Project Zomboid

Project Zomboid

Shortwave Survivors
311 Comments
AgentRust 1 hour ago 
for some reason npcs dont spawn normally in game but only when i contact them,i dont know if it because of this mod or something else
Spicy Boi 20 May @ 7:01pm 
Yes, it occurred after trying to contact a survivor. But after quite a few irl hours, no survivor appeared, and the option never returned either. Ah well, Zomboid lol.
JDB  [author] 13 May @ 1:20am 
If I remember correctly, the option will disappear if you contact a survivor and will reappear when the survivor either finds you or fails to find you.

If you mean the option just doesn't show up anymore, it could be a bug. I haven't tested this mod with Build 42 yet but I assume it works ok since no one has mentioned any problems yet.
Spicy Boi 12 May @ 10:41pm 
Right click option doesnt appear anymore to contact survivors??
JDB  [author] 16 Apr @ 2:15pm 
@uPtoSuEr: You don't need to add the frequency. There is a new option in the drop down menu if you right click on radios. Read the description.
uPtoSuEr 16 Apr @ 1:50am 
Hi, i dont have the radio frequency in the list and entering it manually doesnt do anything. Any help? Using the RV mods wouldnt effect this would it?
cuteboy233 10 Apr @ 7:04am 
Knox event expand is the closest mod to this goal.
JDB  [author] 5 Apr @ 12:45am 
@Aoshi Zero: This mod already has a built in spawn limiter so you probably have a mod conflict.
004 | Aoshi Zero 4 Apr @ 12:39pm 
Hello there. So I having a issue with this mod. I don't know if it is a issue with other mods or what but every time I arrived at a location called out by this mod. The quest fails.
I never switched over to the other NPC, I'm still learning lua scripting. I am using this mod but when I increase the NPC amount, I still get the quest failure.
Superb Survivor Spawn Limiter
Here is the error that I get when I start to approach where the group is supposed to be.
function: IsPointInBounds -- file: ShortwaveSurvivors.lua line # 1007 | MOD: Shortwave Survivors
function: IsPointInAnyBase -- file: ShortwaveSurvivors.lua line # 1020 | MOD: Shortwave Survivors
function: SWS_SpawnSurvivorGroup -- file: ShortwaveSurvivors.lua line # 1377 | MOD: Shortwave Survivors
function: SWS_MinUpdate -- file: ShortwaveSurvivors.lua line # 3955 | MOD: Shortwave Survivors
java.lang.RuntimeException: __le not defined for operand
JDB  [author] 18 Mar @ 7:19pm 
If you use a radio to contact survivors it should still spawn NPC's (both friendly and hostile).
Garreehh 15 Mar @ 3:37am 
If I use SS and stop spawns for both friendly and hostile will the friendly ones still appear via the radio? Or both the hostile and friendly?! I want to use this alongside bandits only hostiles from bandits but survivors via the radio. Thankyooooo
JDB  [author] 3 Mar @ 5:53am 
Looks like SS Continued isn't being developed anymore. I'm waiting for a decent NPC mod which works well with B42. Some updated version of SS would be best because it would reduce the effort required. I don't want to use a mod like Bandits because this mod already adds raiders and Bandits seems to continually increase the difficulty over time which I don't like. Plus I think Bandits actually uses zombies and not human entities for NPC's, or maybe that was another mod, I can't remember now.
004 | Aoshi Zero 2 Mar @ 1:21pm 
Any plans to support this for the bugfixes included in it? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2980672778 - Superb Survivors Continued
If you aren't willing, how hard would it be to change to requirements from the OG mod to the continued version. I have been slowing getting into mod and finding I have a talent for this.
JDB  [author] 3 Feb @ 1:19am 
@Turkish Sharpshooter: Yes I believe it should work, but I'm not 100% certain, it's been a while since I worked on this mod. Give it a try, backup your save files first if you're worried.
Sicken apoyusiken 27 Jan @ 1:33pm 
Can I add the mod to my existing save that I started with superb survivors?
@JDB I think the best and most consistent one so far is Knox event expanded(It may be similar to superb and easier to code), bandits seem very light weight but I don't know how usefull it is for the purpose of this mod
JDB  [author] 18 Jan @ 5:16am 
@respeitador de casadas again: Yes I probably will, feel free to suggest a good NPC mod made for B42. It will probably involve a lot of changes to the code so will probably take a while before I release anything.
Do you plan on making this into a better version for b42? this is by far the most immersive NPC mod, maybe team up with knox event expanded?
HidariKiKi 18 Dec, 2024 @ 3:07am 
And after accepting respond via walkie, you cant use your controller, had to switch to mouse/key
HidariKiKi 18 Dec, 2024 @ 2:59am 
Damn this mod is cool! I found one survivor at the beginning of my save and then couldnt find any, cause of bug, or cause they cant survive the runners and lot of zeds. I rode from town to town in searching and using my walkie. Then I had to return to base, I tried to use radio again on my way back in the small half cleared by me city and I had a respond!!! She was describing her way to me, how it's hard and maybe she won't make it, and then she notice the zeds I killed and I knew she somewhere close and I saw her. It's one of the coolest moment in zomboid, damn
jimmy hoglet the world 3 Dec, 2024 @ 7:24am 
just tried but love this mod's idea, getting in touch with groups over huge distances is so cool. however, finding 2 quests arent working so far for me: kill zombies and build a crate. i have cdda zombies on, im not sure if thats the issue (they were sitll just normal 'zombie's though). with the second, i followed the quest menus direction and both crates didnt satisfy the groups leader. then i chopped a tree i suppose that was too close to the house then they opened fire :<
Theredhuskyy 27 Nov, 2024 @ 4:40pm 
For some reason i cant talk to the groups, and none of them will let me join the group, and i cant even kill them, makes them useless, idk why it does this
Outragedparker 26 Nov, 2024 @ 9:23am 
Thought I would give an update, I got it to work! It was absolutely a conflict with too many map mods that affected the vanilla locations. New towns added had no impact on getting it to work, great mod!
Outragedparker 22 Nov, 2024 @ 9:09am 
I had some issues with infinite loading screens, and after rereading the description here, I'm hoping it will be resolved if I removed mods that alter the base game locations.

Do you think there would be issues if I added Bedford Falls for example? Or should I just forgo any map mods?

I am currently using superb surviore in conjunction with Day One (it works beautifully so far!) Do you think there could also be any foreseeable issues with this mod, such as when a I am in town gets destroyed by the bomb?
respeitador de casadas again 18 Nov, 2024 @ 7:57am 
Best mod in the game, unfortunetly NPCs from superb are buggy but hope u`ll figure something out in b42
Kaldari 12 Nov, 2024 @ 3:35am 
It seems that 'Advanced Trajectory's Realistic Overhaul' doesn't work with Superb Survivors. For whatever reason, it makes hostile NPCs immune to bullets (I didn't bother testing with melee)
JDB  [author] 24 Oct, 2024 @ 10:48pm 
@Marco the Fallen: There is a setting in the Superb Survivors menu to disable infinite ammo for NPC's. Also, I don't see any way you could get infinite stamina from this mod, it's probably due to another mod.
Marco the Fallen 23 Oct, 2024 @ 8:34am 
I had to activate debug mode to save my character from this freakin' mod. Rattlesnake Leader with silent gun and infinite ammo lodging bullets while getting hacked with slices and friendly NPCs died shooting it. Infinite stamina running too. WTH
GIGI 16 Oct, 2024 @ 10:04am 
Can't I change it so that I can get compensation when I arrive at the delivery point?
I think I'll be freer if that happens.
JDB  [author] 14 Oct, 2024 @ 12:31am 
Ok new update with the following changes:

- added SWS_ClearGroupSpawnPoints and SWS_ClearGangSpawnPoints functions to clear all spawn points
- added SWS_RemoveGroupSpawnPoints and SWS_RemoveGangSpawnPoints functions to remove spawn points within bounds
- added SWS_GetGroupSpawnPoints and SWS_GetGangSpawnPoints functions to return list of spawn points
- added SWS_SelectSpawnMap function to select which map spawn points are used (KnoxCountry, etc)
- added SWS_GetSpawnMapName function to get the currently selected map name
- added SWS_CreateNewSpawnMap function to create new named maps
- fixed issue with SWS_AddGangSpawnPoint

Keep in mind that the spawn points and the selected map will not get saved to file so if they are changed by a mod then they need to be updated the same way each time the game starts/loads.
JDB  [author] 12 Oct, 2024 @ 10:47pm 
@aquelarrefox: You can use the SWS_AddGroupSpawnPoint() function by passing it 4 locations. First is the base position (must be floor inside a building) then the farm position (choose open space on grass). Then you have another nearby base and farm position which are used as a backup in case the group fails to spawn at the first location. Here's an example (replace x and y with your locations):

local basePos = {x, y}
local farmPos = {x, y}
local altBasePos = {x, y}
local altFarmPos = {x, y}
SWS_AddGroupSpawnPoint(basePos, farmPos, altBasePos, altFarmPos)

Unfortunately I didn't add any way to remove existing spawn points. I might have to add another function in the next update which clears all the spawn points. Or maybe a function to remove any spawn points within a given area?
kajt666 12 Oct, 2024 @ 10:44pm 
.
ALL2 12 Oct, 2024 @ 10:37pm 
ah ok i'll use the og ss with this then thanks
aquelarrefox 12 Oct, 2024 @ 9:19pm 
i wish to use custom spawn points to use map mods, could you make a guide, also take out some of the location chossen like the un ocuped by the purification plant in lv. lag limiter mod for ssb kills this mod?
JDB  [author] 12 Oct, 2024 @ 9:03pm 
Just released an update for this mod with the following changes. Sorry for the delay.

- added SWS_AddGroupSpawnPoint() and SWS_AddGangSpawnPoint() functions so other mods can easily add new spawn locations for groups and gangs
- fixed bug preventing package delivery when delivering to group player has already visited (wont fix problem on existing saves)
- fixed minor translation issue
- refactored SWS_GetPresetClothes

@ALL2: No.
ALL2 12 Oct, 2024 @ 5:54am 
can this be used with superb survivors continued?
Zeus 27 Sep, 2024 @ 7:15am 
brk
aquelarrefox 15 Sep, 2024 @ 10:08am 
This mod works for SS NPC type, bandits use alterated zombies (that will not interact with the player (mybe in future super superficial objection like give weapons could be added by the dev but no so much). But but if the dev of this mod wish a level of integration with bandits the simple, viable and useful is make some type clans like military and militia transmit the coordinate position to be known
aquelarrefox 14 Sep, 2024 @ 5:32am 
Could you make a list of cells uses by the mod to check compatibility? Is posible give instructions to make patch to add support to other maps mods?
ZodyJack 1 Sep, 2024 @ 9:07am 
Very many times I came to an empty point with the message that it was raiders but no one at the point of interest was not, how many times this quest is repeated?
Echolest 29 Aug, 2024 @ 9:05am 
Please bro
ANKARA MESSI 29 Aug, 2024 @ 9:00am 
please please please please
ANKARA MESSI 29 Aug, 2024 @ 8:59am 
can we please, please, please, please, please get this for the bandits mod?
Idea Alted ඞ 24 Aug, 2024 @ 4:52am 
Great mod, but every other time "raiders" attack I shoot one and my game crashes lol.
Wilson 20 Aug, 2024 @ 7:40pm 
@JDB it worked! I disabled the NPC spawn in Superb menu, and now they only spawn after being contacted by the radio.

I have another question, do you happen to know if the bandit mod is compatible with this one and superb?
I planned on using your mod for the survivors groups and quests (which is amazing, by the way), and the bandits one for combat.
MadCreeperKid 20 Aug, 2024 @ 1:50pm 
When the mod is enabled i just get tons of errors
Strelok 19 Aug, 2024 @ 12:49pm 
This mod hurts performance over time?
JDB  [author] 18 Aug, 2024 @ 10:52pm 
@GIGI: I'll look into it, I'll probably release an update for this mod in a day or two.

@Wilson: I don't have time to test it right now, but if you disable NPC spawning from within the Superb Survivors menu then the only NPC's you see should be ones spawned by this mod.
Wilson 18 Aug, 2024 @ 5:29pm 
Is it possible to make the NPC spawn only through this mod?