Halo: The Master Chief Collection

Halo: The Master Chief Collection

Outskirts Firefight - Halo 3: ODST
71 Comments
Tazuki 30 Jul @ 9:21am 
I don't see the mod on the map list either. :MCCLEGENDARY:
Sour 28 Jul @ 8:04am 
I just subscribed to the mod and i can't find where to play it? its not showing up in my modded missions for halo 3 odst firefight
EmmiCake 6 Jun @ 10:02am 
so hyped for the eventual update. this is imo the greatest firefight map of all time!
Whop  [author] 1 Mar @ 3:02pm 
Working on big update that will fix some bugs. Prob going to be some time before it's back up.
Danz 28 Feb @ 4:02pm 
Dont work anymore with new update
Cass The Boi 19 Jan @ 10:06pm 
Very fun! it reminds me a lot of crows nest from halo 3 in a way, lot of backtracking and tight hallways. the enemies spawning on the area transitions are a good touch too!
HIKKINEETINCELCHUD 19 Jan @ 8:15am 
Banger Map, It hardly feels like a modded Map because of how good it is. It feels like it belongs in the Base Game
Average Alchemist 10 Jan @ 5:59pm 
Please add spawns for 5+ players. Our fifth guy spawned in the 2nd stage of the map lol

Also, 2nd stage seems to get softlocked more often than the other 2, particularly when it's sentinels. I'm not sure if they're getting stuck somewhere behind the energy-gate to stage 3, or if they're getting stuck behind the buildings.

Still a great map though. I've barely touched Halo 4, so for me this is Spartan Ops.
Seraphim 17 Oct, 2024 @ 12:49pm 
For some strange reason, whenever I play the mod online with a friend, me (as the one starting / hosting the game) has their game speed seemingly set to a factor of x2. Everything in the game is faster; movement, enemies, game time, firing rates, etc. Is this intentional as a way to combat input lag from clients?
Cherridayze 7 Oct, 2024 @ 9:16pm 
Already easily one of my favorite MCC mods as someone who plays way too much Firefight. The improved Elite AI is a ton of fun along with the general dynamic nature of the map!
Whop  [author] 19 Aug, 2024 @ 7:50am 
Thanks so much!!
Hking 19 Aug, 2024 @ 6:07am 
Area movement without getting stuck in a rut, nostalgic classic 2 campaign maps, close range combat maps not found in ODST, very fresh and fun mod!
Shaggy Shrimp 12 Jul, 2024 @ 2:42pm 
P.S The Marine that spawns without a weapon on the Third Holdout is clearly Chips Dubbo. He just built different.
Shaggy Shrimp 12 Jul, 2024 @ 2:38pm 
Honestly this is my favorite Firefight map on the workshop.
Sneakers O’Cool 6 Jul, 2024 @ 6:04pm 
An absolute kick-ass mod! By the way, do you have any recommended firefight settings?
Acid 29 Jun, 2024 @ 8:26pm 
really cool! tried it out for the first time with Floodfight, wound up turning off the lights in my room and it was an AMAZING experience, really immersive!
DarKnighTheBerserk 28 Jun, 2024 @ 10:05am 
ALRIGHT
S A G A 25 Jun, 2024 @ 8:29pm 
Good
초면박살 20 Jun, 2024 @ 11:00pm 
good
Scott Memelord 31 May, 2024 @ 8:00pm 
@rylanrich2
Personally I feel like it would be cooler to have a Master Chief NPC follow you throughout the map. Almost like you're fighting alongside him as one of the marines as he progresses through the level like in Halo 2. I think that would be neat. But probably too much work.
Whop  [author] 15 May, 2024 @ 5:39am 
There’s always the possibility of returning to this map so I won’t write it out for good but I’m currently working on another firefight map that uses the same concept and has almost triple the amount of areas. Should be released in the next month or so! (Hopefully)
Dogsdevil 13 May, 2024 @ 12:46pm 
will you make more areas for this map or move on to a different map all together?
Whop  [author] 13 May, 2024 @ 12:46pm 
Can you tell me what menu specifically when pausing or where in the level you paused that caused it? I’m unable to replicate a crash in multiplayer when pausing
EvilNiqqa 12 May, 2024 @ 2:25pm 
pausing game when in multiplayer Causes CRASH
Desty89 2 May, 2024 @ 12:57am 
nice
JD 1 May, 2024 @ 10:46pm 
most initiative map ive ever played, thank you for findind the time to make dope scripts, all i ask is u make more!
Slogm'nog 17 Apr, 2024 @ 1:18am 
Very good
W0DAN 14 Apr, 2024 @ 8:26am 
great
Rollitocanela 24 4 Apr, 2024 @ 8:02pm 
Chiidix
Whop  [author] 3 Apr, 2024 @ 1:34pm 
Hmm I’ll look into it!
Alipheese Fateburn XIV 3 Apr, 2024 @ 10:31am 
the first door after the first 5 waves doesn't want to open at all
CaaableGuuuy 31 Mar, 2024 @ 3:37pm 
I love this, thanks so much. But I got stuck in the IWHBYD skull room and had to reset
rylanrich2 31 Mar, 2024 @ 1:43pm 
Also for some weird reason the nightvision doesn't highlight very far so you should probably increase the distance for it
rylanrich2 31 Mar, 2024 @ 1:40pm 
Johnson should 100% be a marine ally in the first area. Maybe make it so he can revive if killed like in Halo 3 so he's not u know, completely invincible.
Also you should absolutely put a secret button somewhere to reapawn marines quicker for more action
Drksteel 30 Mar, 2024 @ 3:41pm 
This is a concept more Firefight mods should take into account, keeps things fresh for a long time. Would love to see one that's the 2nd mission of Halo CE and 343 Guility spark
Caporal BT 30 Mar, 2024 @ 11:34am 
very nice map i love it. and it's a fun map very good job bro:MCCHELMET:
Ace_Skeletonne 30 Mar, 2024 @ 7:58am 
super fun map, just wish it lasted longer
Whop  [author] 30 Mar, 2024 @ 6:43am 
Thank you guys for the suggestions and bug reports! I'll add these to the list of fixes for the next update!
SR388 29 Mar, 2024 @ 10:41pm 
I enjoy this map along with your others, but I feel like the beginning section has a lack of good crowd control options, brute shots don't seem common and a rocket launcher would help, unless there are sniper or rockets in the beginning area that I missed completely
@Real_KimJongUn 29 Mar, 2024 @ 9:30pm 
Also, flood firefight seems impossible to win, for me. Idk if it's just weird mcc, but the red shielded flood in the last section has super strong shields that were super hard to kill. I ran out of ammo in every gun, so I couldn't win. The warthog on the final section is impossible to get off of and marines get in the seats. Super cool mode though, was genuinely terrifying.
@Real_KimJongUn 29 Mar, 2024 @ 8:27pm 
I love this mod. However, there's some things about it that i find a little bit frustrating. The main thing is that in the beginning section, ai can jump really high onto the next story of the building. It makes it sort of impossible to move around the enemies, as they can appear from everywhere. Other than that tho, super swag and an awesome concept
Whop  [author] 28 Mar, 2024 @ 6:50am 
Engineers are not present in the wave set. I believe you can customize the waves to include them in the game type settings tho!
AleGA117 27 Mar, 2024 @ 7:13pm 
I have a question, do engineers appear?
wife 27 Mar, 2024 @ 6:54pm 
HUGEEEEEEE
Whop  [author] 27 Mar, 2024 @ 6:16am 
Thank you!!!
Solace 26 Mar, 2024 @ 7:45pm 
Amazing i love the moving of the combat zones and the edition of the elites with brutes nice work!
Whop  [author] 26 Mar, 2024 @ 2:50pm 
Yep! Supports coop up to 4 players
Chiefmonkey822 26 Mar, 2024 @ 12:52pm 
coop?
Whop  [author] 26 Mar, 2024 @ 7:03am 
Thank you for the kind comments everyone! Glad you enjoy it!
altis94 26 Mar, 2024 @ 1:44am 
Not a huge fan of firefight but this is very well done. I really like that you slowly advance through the map instead of being stuck in one area.