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- Vissa partier känns för stora och läskiga att springa över, speciellt vid skåpbilen.
+ Najs höjdskillnader.
+ Fönstret mot bombsite A bra för både CT och T. I like.
+ Timing verkar bra för CT och T till chokepoints.
- A site was a bit hard to clear due to the window up in the room, also was a very strong spot as a T in post-plant situation
- Mid area was hard to clear since its almost like an crossing right now, you hade to turn left and right and at the same time beware of what is infront of you
- Maybe the church had a bit to many benches, could scatter them around more to create some natural covers. Almost like they moved the benches around
- There is a small spot to plant the bomb behind the altar in the church, kinda hard to see the bomb behind there and also a bit smal for the player collision.
- Overall I liked the theme of the map and it flowed well. :)
Clear chokepoints.
CT spawn could use a bit more cover so the space can be utilized.
Fun bombsites to defend, I like the interior next to bombsite A, sneaky peaky.
*Had nice rotations and options for moving around, liked the A bombsite a lot.
*Open for throwing granades all over the place. I like it.
*The truck was pretty spooky, allowing the placyer to jump on top of the whole map.
- kändes som att det tog lite långt tid att rotera mellan A och B från T sidan
- Drogs mer mot A sidan för det kändes lättare att röra sig runt det området och man kunde lätt ompositionera sig
- Kul bana!
- B side was better balanced IMO, and sees much dynamic play. Window on 2nd floor seems just to narrow to jump through comfortably.
- Nice flow overall and good elevation, liked the mid very much.
- (Never forget the Car...)
- B is very easy to hold for T.
- It could maybe be a bit smaller, because the action in the mid and the bombsites is nice, so maybe trim the edges of map.