Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Siege Defence
126 Comments
Cremu 21 Jan, 2024 @ 4:43am 
Please, fresh it.
FreeFr34 27 Jan, 2023 @ 7:58am 
barricades + hoplites = OP
Edwardo 11 Jun, 2021 @ 11:58pm 
does this fix the vanilla siege artillery glich of not firng?
Per Egil Undersåker 16 Jan, 2021 @ 5:46pm 
update plzzz
Some 26 Mar, 2020 @ 6:23am 
please update
ikuzmin007 13 Feb, 2020 @ 11:19am 
Good enough but stupid AI does not use your perfect mod.
grcjs 9 Jan, 2020 @ 12:06pm 
is this mod compatible with DEI?
Sneaky 25 Sep, 2019 @ 10:30am 
update?
Hannibal911 28 Mar, 2019 @ 12:29am 
update mate cheers
RyansPlace 23 Aug, 2018 @ 5:45am 
More Defenses mod is posted: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1489626572 - Credit goes to Kamil Vark Khaitan. Thanks again!
tonetone 17 Aug, 2018 @ 4:13am 
RyansPlace keep us posted here interested in using an updated version of this
Karnil Vark Khaitan  [author] 10 Aug, 2018 @ 4:47pm 
Sure ^^
RyansPlace 10 Aug, 2018 @ 10:08am 
Karnil - If you don't mind, i'd like to attempt to update this as i'm learning to mod TWR2. All credit goes to you of course.
Sneaky 23 Jul, 2018 @ 3:26pm 
Are you going to update?
S•P•Q•R 19 Jun, 2018 @ 10:57am 
Update!!!!!
TechPower$ 16 Apr, 2018 @ 6:36am 
Can you update for 19 patch?
Yellow triange appear when use this mod
Karnil Vark Khaitan  [author] 21 Dec, 2017 @ 9:06am 
@cmessonn: Nope Don't care much for the new update, and even less for the ghost generals which was a CA mistake, (I mean come on CA, it is a basic error of the VDM files, it is a rookie mistake) The mod files doesn't even Touch the generals Skins.

If it works it works, the reason that this mod is still up is for other modders to learn from it, and fix my old Error.
18Lama 5 Dec, 2017 @ 8:17am 
Works with the new DLC.
cmessonn 4 Dec, 2017 @ 8:03am 
will you be updating this with power and politics, it works but some units are invisible and generals on campaign map to.
yakkilo 1 Dec, 2017 @ 11:38am 
Does this mod work with the new patch 18 "Power and Politics" update and/or Empire Divided Downloadable Content (DLC)?
elkoso38 15 Mar, 2017 @ 1:09pm 
@georgecave : this bug is in the mod description.
iftlc 2 Jun, 2016 @ 5:31pm 
kind sir does this mod work?
ikuzmin007 20 May, 2016 @ 2:39pm 
Does the mod work in custom battles?
Andreas Koukourice 28 Apr, 2016 @ 1:06pm 
For some reason i attacked an army on forced march and in the ambush i had all the defences that you listed,even though i attacked and far from any city. Seposed to happen? Also i kind of agree with benjin below. But i have to say its a really nice mod.
Miyamoto Musashi 2 Mar, 2016 @ 4:32am 
work in custom battle ?
Benjin 19 Feb, 2016 @ 11:48am 
Hey there, I really do like this mod but I somewhat feel that this is a bit too... over-powered? It makes a lot of my defensive battles really to easy to fight.

I think it'd be a good thing to half the amount of available defences, for instance, when your settlement is Level I. When you upgrade your settlement to levels II, III and IV, that's when you should get more of each type of placeable defence, as you will be investing a portion of the money you spend on upgrading your core settlement for not just growth / economic / happiness benefits, but also for defence.
iftlc 20 Sep, 2015 @ 1:47pm 
can i have help please! looks like the enemy goes right thourgh the defences i put them in front of me any idea why?
GRADIUS 29 Aug, 2015 @ 12:41pm 
good good
Orkfæller 29 Aug, 2015 @ 4:46am 
Is it a problem with the mod, or something on my end? Any ideas?
Orkfæller 29 Aug, 2015 @ 4:45am 
Its giving me all these deployables in field battles; don't think that should happen.
★AlienRus★ 15 Aug, 2015 @ 1:06am 
I like it a lot, but finally, there is no moral bonus for defensor, right? I'm looking to find a way to completly remove routing defensor in siege battle, I absolutly think its stupid the guys just run from their own cities... I would like defensors who fight until their death in siege battle... cheers
Fortune 11 Aug, 2015 @ 12:47am 
A suggestion: Maybe it would be an idea to make an accompanying mod that lets you deploy a bit outside of city walls?
I Downloaded this mod and went to try it out in custom battle siege defense, then realized that since you cant deploy outside the walls most of the defenses are useless. Pity, I was looking forward to brimstone-pitting the ladders as they approached. beats wasting half my arrow ammo burning them.
iftlc 9 Aug, 2015 @ 5:17pm 
i have them out on the plain and in the settlement
iftlc 9 Aug, 2015 @ 5:16pm 
i need HELP!!!!!!!!!! ASAP!!!! my enemy is going right through the traps! spikes and what does melee mean to have the flaming balls?
bjwlivinlarge 29 Jul, 2015 @ 11:12am 
Does this work with DEI? Roma Invicta?
KingGorilla 22 Jul, 2015 @ 10:46am 
I like this mod keep up the good work, anyone who uses this in openfield battles are noobs that is all
Rex Bellator 17 Apr, 2015 @ 10:40pm 
Good mod overall, I like how it adds a layer of strategy to defending settlements. That said it also feels a bit unbalanced at times, as the barricades gave me enough of an advantage to win the battle (especially with enemy cavalry involved).

I don't know if it's possible but perhaps tying the number of defenses to siege tech level might make it more balanced, so completing siege level one (all three techs) grants you 4 barricades, 2 caltrops, 2 stakes; Level 2: 6 barricades, 3 caltrops, 3 stakes, etc... and level 3 the total maximum. Just an idea so that the mod feels more strategic rather than a "cheat" that gives you free defenses.
Karnil Vark Khaitan  [author] 20 Feb, 2015 @ 2:08pm 
Hmmm giving attacking armies deployables, Honestly not a bad idea.
But I am giving all of my spare time right now to Attila sorry :/
Hannibal911 20 Feb, 2015 @ 1:37pm 
he mate ne chance of ya making amod that gives attacking armies deploables ? ne idears feedback?
[TPPL] King Leonidas 31 Jan, 2015 @ 7:40pm 
Karnill i won the Battle i 700 had Troops I Send the suriviours home to Sparta And Recreated a Fresh Unit under the same name. I killed :Antipho: 2k out of those bastards i miss clicked and i couldent chase the rest down :Trophies: ended up in a phyrric victory . damn those 5500 Thracians
Grand Admiral Thrawn 31 Jan, 2015 @ 4:02pm 
Do i have to restart my game for it to work?
Grand Admiral Thrawn 31 Jan, 2015 @ 3:25pm 
Karnil Maybe we could play a match together?
Karnil Vark Khaitan  [author] 31 Jan, 2015 @ 3:11pm 
Hey Sorry for the delayed answers are tight up with work on preparing on attila modding.
@Littlelroh; I have always play with this kind of mod, but yeah city defence got a lot harder after patch 15 =/
@Hetairos; Hmmm no, you have to muster selfcontrol ;)
@King; "This wall is the last line before your loved ones.... Do not fail them!":ElvenCourt:
Grand Admiral Thrawn 31 Jan, 2015 @ 2:15pm 
Man this look really good and im tired of having so less units than the enemy when i defend i mean like you own it shouldnt u have an advantage well now i do and thanks bc Plebs suck and hopefully this will make up for em :D
Vulgär 19 Jan, 2015 @ 4:47am 
Could you maybe think about changing or creating an alternative mod? Where you only get the extra defence, when defending a city or village?
That would be neat
[TPPL] King Leonidas 12 Jan, 2015 @ 9:12pm 
Comptible with Vea victis atleast! this helped me winn an impossible battle I had 1700 wounded some cav most Spartans and cretean arcahrs Set all the traps on the right and front of the fort . I was against 5500 thracians over 1000 of them where peltasts/javalinmen The rest was shock infantry and Cav . i remember part of my general speech [he died that battle] NOT ONE STEP BACK
Karnil Vark Khaitan  [author] 10 Jan, 2015 @ 3:55am 
I think so yes
Ɖon | Morgrain 10 Jan, 2015 @ 12:51am 
Is this mod compatible with DEI ?
Vinilly 7 Jan, 2015 @ 11:08pm 
I hope this works so exited.. :D Arevaci will prevail!
Karnil Vark Khaitan  [author] 22 Dec, 2014 @ 5:34am 
its updated :3

All Glory To Bactria!