and I get it. But if you do? Deliver unto us that beautiful FN FNC and Sig 550 please xoxo. Both pretty popular guns (albeit somewhat rare) before the 94 AWB.
Technically, the 550 didn't really gain much popularity and only saw limited import until after the AWB was lifted (at which point it started being imported extensively), but still.
MrSmileyincorprated 17 Jul @ 6:56am 
just had to know as the guns in game look like they came from the GTA 3d universe
Marrok  [author] 16 Jul @ 3:03pm 
MrSmileyincorprated - I am slowly redoing each gun as im going along.
MrSmileyincorprated 16 Jul @ 12:44pm 
btw will you ever update and make the gun models look better along with better textures?
Marrok  [author] 13 Jul @ 8:32am 
F/A-18 Super Horny - Seeing a lot of car mods still active, among others.
F/A-18 Super Horny 13 Jul @ 2:43am 
Marrok - here you go https://limewire.com/d/WFxbH#tLL3Pespb1 . For the record - Guns of 93 was the only active mod when these logs were created
Marrok  [author] 12 Jul @ 3:50pm 
F/A-18 Super Horny - I would like to see that log. There was an issue a few updates ago where if you used shotgun slugs, it would crash the game. That should be resolved now. Not saying that what happen, but probably should insure the mod is updated for you.
F/A-18 Super Horny 12 Jul @ 1:27pm 
So currently game crashes every time I try to take aim on a zombie. What is funnier - it wasn't going away even after I disabled mod until I deleted 'mods' folder in C:\Users\%UserProfile%\Zomboid. I can share logs.zip if you'd like
swopdodel 12 Jul @ 8:55am 
thank you
Marrok  [author] 12 Jul @ 7:04am 
swopdodel - I'll look into it a bit. I haven't been too focused on balancing guns and attachments at the moment. When B42's shooting gets more finalized, I plan spending more time tweaking that stuff.
swopdodel 12 Jul @ 7:00am 
Hey thanks for the great mod, probably the best gun mod for B42 right now.

I have a question:

Could you buff the scopes a little bit. Right now they feel realy bad.

Like you can shoot further then without them, but the aiming circle just doesn't get smaller, meaning you have to shoot zombie multiple times even with high caliber guns.

If you have any idea how to do this it would make the mod even greater.
Marrok  [author] 11 Jul @ 9:21pm 
SDgamer - For the most part. There are a few new guns. Most are variants of guns already in the mod. Currently adding a script that renames and adds different finishes to various guns so that one gun may spawn as any one of several types. Like different finishes and manufactures of 1911s.
Marrok  [author] 11 Jul @ 9:19pm 
killjoy1883 - I found some issues with the script that attaches parts when they spawn. I'll have that fixed with the next update. the S&W revolvers are all getting currently reworked.
killjoy1883 11 Jul @ 8:48pm 
And there all of the Smith and Wesson variety.
SDgamer 11 Jul @ 8:47pm 
Is the list of Guns the same as the full B41 version? Also i'm sure that i am not the only one who said this but, thanks for putting up this test build as Guns of 93 is one of the best Gun Mods out there
killjoy1883 11 Jul @ 8:46pm 
I keep finding any .38 revolvers that have a black finish now have no grips. Like its just the bare metal.
Marrok  [author] 11 Jul @ 7:33pm 
Revenant - Few updates ago. All the 5.56 guns have been changed to .223 to reduce the redundancy of two ammos that do the same thing.
Revenant 11 Jul @ 7:25pm 
I can no longer convert .223 to .556, was that part of the latest update?
Marrok  [author] 11 Jul @ 3:35pm 
KittyKhatt - I'm trying to find a solution to it. Seems to happen with nonstandard spawns. Should happen less often after the last update.
KittyKhatt 11 Jul @ 2:48pm 
@Marrok I did find most in a survivor home, but i also found one in my starting house as well. I stopped playing after i found a bunch cause i figured something broke xD
Marrok  [author] 11 Jul @ 2:40pm 
KittyKhatt - What containers did you find them in? I've had issues before with them spawning like that in survivor homes. The latest update removed them off those tables for now until I get a better solution. It might be a mode conflict with the loot stuff too.
KittyKhatt 11 Jul @ 1:48pm 
Not 100% if its just this mod or a new conflict, but after the latest update, gun spawns broke. It spawns the item 'If you see this something went wrong'. Knox Event Expanded also updated recently, so idk.
MoonWalking95 8 Jul @ 11:59pm 
Okay, that sound fair,
BearBeard 7 Jul @ 11:35am 
@Marrok No problem part of the fun of unstable and mod :D.
Just for the people to remind to check for a trigger group on their gun especially when other mod are activated.
Marrok  [author] 7 Jul @ 11:23am 
BearBeard - Thank you. I appreciate you taking the time to test it.