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I could probably give them a Garru [kenshi.fandom.com] to act as a pack animal, which can also aid them in attacks...
I gave the "Solo" groups a 100% chance for a Bonedog to spawn (default behavior), but the roaming bands with multiple Menders get a random dice roll to spawn a bonedog (not sure the exact % breakdown, it's either 0/1 lol).
The Solos have a dice roll to spawn a "Pack Garru", while groups spawn a Pack Garru with a lamp.
I could probably also add a bit more stuff they can sell, but I'll have to look at it more to see what "fits" in their shops. They already have the basics like some food / sake, medical stuff, etc.
Oh no lol, yeah I can see that being a problem.
I'll take a look now and see if I can change the Bonedog spawn rates and update this mod.
Sure I can take a look, I probably wouldn't outright remove them (since they use them for defense now against bandit attacks, etc. and I do want to keep the same original "style" of the faction), but I can probably reduce the Dog Spawn % or something so not as many Mender groups have the dogs roaming around too.
As it stands the Menders go around looking for injured people, sure, but then their Bonedogs eat them
And they aren't a rare spawn so the result is actually worse than if there weren't random "healers" (not) wandering around
UWE and Kaizo (like in the Roleplay Collection) do enable additional roaming patrols beyond the normal borders, if you're particularly interested in that.
This mod doesn't change anything with the Holy Nation patrols.
Although, it does play well with the Roleplaying collection, which has a bunch of other tweaks and such.
Theoretically, the "Medic" (and Robotics for skeletons/prosthetics) is what determines healing speed. I reduced that as well in this mod pack to be roughly around ~40 (+/- randomizer). This should be sufficient to heal *some* people, but NPCs / You with more severe wounds might perish.
You can technically pair this with my Combat Tweaks (or a similar one which affects the same things, listed in the descriptions of that page) to further degrade Medic/Robotics to make it slower and more important to actually train.
I ask because there are comments in the original mod claiming that its just too OP because it heals enemies even faster than they can die, thus battles can go on and on, never seeming to end. This is why I decided to skip the Menders mod.
Exactly lol. The medics previously were some of the highest stat NPCs roaming around (besides areas like the Ashlands ).
They were also allied/co-existed with everyone, which further made them OP
It doesn't necessarily require UWE, as the requirements only come from giving them relationship to some of the UWE factions.
You can probably use the Wandering Medics (but less broken) version by NeonAura.It also shouldn't necessarily need a Reactive World patch, as RW is mostly for World States (ie. when you take out a leader of X faction, Y happens)
This is an awesome story haha
I play very similarly (Ironman) with a low amount of people overall, like 5-10 total. This sounds like stuff that the "Roleplay" collection was designed to try and invoke lol
Glad you made it out and didn't have to restart, and I'm glad the whole "menders getting themselves beaten up and you saving them" concept I tried to address actually works now haha
It was mostly because the original mod had like 100 relations (allied) and coexist (non-aggression) to pretty much *all* factions, including things like "Gutters" lol (animal factions for like Beak Things)
I tried to go for a semi-balanced version where they only co-exist with like Drifters, Holy Nation Outlaws, etc. and relations at a range of 15-30 for various different factions so there can be relations drift if random people decide to attack them (changes over time).
Theoretically, this means they should behave more "natural" over your playthrough and might even get into fights against hostile factions like bandits who might attack them.
After 10 mins or so I was kinda sleepy and didn't notice huuuuge "alpha" skimmer was rushing towards my hungry one armed hobo. Ofc I got downed very easily and he started to eat me, all remaining limbs are gone and I went; "oh well, crap, time for new game" and was really sad watching my character eaten alive since I already got attached to him and played for a few hours. All of the sudden, the beaten up menders squad I helped showed up! Managed to kill of the beast and save me when I had only few drops of blood left in my body. They patched me up and left. Somehow I woke up and managed to loot the skimmers body and finish it off before it had 2 seconds left before recovering! I then crawled back to the city and resting in a cage right now, doing some time due to a stolen foodcube on my way in. SHIT like this is why this game is so awesome. Thanks for making it even better!