Kenshi
UWE - Wandering Medics (Menders) - Nerfed
30 Comments
Dr. Igor Dolvich  [author] 11 Oct, 2024 @ 8:59am 
No problem bro
Muscarine 11 Oct, 2024 @ 8:54am 
Damn thank you i really didn't expect anything haha, you're awesome
Dr. Igor Dolvich  [author] 11 Oct, 2024 @ 8:27am 
Updated. :crusader_helmet:
Dr. Igor Dolvich  [author] 11 Oct, 2024 @ 8:23am 
@Muscarine

I could probably give them a Garru [kenshi.fandom.com] to act as a pack animal, which can also aid them in attacks...

I gave the "Solo" groups a 100% chance for a Bonedog to spawn (default behavior), but the roaming bands with multiple Menders get a random dice roll to spawn a bonedog (not sure the exact % breakdown, it's either 0/1 lol).

The Solos have a dice roll to spawn a "Pack Garru", while groups spawn a Pack Garru with a lamp. :2017stickycrab:

I could probably also add a bit more stuff they can sell, but I'll have to look at it more to see what "fits" in their shops. They already have the basics like some food / sake, medical stuff, etc. :cactusrum:
Muscarine 11 Oct, 2024 @ 8:08am 
Too bad there's not really a good herbivore alternative to Bonedogs
Dr. Igor Dolvich  [author] 11 Oct, 2024 @ 8:06am 
@Muscarine

Oh no lol, yeah I can see that being a problem. :cactusrum:

I'll take a look now and see if I can change the Bonedog spawn rates and update this mod.
Muscarine 11 Oct, 2024 @ 8:04am 
Appreciated, it's just that in my current run i have Menders Bonedogs wandering in cities beelining to prisons to eat the wounded prisoners
Dr. Igor Dolvich  [author] 11 Oct, 2024 @ 7:58am 
@Muscarine

Sure I can take a look, I probably wouldn't outright remove them (since they use them for defense now against bandit attacks, etc. and I do want to keep the same original "style" of the faction), but I can probably reduce the Dog Spawn % or something so not as many Mender groups have the dogs roaming around too.
Muscarine 11 Oct, 2024 @ 6:50am 
Hey since you took some time to make a personal patch for this mod already, would you consider outright removing the Bonedogs assigned to their spawns ?

As it stands the Menders go around looking for injured people, sure, but then their Bonedogs eat them

And they aren't a rare spawn so the result is actually worse than if there weren't random "healers" (not) wandering around
Dr. Igor Dolvich  [author] 15 Apr, 2024 @ 11:40pm 
Not sure, this mod and the original Menders mod do not modify the HN, or any other faction besides the Menders.

UWE and Kaizo (like in the Roleplay Collection) do enable additional roaming patrols beyond the normal borders, if you're particularly interested in that.
Pyrrhus 15 Apr, 2024 @ 6:44pm 
I didn't have UWE installed, maybe that was it. HN patrols were seen in those areas under original mender mod.
Dr. Igor Dolvich  [author] 12 Apr, 2024 @ 3:16am 
@Pyrrhus

This mod doesn't change anything with the Holy Nation patrols.
Pyrrhus 11 Apr, 2024 @ 1:05pm 
What happen to no more roaming Holy Nation platoons marching around between Stack to Blister Hill, or west of Bad Teeth? But menders and bone dogs are all over. Looks like it needs adjustments.
Dr. Igor Dolvich  [author] 4 Apr, 2024 @ 4:34am 
in this mod* (not pack lol).

Although, it does play well with the Roleplaying collection, which has a bunch of other tweaks and such. :cactusrum:
Dr. Igor Dolvich  [author] 4 Apr, 2024 @ 4:32am 
@Thundercraft

Theoretically, the "Medic" (and Robotics for skeletons/prosthetics) is what determines healing speed. I reduced that as well in this mod pack to be roughly around ~40 (+/- randomizer). This should be sufficient to heal *some* people, but NPCs / You with more severe wounds might perish.

You can technically pair this with my Combat Tweaks (or a similar one which affects the same things, listed in the descriptions of that page) to further degrade Medic/Robotics to make it slower and more important to actually train.
Thundercraft 3 Apr, 2024 @ 10:20pm 
Q: Is there a way to nerf how rapidly these Menders heal?

I ask because there are comments in the original mod claiming that its just too OP because it heals enemies even faster than they can die, thus battles can go on and on, never seeming to end. This is why I decided to skip the Menders mod.
Dr. Igor Dolvich  [author] 29 Mar, 2024 @ 11:46pm 
@Pyrrhus

Exactly lol. The medics previously were some of the highest stat NPCs roaming around (besides areas like the Ashlands ).

They were also allied/co-existed with everyone, which further made them OP :steamsad:
Dr. Igor Dolvich  [author] 29 Mar, 2024 @ 11:42pm 
@PringlesMachoMan

It doesn't necessarily require UWE, as the requirements only come from giving them relationship to some of the UWE factions.

You can probably use the Wandering Medics (but less broken) version by NeonAura.It also shouldn't necessarily need a Reactive World patch, as RW is mostly for World States (ie. when you take out a leader of X faction, Y happens) :cactusrum:
PringlesMachoMan 29 Mar, 2024 @ 7:34pm 
Also, if it's even necessary, I'd appreciate a version for Reactive world.
Pyrrhus 29 Mar, 2024 @ 7:29pm 
Picked up locked shackles from ground after bone dog ate a dead slave and put on one of wander medics at Stack, watched Holy Nation squealing like geese as they got wiped out by several groups of overly powerful wander medics. Even Seta got knocked down and lost a limb, made it too easy for player. I'm gonna install this, thanks.
PringlesMachoMan 29 Mar, 2024 @ 7:28pm 
Does this outright require UWE?
BreakUrSelf 28 Mar, 2024 @ 12:58am 
<3
Dr. Igor Dolvich  [author] 27 Mar, 2024 @ 9:37pm 
I have so many encounters where I'm in the dirt, bleeding out, after escaping Rebirth and all of a sudden some random Mender dudes show up when I'm seconds from death.
Dr. Igor Dolvich  [author] 27 Mar, 2024 @ 9:35pm 
@BreakUrSelf

This is an awesome story haha

I play very similarly (Ironman) with a low amount of people overall, like 5-10 total. This sounds like stuff that the "Roleplay" collection was designed to try and invoke lol

Glad you made it out and didn't have to restart, and I'm glad the whole "menders getting themselves beaten up and you saving them" concept I tried to address actually works now haha :cactusrum:
Dr. Igor Dolvich  [author] 27 Mar, 2024 @ 9:32pm 
@Neededlotus5

It was mostly because the original mod had like 100 relations (allied) and coexist (non-aggression) to pretty much *all* factions, including things like "Gutters" lol (animal factions for like Beak Things)

I tried to go for a semi-balanced version where they only co-exist with like Drifters, Holy Nation Outlaws, etc. and relations at a range of 15-30 for various different factions so there can be relations drift if random people decide to attack them (changes over time).

Theoretically, this means they should behave more "natural" over your playthrough and might even get into fights against hostile factions like bandits who might attack them. :cactusrum:
BreakUrSelf 27 Mar, 2024 @ 9:00pm 
Story continues here >
After 10 mins or so I was kinda sleepy and didn't notice huuuuge "alpha" skimmer was rushing towards my hungry one armed hobo. Ofc I got downed very easily and he started to eat me, all remaining limbs are gone and I went; "oh well, crap, time for new game" and was really sad watching my character eaten alive since I already got attached to him and played for a few hours. All of the sudden, the beaten up menders squad I helped showed up! Managed to kill of the beast and save me when I had only few drops of blood left in my body. They patched me up and left. Somehow I woke up and managed to loot the skimmers body and finish it off before it had 2 seconds left before recovering! I then crawled back to the city and resting in a cage right now, doing some time due to a stolen foodcube on my way in. SHIT like this is why this game is so awesome. Thanks for making it even better!
BreakUrSelf 27 Mar, 2024 @ 9:00pm 
Oh man, I just wanted to say thanks again. Played with this mod and your "Hub relations fix" for 10+ hours now and it just feels right. I also had a "oh shit, not again moment" (I play ironman and if my main character dies, it's save delete). Was running in the desert after custom Rock bottom start, things were ok, looted some random dudes, then skimmers attacked menders squad and it was a toguh battle (not a cake anymore, thanks to this mod), I decided to heal them up with my last healing supplies, used them all up.
neededlotus5 27 Mar, 2024 @ 7:46pm 
hated the menders mod because they would be healing your enemies in the middle of the fight nerf that part
Dr. Igor Dolvich  [author] 24 Mar, 2024 @ 7:18pm 
:2017stickycrab:
Anrhaa 24 Mar, 2024 @ 12:23pm 
Nice