Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Rescue besieged allies
27 Comments
biggest-rat  [author] 9 Jan @ 10:01am 
biggest-rat  [author] 24 Dec, 2024 @ 8:29pm 
You don't need to subscribe to this, and updates won't be available in here. Next, I will remake the second act of this series, and then perhaps ill design the the armored column attempt to break through during second act to make fourth act. Finally, I may remake this scene because there are many unreasonable triggers and behavior logic.
During this period, I might create two missions set in the Western Front. Many missions already have their scenes developed, but the plotting of the storyline and the setting of triggers require a lot of thought.
@kataplast5
kataplast5 23 Dec, 2024 @ 10:03pm 
bigest-rat: will the be update or u gave it up?
biggest-rat  [author] 30 Nov, 2024 @ 7:59am 
why are u barking like a stupid dog? youre not even worth my time. @Leutnant Gustav Klaebisch
Leutnant Gustav Klaebisch 29 Nov, 2024 @ 11:46am 
Spy missions are gay with this shit general pathing and ai so mweh
biggest-rat  [author] 29 Nov, 2024 @ 4:21am 
I am currently designing a spy task and cant handle multiple tasks simultaneously. Remaking the task will take at least 10 hours. I need time.
(SPQR) Major Hawker (L)-[( )] 28 Nov, 2024 @ 11:57pm 
First I hope the audio gets well soon, no one likes to be sick. Seriously now do you plan to remove the timed mission or no? I ask this cause I like to take my time and be very methodical about destroying my enemy to the point no one is left. I do this in every mission, even if all mission objectives are complete.
Leutnant Gustav Klaebisch 25 Nov, 2024 @ 6:24am 
Remove the timer then, atleast for the attack after the demining. Timed missions cause alot of micromanaging in a short window.
biggest-rat  [author] 25 Nov, 2024 @ 6:20am 
this mission need remake. the later section need be adjust and optimized. @Leutnant Gustav Klaebisch
Leutnant Gustav Klaebisch 25 Nov, 2024 @ 6:13am 
Nobody likes timed missions, you killed this mod.
biggest-rat  [author] 20 Nov, 2024 @ 7:40am 
yea, i have made one already
@kataplast5
kataplast5 25 Oct, 2024 @ 1:28am 
Any plans for update? I want to keep subscribe but I am loosing hope.
enkin 29 Mar, 2024 @ 2:57am 
ok, i’m try again!
biggest-rat  [author] 28 Mar, 2024 @ 9:06am 
@enkin
I don't know why it is challenging. I could make it and still have many time. I give u several suggestions:
1.You can slow down game speed.
2.There are extra mine-detector stored in half track moto.
3.You can click on multiple waypoints by pressing shift.
enkin 28 Mar, 2024 @ 8:53am 
There is no way to detect and clear mines without being detected by the enemy. This is impossible in 3 minutes
birdy 26 Mar, 2024 @ 8:21am 
拜托看看我的留言写在总的那篇上了?我虎式送走了之后木有反击啊
biggest-rat  [author] 18 Mar, 2024 @ 4:47pm 
@Cristiano Ronaldo
I dont know. You can try for me.
Cristiano Ronaldo 18 Mar, 2024 @ 4:43pm 
can this be played with multiple people?
thebeastslayer69420 18 Mar, 2024 @ 8:42am 
thank you
biggest-rat  [author] 18 Mar, 2024 @ 8:27am 
@Воин дорог
Yes, I've set up a route for the scout on the motorcycle to reconnoiter. They should be able to trigger the landmines themselves.
@thebeastslayer69420
You'll need to send the engineers on the half-track motorcycle to the vicinity of the minefield and have them pass through the mission area using the mine clearance command one by one. If time is running short, there are spare mine detectors on the motorcycle. Just deploy additional personnel.
thebeastslayer69420 18 Mar, 2024 @ 8:21am 
i dont understand how to progress when clearing the minefield, could i get an explanation?
Воин дорог 18 Mar, 2024 @ 6:08am 
that is, I need to die on mines on purpose
biggest-rat  [author] 18 Mar, 2024 @ 5:53am 
@Воин дорог
Yes, each task will drive the plot forward, and the task logic is nested layer by layer. Breaking the order may result in the inability to continue.
Воин дорог 18 Mar, 2024 @ 1:34am 
there is such a problem, if you don’t get blown up by mines, then new tasks do not appear after clearing the mines
biggest-rat  [author] 17 Mar, 2024 @ 6:35pm 
@ozzwin
It seems that the sound is divided based on the type and caliber of the artillery. I prefer the sound of historical artillery, as each weapon has its own sound, which can help to distinguish better.
ozzwin 17 Mar, 2024 @ 7:26am 
Not a fan of the new sounds, to me sound cheap as hell and preferred the original sounds
Cristiano Ronaldo 15 Mar, 2024 @ 11:17pm 
I really like your missions,c an you make a huge german fortress defense