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During this period, I might create two missions set in the Western Front. Many missions already have their scenes developed, but the plotting of the storyline and the setting of triggers require a lot of thought.
@kataplast5
@kataplast5
I don't know why it is challenging. I could make it and still have many time. I give u several suggestions:
1.You can slow down game speed.
2.There are extra mine-detector stored in half track moto.
3.You can click on multiple waypoints by pressing shift.
I dont know. You can try for me.
Yes, I've set up a route for the scout on the motorcycle to reconnoiter. They should be able to trigger the landmines themselves.
@thebeastslayer69420
You'll need to send the engineers on the half-track motorcycle to the vicinity of the minefield and have them pass through the mission area using the mine clearance command one by one. If time is running short, there are spare mine detectors on the motorcycle. Just deploy additional personnel.
Yes, each task will drive the plot forward, and the task logic is nested layer by layer. Breaking the order may result in the inability to continue.
It seems that the sound is divided based on the type and caliber of the artillery. I prefer the sound of historical artillery, as each weapon has its own sound, which can help to distinguish better.