Barotrauma

Barotrauma

117 ratings
Vanilla Creature Expansion
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
236.370 MB
15 Mar, 2024 @ 10:18pm
20 Apr @ 3:27pm
40 Change Notes ( view )

Subscribe to download
Vanilla Creature Expansion

In 1 collection by mikehagen22
Hardcore experience
8 items
Description
Attention!
It is HIGHLY recomended to install and use Performance Fix by Evil Factory and have it configured while playing with this mod!

This mod is NOT affiliated with Barotraumatic and does not require anything from Barotraumatic.

Features

Want to immerse yourself into playing with the old vanilla style legacy creatures? Then this mod is for you! This mod includes all the vanilla style creatures that were part of old Legacy versions and concept art creatures that haven't made it through production or have been altered with newer designs.

IMPORTANT!

This mod is NOT compatible with any overrides to vanilla creatures or the vanilla eventset as it completely overrides the randomevents.xml. (May change later with new updates)

Join our Discord for daily updates!
https://discord.gg/GJqU4QrxC7

Other Creations

Want to play with more creatures and harder gameplay? Then this mod is for you! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2831987252
81 Comments
Karkino 13 Jul @ 11:30am 
NO WAY! that sounds amazing. im super eager to see how it develops further! :summercrab2023:
mikehagen22  [author] 13 Jul @ 1:05am 
Yeah right now I'm working on getting commission from artists to do cover art for all new monsters
Karkino 12 Jul @ 11:15pm 
i keep playing with this mod. the fauna it adds its really entertaining to fight. the swarms of barracudas are super fun. also is there a plan to rework the screenshots? because those doesnt do justice.:Maguro::captainsmooth:
Sir_Trollman 10 Jul @ 1:42pm 
@mikehagen22 what do you recommend that I do for the time being to help avid these issues?
mikehagen22  [author] 10 Jul @ 12:09pm 
Mod is receiving a huge update later so most of these issues will be addressed.
Sir_Trollman 10 Jul @ 9:28am 
@mikehagen22 I am getting errors in the log about a ogg file being missing
Lance Vance 19 Apr @ 9:28am 
<DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 450
at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 721
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 263
at Barotrauma.GameMain.Run() in <DEV>\Barotrauma\BarotraumaServer\ServerSource\GameMain.cs:line 356
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaServer\ServerSource\Program.cs:line 89
Lance Vance 19 Apr @ 9:28am 
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Barotrauma.Limb GetLimb(Barotrauma.LimbType, Boolean, Boolean, Boolean)
Stack trace:
at Barotrauma.Ragdoll.GetLimb(LimbType limbType, Boolean excludeSevered, Boolean excludeLimbsWithSecondaryType, Boolean useSecondaryType) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 2196
at Barotrauma.Ragdoll.get_MainLimb() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 251
at Barotrauma.StatusEffect.<>c__DisplayClass131_5.<Apply>b__8(Character newCharacter) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\StatusEffects\StatusEffect.cs:line 2286
at Barotrauma.EntitySpawner.CharacterSpawnInfo.OnSpawned(Entity spawnedCharacter) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 170
at Barotrauma.EntitySpawner.Update(Boolean createNetworkEvents) in
Lance Vance 19 Apr @ 6:22am 
It's something with ragdoll, we're playing with Guppy ship hentirer edition.

I'll try to get you a log today evening - it was in multiplayer and I cannot get past hammerheads alone to the place where Crook spawns. Basically Crook gets on a ship, goes into the reactor room, hangs out a little and then crashes the lobby, no matter if we kill him or not.
mikehagen22  [author] 17 Apr @ 1:36pm 
Seems to work fine with me