Transport Fever 2

Transport Fever 2

Churches
27 Comments
Mad Hatter  [author] 6 Apr @ 9:21am 
Right I've reverted it to the last know good version that was here for the best part of a year and re-added the anglican church as just an asset. This should solve your crash issue if its this mod that's causing it.
Mad Hatter  [author] 6 Apr @ 9:07am 
you are seeing the identical error to novaaa?
Rikev 6 Apr @ 9:03am 
Just a heads up. 6/4/2025 and it's still throwing the assertion error.
Mad Hatter  [author] 2 Apr @ 9:46pm 
Apologies for that. Tried to do something good and buggered everything up. Glad its fixed now.
saspry 2 Apr @ 8:31pm 
Yes... fixed for me now after causing days of angst LOL Cheers mate!
Mad Hatter  [author] 1 Apr @ 11:17am 
okay I have a suspicion why that happened - if I'm right should be fixed now.
Mad Hatter  [author] 1 Apr @ 9:10am 
yuck - what is that I wonder
novaaa 31 Mar @ 3:42pm 
Thank you for this lovely mod and all your other work. Unfortunately since this mod was last updated I now get an assertion failure error which crashes the game.

Here is the error line:

urban_games/train_fever/src/Game/procedural/BuildingTypeRep.cpp:114: class std::vector<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct CVec2i>,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct CVec2i> > > __cdecl `anonymous-namespace'::GetCandidates(const class BuildingTypeRep &,const class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > &,int &,int &): Assertion `width >=2 && depth >= 2' failed.
saspry 28 Mar @ 6:33pm 
Nice addition mate! Just what I needed for St Johns @ Newcastle, NSW... Happy I could inspire you :) Cheers, Stephen Spry.
SteelRodent 28 Aug, 2024 @ 9:22am 
The idea of the mod is great, but with the game making every 5-10th house a church, it doesn't really work as intended, and the bigger the cities get, the more ridiculous the amount of churches becomes. Since it's $100,000 to bulldoze each church, church purging can quickly become expensive. Perhaps add an option to disable the automatic placement?
JRG 24 Jun, 2024 @ 12:04am 
Love it, is it possible to implement a town hall too?
Franimus 23 May, 2024 @ 8:44pm 
Six churches in one village is just a typical American town haha, especially if half of them are all on the same corner
gordon.pilcher1 23 May, 2024 @ 1:47am 
Awesome one asset I've been looking for
Mad Hatter  [author] 9 Apr, 2024 @ 10:44am 
I can't help the AI's choice - just delete them I'm sure the AI will replace them with something else.
Tommy Atkins 9 Apr, 2024 @ 1:19am 
Nice idea but one village has 6 churches
Mad Hatter  [author] 30 Mar, 2024 @ 10:25am 
you can add it but depends what you are looking for it to do. The assets are available forever. The Ai however will stop placing Churches as soon as you hit era B.
rb58nl 30 Mar, 2024 @ 1:31am 
Is this one of those mods you need start the game with or can you add it to your saved game?
Yrol Akiyama 29 Mar, 2024 @ 9:40am 
Nice, i always wondered why such were not in the vanilla games.
Mad Hatter  [author] 28 Mar, 2024 @ 6:50am 
nope
Elje0ett 28 Mar, 2024 @ 4:56am 
Does the mod include a toggle that makes these buildings asset exlusive so that the AI doesn't build them?
4mB3r197 27 Mar, 2024 @ 1:24am 
Very nice! Also like the single placable windows and doors again. Thanks for another nice mod.
Mad Hatter  [author] 25 Mar, 2024 @ 10:45am 
the red side walks are vanilla no mods involved. The game changes the sidewalks according to which of the 3 game eras (a,b,c) you are in.
Thorn-Exile 25 Mar, 2024 @ 6:17am 
Beautiful work ! But may I also know how you get those red sidewalks?.... is it a mod?
anthony 24 Mar, 2024 @ 10:47am 
Fantastic. You have been very productive recently.
themeatballhero 24 Mar, 2024 @ 6:33am 
awesome! definitely could use this
KGRAT 24 Mar, 2024 @ 6:09am 
thank you keep up the great work :)
Reddragon792 24 Mar, 2024 @ 6:09am 
Super 👍🏻