Barotrauma

Barotrauma

Vanilla Creature Expansion
81 Comments
Karkino 13 Jul @ 11:30am 
NO WAY! that sounds amazing. im super eager to see how it develops further! :summercrab2023:
mikehagen22  [author] 13 Jul @ 1:05am 
Yeah right now I'm working on getting commission from artists to do cover art for all new monsters
Karkino 12 Jul @ 11:15pm 
i keep playing with this mod. the fauna it adds its really entertaining to fight. the swarms of barracudas are super fun. also is there a plan to rework the screenshots? because those doesnt do justice.:Maguro::captainsmooth:
Sir_Trollman 10 Jul @ 1:42pm 
@mikehagen22 what do you recommend that I do for the time being to help avid these issues?
mikehagen22  [author] 10 Jul @ 12:09pm 
Mod is receiving a huge update later so most of these issues will be addressed.
Sir_Trollman 10 Jul @ 9:28am 
@mikehagen22 I am getting errors in the log about a ogg file being missing
Lance Vance 19 Apr @ 9:28am 
<DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 450
at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 721
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 263
at Barotrauma.GameMain.Run() in <DEV>\Barotrauma\BarotraumaServer\ServerSource\GameMain.cs:line 356
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaServer\ServerSource\Program.cs:line 89
Lance Vance 19 Apr @ 9:28am 
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Barotrauma.Limb GetLimb(Barotrauma.LimbType, Boolean, Boolean, Boolean)
Stack trace:
at Barotrauma.Ragdoll.GetLimb(LimbType limbType, Boolean excludeSevered, Boolean excludeLimbsWithSecondaryType, Boolean useSecondaryType) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 2196
at Barotrauma.Ragdoll.get_MainLimb() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 251
at Barotrauma.StatusEffect.<>c__DisplayClass131_5.<Apply>b__8(Character newCharacter) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\StatusEffects\StatusEffect.cs:line 2286
at Barotrauma.EntitySpawner.CharacterSpawnInfo.OnSpawned(Entity spawnedCharacter) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 170
at Barotrauma.EntitySpawner.Update(Boolean createNetworkEvents) in
Lance Vance 19 Apr @ 6:22am 
It's something with ragdoll, we're playing with Guppy ship hentirer edition.

I'll try to get you a log today evening - it was in multiplayer and I cannot get past hammerheads alone to the place where Crook spawns. Basically Crook gets on a ship, goes into the reactor room, hangs out a little and then crashes the lobby, no matter if we kill him or not.
mikehagen22  [author] 17 Apr @ 1:36pm 
Seems to work fine with me
mikehagen22  [author] 17 Apr @ 1:35pm 
Are you able to obtain a error message at all when you crash from it?
Lance Vance 17 Apr @ 1:27pm 
Crook crashes the game in the newest patch
nottnt 8 Mar @ 10:41am 
Hello, I seem to be getting an error that reads:

Exception: "Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not currently installed. (Barotrauma.MissingContentPackageException)
Last debug messages:
[03/08/2025 23:38:00] ‖color:#9370DB‖[Vanilla Creature Expansion]‖color:end‖ WARNING: Error in MonsterEvent: failed to spawn the character "Bossmoloh". Content package: "Vanilla Creature Expansion".
[03/08/2025 23:38:00] WARNING: Failed to create character "Bossmoloh". Matching prefab not found.

It seems some of other people also have similiar problems, any fix?
COALITION MUDRAPTOR 27 Feb @ 2:02pm 
Hi Sexlander, I've already checked, the problem is that we have a mission with the same identifier. In the next patch of this mod I will fix it. Also, the author of the mod you mention can get ahead of me by adding some acronyms or a code that he invents at the end of the identifier of his same mission, thus avoiding compatibility problems, because they would already be different names. :captainsmooth:
Sexlander 27 Feb @ 1:54pm 
theres an compatibility problem with the mod "More outpost for europa"
Laird Combanite 26 Dec, 2024 @ 12:36pm 
Had the same bug as mentioned previously
"Failed to spawn character Ceolanthre {"Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not installed.)

Was this fixed in the newest update or is there still a problem related to this issue?
Ulysses 27 Nov, 2024 @ 8:10pm 
the console gets spammed with this on round start
Sprite "Content/ContentPackages/gore/crawlerlaceratedgunshot.png" not found!
Vladiester 25 Nov, 2024 @ 3:47pm 
ah its not compatible with it, sorry
Vladiester 25 Nov, 2024 @ 12:18pm 
it says, that i cant add the mod due to this mod and barotraumatic creature pack having the same prefab names, (electric pulse, telepulse)
mikehagen22  [author] 17 Nov, 2024 @ 6:58pm 
Thanks for the report, checking it now
DarkChaserBR 16 Nov, 2024 @ 7:26pm 
Failed to spawn character Coelanthre {"Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not currently installed.
DarkChaserBR 16 Nov, 2024 @ 7:07pm 
game crashing all the time, Log says that mod need a dependence for work
John Freakdiver 16 Nov, 2024 @ 2:32pm 
the new update was causing us to crash, error log was saying it needed something from barotraumatic creatures
DecentlyLazy 16 Nov, 2024 @ 1:08pm 
is this compatible with dynamiceuropa?
Jinx 3 Nov, 2024 @ 10:11am 
Does the Hammerhead mauler suppose to one hit the entire sub? Its a bit difficult since its so fast and it can teleport as well, sometimes getting stuck in terrain. We found out when going very fast in one direction it just has to gently touch the sub hull and basically the entire sub is just gone and all AI + players die from pressure, we even got max hull upgrade.
Racc 1 Nov, 2024 @ 4:15am 
Have at it, I'd love to play with this as long as I'm sure no one whines about errors during my campaign. :gtfoheart:
Racc 1 Nov, 2024 @ 4:13am 
=AlphaCharybdis - tries to spawn item k_em_charybdisfang - item doesn't exist
=Crawlerrandom, Crawler_faraday, Crawler_nasonov, Crawler_psychosis, Crawler_sky, Crawler_thermal - all have mismatched textures hinting that they are searching for a baby crawler texture file based on the Spritesheet
=Excavator - missing sound file - path: %ModDir%/Characters/Dreadnought/FIRE.ogg
=Invisiblecthuluspawner2 - is searching for a texture file - texture file not found - path: %ModDir%/characters/Seasnek/SeasnekSprite.png
=Mudraptor_watcher - texture file not found - path: %ModDir%/Items/Alien/Genetic.png
=Pylon - not much wrong but its extremely shake-y? intented?
=Spineling_electric - error in StatusEffect - item with identifier electrospike doesn't exist
=Turretcarrier, Turretcarriercoil, Turretcarrierdoublecoil, Turretcarrierpulselaser, Turretcarrierrail - all try to spawn k_em_thalamusthorn and k_em_thalamusstump items - items don't exist
mikehagen22  [author] 31 Oct, 2024 @ 2:25am 
Currently being patched rn. Been working on Barotraumatic aswell!
DarkChaserBR 30 Oct, 2024 @ 8:02pm 
hammerhead mauler destroys the entire submarine in a single blow, then he crawls in and gets trapped inside! It's impossible to avoid this, he has absurd speed.
Difi 27 Oct, 2024 @ 12:35pm 
Hammerhead Mauler keeps imploding our entire submarine with just one hit, can that be looked in to?
Ulysses 12 Oct, 2024 @ 10:27pm 
thank you! It no longer crashes the game, now it just gives this error in the console but at least it allows to keep playing.
‖[Vanilla Creature Expansion] Failed to load sound file "C:/Users/ulise/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3185815812/Content/Sounds/Ambient/ShockLoop.ogg" (file not found). {Sound file "C:/Users/ulise/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3185815812/Content/Sounds/Ambient/ShockLoop.ogg" doesn't exist!} ...(continues)
mikehagen22  [author] 12 Oct, 2024 @ 8:30pm 
Thanks for the report! Fixed!
Ulysses 12 Oct, 2024 @ 10:29am 
found it... it needs Immersive repairs to be installed for some reason
Ulysses 11 Oct, 2024 @ 10:29pm 
on round start I get this error and crash
Exception: "Vanilla Creature Expansion" depends on a package with name or ID "3114087512" that is not currently installed. (Barotrauma.MissingContentPackageException)
Target site: System.String get_Value()...(continues)
If there are any dependencies please list them
Karkino 24 Sep, 2024 @ 1:35am 
i really really love that the pets have their adult contrapart! really nice mod!
johnshua 28 Jul, 2024 @ 11:43am 
downloaded barotraumatic creature pack, didnt enable it and game stopped throwing errors when trying to spawn that creature
johnshua 28 Jul, 2024 @ 11:29am 
turns out its a monster from barotraumatic creature pack that is missing, I guess its an oversight, because this mod shouldnt be needing anything from barotraumatic
johnshua 28 Jul, 2024 @ 8:55am 
Im getting an error when "Balloon" spawns in character editor and it switches back to spawn a default human, also when event set involving that monster occured, the server crashed
Gamegolick 22 Jul, 2024 @ 6:54pm 
How many creatures does this mod add?
Blackrock executive 11 Jul, 2024 @ 11:16am 
I assume this wouldnt work with Europawar?
Dilopho-Mos! 22 Jun, 2024 @ 11:55am 
He said it wasn't compatible with Barotraumatic, silly!
mikehagen22  [author] 21 Jun, 2024 @ 9:19pm 
When did I say that?
Lt. General Rooster 21 Jun, 2024 @ 7:01pm 
why did you say its not compatible with dynamic europa, its been working fine so far for me
mikehagen22  [author] 30 Apr, 2024 @ 8:38pm 
posted on changelogs
Dilopho-Mos! 30 Apr, 2024 @ 7:58pm 
What the new update do?
mikehagen22  [author] 30 Apr, 2024 @ 11:46am 
no not at all
𝓦𝓲𝔃𝔃 30 Apr, 2024 @ 7:12am 
So is this compatible with Barotraumatic/ Dynamic Europa?
咪☆乐鸦℡ 30 Apr, 2024 @ 4:07am 
why all Mantis have "failed to load sound file"?
[]Herz[] 26 Apr, 2024 @ 3:35pm 
It's a pity that many monsters from Barotraumatic are missing, like Cyclop. Is there a reason for this? Barotraumatic itself is unfortunately too much and annoying for me in singleplayer. It destroys the atmosphere. If you play without extra weapon-mods and rather survival, weak-wrecked ships with little armament, but more strategy plays, Dynamic Europe and abadoned europa, who prefers "less is more", i.e. quality instead of quantity, then Barptraumatic is nothing. But i like the Creatures. I remember an encounter, by testing "barotraumatic-less....", where an abandoned base was being investigated by me when my submarine was attacked outside by two huge Cyclops and I had to seek shelter in the base, and I ran out of oxygen and my ship sang to the ground... There are already cinematic moments. Great game with a lot of potential and fantastic depth. Great game and great mods! Thank you and greetings
mikehagen22  [author] 18 Apr, 2024 @ 9:50pm 
It took away the immersion of how large creature are suppose to present themselves in game. If that makes sense