Cities: Skylines

Cities: Skylines

First Person Camera - Continued v3.1.6 (STABLE)
291 Comments
Will  [author] 31 Jul @ 1:50am 
@saifullahiy
This mod won't affect save files. I'm not sure why, unless you followed the "IMPORTANT REMINDER FOR COMMENTING". Thanks!
saifullahiy 30 Jul @ 11:22pm 
For some reason my savegame can't be loaded with this mod after the latest update. Does anyone know any possible reason?
BluePaintball 19 Jul @ 4:36pm 
Ok ty
Will  [author] 14 Jul @ 5:25pm 
@BluePaintball Of course, just press "]" or disable "Show info panel by default"
BluePaintball 14 Jul @ 5:23pm 
Is there a way to hide the speed bar on top?
Will  [author] 3 Jul @ 7:34am 
@CreatorOfWorlds
Thanks for your reply! Maybe we could talk privately for better communication?
CreatorOfWorlds 3 Jul @ 7:01am 
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CreatorOfWorlds 3 Jul @ 6:18am 
@will
To add to the last comment. I have had this mod disabled and enabled, while restarting the game and so on.
Now it seems that nothing is interfering with network anarchy ui.
So i might it have been a glitch with some other reason then this mod. Or at least only periodicaly.
CreatorOfWorlds 3 Jul @ 6:04am 
@will
one more comment i'm afraid.
I have only been able to test this with turning of this mod off, and then the issue is gone.

With this mod active, then in relation to the network anarchy mod, clicking on buttons on the 'modes' segment of the ui for network anarchy will makes it disappear.
The same happens when using keymapping to change the modes, then that part of the anarchy mod also disappears.

The keymapping should not be conflicting with any keymapping that i have made in the first person mod.
CreatorOfWorlds 3 Jul @ 4:47am 
@will

Me again. with another comment beside the other two.

Im a big user of the commuter destination mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2475986859&searchtext=commuter

I know it is diffiult for modders to ensure mod compatability.
When i load a savegame, then the commuter destination works fully as intended and showing the 'pedestrian' icons as it should.
However, when ever i have used the mod 'follow mode' in this mod and then return to normal game, then the commuter destination does no longer show the pedestrian icons when using that.

Is it at all posible that this mod leaves something active when exiting follow mode or in some other way disrupts the commuter mod from showing the pedestrian icons?
CreatorOfWorlds 3 Jul @ 4:21am 
@will
to add to below.

The free camere mode keymapping seems to behave somewhat 'strangely' in regards to enable/disable the ui.
Lets say i'm playing normally and have engaged the vanilla follow mode (the ui is shown) then i click the key mapping for free camera mode.
Then what happens is that follow mode is deactivated and the ui is disabled.
If i then click the keymapping again, then the follow mode is reactivated and the ui is again shown.
CreatorOfWorlds 3 Jul @ 4:12am 
@will
A few comments from testing.

Setting the combined keymapping for toggle info panel as ctrl-shift-I will only show I in settings, but does work.

Regarding the toggle for the vanilla follow mode and the mod follow mode. Let's say i'm in the mod follow mode of a cim, and then the cim boards a train. If i then use the toggle to change to the vanilla follow mode to get a birds eye perspective, it seems like the camera is being set to follow the train and not the cim :-(
So when the cim gets of the train, it is still the train that is followed, and not the cim.
Smokey 1 Jul @ 2:31pm 
the new update gave me an error when exiting first person view. however it was fixed by clicking "reset type settings" in the mod options.
CreatorOfWorlds 29 Jun @ 7:15am 
Nice, looking forward to trying the updated version💪
Will  [author] 24 Jun @ 7:53am 
@daniel.utzu
Have you checked the FAQ and followed the instructions in "IMPORTANT REMINDER FOR COMMENTING"? It should typically work whenever the mod is enabled. Feel free to ask if you have any concerns!
BTW if I may point out, it seems like you're mixing up "mod" and "assets." CCPs usually only provide assets, not functioning as mods. So, as I mentioned, there won't be any conflict issues. :)
daniel.utzu 22 Jun @ 6:46am 
It is called the skyscraper content creator pack. For the camera, is there something I should do to make it work, like settings? This is because whenever I click on a person, it doesn't show the camera icon, as shown in picture 6 (not including cover pic).
Will  [author] 21 Jun @ 4:42pm 
@daniel.utzu
I've never heard of that, but I suppose it works with the mod you mentioned. This is just a camera mod, so it shouldn't affect buildings except for LOD optimization.
Well, I also have no idea unless you could follow the last part of the description... Thanks!
daniel.utzu 21 Jun @ 12:55pm 
I tried to use this but it didn't work at all, and I have no idea why.
daniel.utzu 21 Jun @ 12:51pm 
Does it work with the skyscraper mod? The one you have to pay for.
Will  [author] 18 Jun @ 7:42am 
@blowed4sure
LOD optimization reduces model detail at a distance to improve FPS. The higher the option, the smaller the distance. If it's not needed, you could just disable it.
u did well 17 Jun @ 2:27pm 
Could you please split the offset and the movement speed? Currently, I can either not adjust the camera offset when following a cim or vehicle without it going all over the place or move at snails pace in free camera mode if I don't want to constantly adjust the setting, so splitting those options would be greatly appreciated!
blowed4sure 17 Jun @ 9:50am 
Why is the LOD still bad? Even in high mode,
CornMaruVT 9 Jun @ 6:30pm 
@Will oh. I heard it has issues after the Cities update but i'll try it now.
Will  [author] 8 Jun @ 3:23am 
@CornMaruVT
Of course it's working. Are you having issues?
CornMaruVT 8 Jun @ 12:06am 
is this mod able to be used now?
Will  [author] 7 Jun @ 5:42am 
@chabiytb0792 @CreatorOfWorlds
We've released a test version, please check. Hope it's worth the wait!
Will  [author] 30 May @ 2:29am 
@CreatorOfWorlds
Thanks again for your suggestions! I'll add them to the plan.
CreatorOfWorlds 30 May @ 2:19am 
This would be my wishlist for keymappings/features added (needs the ability to use combination keys)

Keymapping to directly activate FPV for selected entity while in vanilla follow mode in cinematic mode
Keymapping to return from FPV to vanilla follow mode in cinematic mode

Keymapping to enter walk-through mode while in vanilla cinematic mode
Keymapping to return from walk-through mode to vanilla cinematic mode
Will  [author] 29 May @ 7:51am 
@CreatorOfWorlds
Thanks for your response :)
For now, only the UUI key mapping supports combination keys. Could you describe the key mappings you're referring to? I'll consider making them able to bind combination keys.

Based on my previous comment, I suppose you also need a key mapping to switch between the vanilla follow mode and this mod's?
CreatorOfWorlds 28 May @ 1:27am 
@will continued
I just want to add that in the below comments I have most likely confused the build in follow mode with this mods follow mode, if they are different.
The follow mode i referred to, is the one that happens, when you select an entity and the info ui for the person/vehicle shows the small 'icon' in the top that when clicked lets you follow the entity around.
CreatorOfWorlds 27 May @ 11:29am 
@will contineued
Just to explain in words. Id like to do some videos and as immersive as possible. So what i'd like is to do keymappings to switch modes, so I dont break the immersion of the video by having to show the ui. As an example i would like to go from the general follow mode of a cim/vehicle (no ui shown) and jump into fps mode, and out again to the follow mode. Being able to also engage the walk-through mode would be a bonus, but very nice.
The mappings i would setup on a stream deck for easy use.
CreatorOfWorlds 27 May @ 11:29am 
@will
Can you assume in the coding that (or let it fail if not the case) that the camera is already centered on a cim/vehicle in the camera mode? (follow mode but no UI showen) and from that deduct which entity to go into fps mode for...

Yes to your questions i suppose :-)

One more thing, i dont know if this is a game limitation, but i tried changing one of the keymapping to ctrl+shift+f (it did not work).
Would you have to code that kind of keymapping or is the game in it self that does not support a mapping like that?
Will  [author] 27 May @ 8:20am 
@CreatorOfWorlds
The follow mode needs to follow a specific vehicle/citizen, not possible to switch by a key mapping as we don't know which vehicle/citizen to follow.
I suppose you're referring to
Having a key mapping to engage the walk-through mode?
Switching to free-camera mode from the other two modes?
Switching from free-camera mode to walk-through mode?
If so, that would be a good idea!
CreatorOfWorlds 27 May @ 8:04am 
Suggestion
Unless i'm missing it already being there, I would like to suggest a keymapping to engage the follow camera mode (and to exit it).
In other words, or maybe in addition to it, it would be nice to have a keymapping that make it posible to going from the free camera without UI into the follow camera mode and back again.
Will  [author] 13 May @ 7:33am 
@chabiytb0792
No worries! It will be automatically approved and applied when I update the mod in the future. And thanks for the translation work!
chabiytb0792 13 May @ 5:13am 
It is my mistake to translate 'Walk-Through Mode Options' as 'Walk-Through 모드 옵션' in the Korean translation. This is an unnatural translation, and I did it without knowing the meaning of the word Walk-Through. Therefore, please approve the translation that has been changed to '도보 모드 설정'.
Will  [author] 12 May @ 7:50am 
@coldguto
You just need to subscribe to some road assets with tunnel textures. In my opinion, Network Extensions 2 / Network Extensions 2 Roads Replacement might be a good choice.
@Hela
Sorry to hear your experience! But please at least read the last part of the description. Thanks!
Hela 11 May @ 2:42pm 
This mod randomly made my game crash when using the driving function and made me lose 3+ hrs worth of gameplay......:steamfacepalm:
coldguto 11 May @ 8:24am 
perfect. my one and only issue is that i'd love to have an underground vision (like, actual tunnels) for when you go underground, but I guess it's more of a game thing rather than this specific mod, right?
Will  [author] 10 May @ 11:50pm 
@quanhanwen 你的建议的确很有创新性,但我认为似乎与模组功能有些相差……故暂不考虑加入
quanhanwen 7 May @ 8:55pm 
非常好地图!在自己搭建的城市里散步很爽,如果能有个小地图在右上角就更好了………………
Will  [author] 12 Apr @ 7:38pm 
@t0ken Sure! Just disable "Set camera back after exiting"
t0ken 12 Apr @ 1:02pm 
Is it possible to move the normal camera to were the 1st-person cam exits?
GonzaloMR 3 Apr @ 7:25am 
Not working. Fail: First Person Camera: Updated.
Will  [author] 3 Apr @ 3:12am 
@soundcloud.com/shinitaiXOXO
Could you confirm if the mod is showing up in Content Manager and is enabled?
If not, there might be an internet issue causing the mod not to download, or maybe you disabled it in Skyve.
If you still can't fix it, please share your log files. (See FAQ)

@PokeRanger007 Is the issue still there? If so, please share your log files. (See FAQ)

@LW 已经修改了一下简介,希望能解决你的问题!
LW 31 Mar @ 10:14am 
快速修复在哪
PokeRanger007 31 Mar @ 6:38am 
I ran to a problem, for some reason the mod says its conflicting with the first person 2.2 despite unsubscribing to it already like what gives?
dgrad598 30 Mar @ 10:05am 
Ok now it works!
Will  [author] 28 Mar @ 5:49pm 
If you're still encountering the same issue, please make sure you're using the latest version (see FAQ) .
dgrad598 28 Mar @ 3:37pm 
It s still not working for me