Dominions 6

Dominions 6

Tsmuwich
28 Comments
Rough 29 May @ 3:58pm 
I've n ber noticed the vulture issue. I play with spark and Tsmuwich all the time.
Mormacil  [author] 29 May @ 11:42am 
Too many compatability issues with name spaces for my liking. Mixing mods with name spaces and fixed IDs still give conflicts.
Kai 29 May @ 11:35am 
Yeah no worries there's bound to be ID conflicts. I wish they implemented namespaces.

I did a workaround and changed the ID 8223 in the Spark of Divinity .dm file to something else. It works quite well because Steam Workshop doesn't re-download the file unless I resubscribe.
Mormacil  [author] 29 May @ 8:28am 
Given I use that entire ID range I suggest you report this to Spark of Divinity so they can change if they want to.
Kai 29 May @ 7:52am 
Heads up, this is incompatible with the Spark of Divinity mod, due to spark of Divinity coincidentally using monster ID 8223 for a vulture monster. It's only using that specific ID and no other adjacent values.
Mormacil  [author] 21 Apr @ 2:50am 
Thanks. Sacreds need a sight nerf for sure.

As for the sailing, yeah. These are canoes not sailing ships. You can't fit a horse on it let alone a giant.
Jam_and_Toast 20 Apr @ 5:59pm 
This is really a fun nation. I like the evolution your basic troops go through, the teleporting commanders are cool, and the sacreds are shockingly practical for EA. That said, as Rough has already mentioned the mages are a bit lackluster. Also, you're banned from running Larger as a bless by the sailing size cap. Is this intentional?
Rough 9 Feb @ 9:41am 
I think you could at least give the Alatishwinich a research bonus, considering they're all sagely and experienced in spiritual travel to other realms. Or maybe give them a national version of Astral Window or Teleport that only they can cast, again to represent their shamanistic astral travel thing
Rough 9 Feb @ 9:38am 
I thought the general EA rule was that a semi-naked nation like this one should have powerful mages to compensate. But your decent battle mages, the elyewun, are bottle-necked by either:
1. How many UW provs you can grab from whatever actual UW nation you're playing against...
2. by your W income, which is limited because until you get a bunch of elyewuns, your only access to a W2 caster is 1/2 of your (pretty undesirable) Alatishwiniches.
Rough 9 Feb @ 9:31am 
I would give the paqwot another F level or some E, or maybe an F/E/W random.

If the Alatishwinich is just a placeholder, that leaves this (EA) nation with E3, F2, and single paths in everything else, at least until you either get UW or use a W2D2 pretender. It's just under-powered, imo. Maybe give a random to the Sipis and/or the Brothers of Tomolo?
Mormacil  [author] 9 Feb @ 6:47am 
How would you buff the Paqwot? The Alatishwinich isn't meant to be a great thug, he's just there to be improved in the later ages.
Rough 8 Feb @ 5:02pm 
I ask because (maybe I suck?) but I just keep getting murdered using these guys in SP
Rough 8 Feb @ 4:58pm 
Also, could you buff either the alatish mage or the paqwot? The alatish has the really nice blink, and I suppose with an investment of items they'd be good assassins or to kill mages on turn 1...except their stats suck.
Rough 8 Feb @ 4:39pm 
The Flock of Geese just summons a single goose commander, no paths, not the Goose Boy and no flock
Mormacil  [author] 6 Sep, 2024 @ 1:44am 
I have to find a way to flavor that but I probably could yeah.
Rough 5 Sep, 2024 @ 6:35pm 
Could you add a summon for more goose boys? They're pretty thematic and I would like to conquer the world with geese and swordfish please
Goblin 3 Apr, 2024 @ 11:34pm 
OOPS :goblin:
Mormacil  [author] 31 Mar, 2024 @ 3:15pm 
I asked that @Anaris. I understood what you meant by native american :P
Goblin 31 Mar, 2024 @ 3:13pm 
@Mormacil any peoples or culture historically native to the Americas.
Mormacil  [author] 30 Mar, 2024 @ 3:49pm 
Thanks, it's actually from the Dominions 5 mod, the Fourth Age. I made it for some other native American nation.
It|That 30 Mar, 2024 @ 1:25pm 
The Raven of Smoke sprite is very impressive.
Mormacil  [author] 30 Mar, 2024 @ 1:19am 
Define native American because it's far from a unified culture group. You had both nomadic groups and those with extensive agriculture. I try somewhat within the limits of the game stick to their practices. But Dominions is a war game not a 4X so I gotta compromise.

Sipiso is gone by the middle age. R'lyeh's falling star brings the demons of the lower heavens with them. They're gonna take over and life is going be a lot less fun.
Goblin 29 Mar, 2024 @ 9:29pm 
Insta sub for Native American nation :steamthumbsup:
anaris 29 Mar, 2024 @ 6:00pm 
Did you read any of the new scholarship about native american land use practices being designed to cultivate and develop the land as an alternative to settled agriculture? Like forestry for food and similar management practices? I feel like the Sipis would be a great place to develop this from and I just wanted to mention it because it's super cool and if you're already reading everything you might be interested
Mormacil  [author] 26 Mar, 2024 @ 2:35am 
Both should be fixed.
Phenian 25 Mar, 2024 @ 8:43pm 
They can't build forts underwater and don't have an underwater province defense if you magic one up
Mormacil  [author] 25 Mar, 2024 @ 3:49am 
I forgot to port over his weapon alongside him, patched now.
mauritzfredrikvonsydow 25 Mar, 2024 @ 3:29am 
Absolutely gorgeous stuff! I love the design and lore about the raven of smoke, really cool.
The orca pretenders weapon lacks a name though!