Project Zomboid

Project Zomboid

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Guns of 93: Test Build (Unstable)
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39.294 MB
14 Mar, 2024 @ 1:34pm
25 Jul @ 6:47pm
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Guns of 93: Test Build (Unstable)

In 1 collection by Marrok
ZombOrb Mods
45 items
Description
If you could post those errors on the workshop or the discord server, it would be appreciated.

This is a test build for Guns of 93. Only add this mod if you would like to test new feature and offer bug reports or suggestion for the next update for Guns of 93. Please post logs, concerns, or suggestions in the Discussions below or on the Guns of 93 Discord Server[discord.gg].

The Test Build is now primarily focused on rebuilding Guns of 93 for B42.

Instead of trying to list out a road map, I’m just going to start posting the most current update to this mod.

7/24/2025

- Military spawns should have more items now.
- Other slight adjustments to loot.
- Fixed a few attachment issues.
- 590 shotguns now spawn with the correct trigger.
- 500/590 now use a different rear ghost ring sight model.
- Fixed some ammo recipe stuff.
- Fixed pistol scope not being able to mount.
- Touched up the S&W revolvers.
- Retextured most scopes in the mod.
- Removed the Optics tag from sights. This is supposed to be a tag the game uses to toggle between different sights depending on range. It seems to not be fully working and makes guns have really bad accuracy. It has been removed and guns are now much more shootable.
- Finished up AR-15s. They now spawn with unique manufacture names. Also added free float handguards (the old tube style) and cheek rest. For military spawns, the M7 bayonet has been added along with a rare reflex style silencer. Military carbines also have a rare chance to spawn camouflage. Also, AR pistols grips can be crafted with a saw and screw to be used as vertical fore grips.
- All the standard scopes and the AccuDot now have silver finish versions.
- A bunch of small fixes that are too numerous to list out.

Moving on to rework the AK and Remington 700/788 rifles.


Current full Guns of 93 release
Guns of 93 Discord Server[discord.gg]


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Workshop ID: 3183820077
Mod ID: Guns93TestB42
Popular Discussions View All (1)
80
26 Jul @ 1:12pm
Bug Report
Marrok
304 Comments
Chinny 29 Jul @ 3:47am 
Ah, no worries, worth an ask, I'll probably try and figure out whether it is one of my *many* mods at some point 😂 cheers anyway.
Marrok  [author] 28 Jul @ 6:46pm 
Chinny - While im trying to figure out ways to improve it and plan to refactor some lua to hopefully help, additional loading time is just going to be a thing with the number of new items and scripts. Mod incompatibilities can make it worse, but I'm not sure what they would be off hand.
Chinny 28 Jul @ 6:17pm 
Is this mod supposed to make my loading times take 10x longer than it should, or are there any incompatibilities that I'm unaware of?
Marrok  [author] 28 Jul @ 8:08am 
babygamer12345 - Most of the ammo recipe fixes were just typos or other mistakes that were found. Loot should be better than it was a month ago. Still needs some tweaking and some rare guns pop up maybe too often, but it's much less broken than it was.

Ammo crafting is something I do have plan to add, but it may be a before I get to it. I need to get things like spent cases into the mod first.
babygamer12345 28 Jul @ 7:47am 
can i ask if the loot spread is resolved now and what does the ammo recipe fix do? is it that ammo crafting is being implemented in the future?
Garmin 27 Jul @ 12:48pm 
maybe, but its the damage stat, not the accuracy.
Marrok  [author] 27 Jul @ 12:45pm 
Helmer - Are you using it with the stock folded? The to hit drops a good bit when you fold the stock.
Garmin 27 Jul @ 12:43pm 
maybe its a personal issue or smn then because it appears as though it cant kill anything for me, wierd.
Marrok  [author] 27 Jul @ 12:28pm 
Helmer - It does the same damage as the M870, Benelli M3, Ithaca 37 Riot, or any other gun with an 20" barrel. I just doubled checked the stats.
Garmin 27 Jul @ 12:02pm 
How come the spas-12 deals no damage compared to the other shotguns??